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Letters from Whitechapel» Forums » General

Subject: Anyone wait multiple rounds during Hell before making the kill? rss

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Morgan Smith
United States
Virginia
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I just got the game (the Cobblepot/Fantasy Flight revised edition) and have only played it a few times, so maybe I don't have enough context, but I can't really see much benefit to waiting more than 1 turn in Hell. After that, unless the Detectives are really out of position, won't most Wretched be really close to one or more detectives? What incentives are there for Jack to keep waiting?

Maybe it is just the way I play, in that when I play the detectives, on subsequent rounds, I try to spread my forces as much as possible to "reach" any new potential crime scene as soon as possible after a kill with at least one detective, thus when I play Jack I assume the other players are also spreading their forces. (Though, once they didn't and it only made it that much easier for me on night 3.)

So any thoughts on reasons for Jack to wait for more than one round during Hell?

Maybe if your opponent has a good idea where Jack's hideout is and they are blocking/patrolling that area more than "hunting" Jack, Jack has an incentive to ID all of the real vs. false detective spots?
 
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jeremy hammond
United States
North Carolina
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You wait b/c if you kill on red you can't place pawn there any other nights, ladies can't be adjacent to police anyway and you can find some deceives. I like to kill well away from hideout and play as many games with police to try and give them no idea what direction hideout is.
 
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Morgan Smith
United States
Virginia
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I understand those elements. I agree that waiting one round is good, and I am arguing is the optimal wait time. I don't think the benefits of waiting additional rounds (ID'ing obvious detectives) outweighs the drawbacks (wretched moving closer to detectives in general).
 
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Chuckhazard
United States
Fayetteville
Arkansas
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Ometiklan wrote:
I understand those elements. I agree that waiting one round is good, and I am arguing is the optimal wait time. I don't think the benefits of waiting additional rounds (ID'ing obvious detectives) outweighs the drawbacks (wretched moving closer to detectives in general).


Waiting at least one night is usually great. Sometimes I will wait more - it depends on the situation. Building suspense can psych out the investigators, as they wonder why you still haven't acted. Sometimes I will look at a detective I don't care about to give the impression I'm interested in an area of the board. Sometimes the investigators move the wretched to a really good location - so I will delay, forcing them to move the wretched.
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Nick Storm
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Rhode Island
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We play with a house rule where every turn Jack waits and gets to see where more investigators are, the turn counter is reduced by 1 !

Thematically it makes sense, because left as is....waiting is a BIG tactical swing in favour of Jack. Always thought this was a design flaw.

If your Jack player is particularly 'saucey', he can continue to taunt the police and wait the max each night. THAT would = a very skilled Jack !
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