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Subject: Dawn of Civilizations PbF Game #80 Itchi rss

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Marcel Cwertetschka
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This is the map thread for Itchi, only he may check out this thread regarding PBF Game #80!

Your starting draw:


civ 2d24 = (22 + 9) = 31

23 Vikings
Raid parties
Despotism
Free Army + Free Wheat
2 Infantry Units
For the purpose of placing buildings, founding cities and movement you may count water as grassland.

9 Germany
Mining
Despotism
Free Army + free mine in outskirts
1 Infantry + 1 Mounted Unit
Whenever researching a level 2 or higher unit-tech gain a free unit of that type and a resource of your choice from the market.

 
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  • 397796. Morthai
  • 2d24 =
  • (22 + 9) =
  • 31
  • civ
  • Mon Jul 15, 2013 5:52 pm
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I've Picked my Civ.
 
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Marcel Cwertetschka
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Your start rotation will be random.

Starting Tech: Raid Parties

Free Army + Free Wheat

2 Infantry Units

Axeman 1A/2H
Axeman 1A/2H



 
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Marcel Cwertetschka
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you may play your first turn up to research
 
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Setup :

Place the Capital at the suggested spot (the grassland). Let's say it's location C3

Place one Army on the forest (D3)
Place other Army on the water square (C2)

Trade : 8

CM :

Builds an Army at B3 (water square).

Move :
Army D3 explore east
Army C2 move C1
Army B3 move A3



 
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Would like the see the tile before research.
 
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Marcel Cwertetschka
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I will give you a notice as soon other players finished turn 1.
 
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Turn 2 :

SoT :

Nothing

Trade : 4 trades

CM :

Spend Wheat on Migration for one free Army at C4
Capital builds an Army at D4.

Move :

Army C1 explore north
Army A2 explore west
Army C4 explore south
Army D4 move east ("E4")
Army D3 move east ("E3")



 
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Marcel Cwertetschka
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Morthai wrote:
I will give you a notice as soon other players finished turn 1.
 
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Marcel Cwertetschka
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Itchi wrote:

Army D4 move east ("E4")
Army D3 move east ("E3")

Oo?
 
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Morthai wrote:
Itchi wrote:

Army D4 move east ("E4")
Army D3 move east ("E3")

Oo?


??

They both move one square to the right ^^.
 
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Marcel Cwertetschka
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sorry i read it as "explore" for some reason
 
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Marcel Cwertetschka
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End of Turn 1:

The most resourceful nations:
An unmet player = 1
The Vikings = 1
An unmet player = 0
An unmet player = 0

The fastest explorers

An unmet player = 2 tiles
An unmet player = 2 tiles
An unmet player = 2 tiles
The Vikings = 1 tile





Do you keep your 2. turn orders?
 
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Yes I keep my orders.
 
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Marcel Cwertetschka
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tile reveals:
(yes i know i may have done a slight mistake in the map size and have already found a fix for that (for the next moderation)

 
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Research Calendars.
 
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Turn 3 :

Sot : Calendars on a square in the outskirt...

Trade : 5 trades.

Cm : Build a Scout on the water square left to the capital.

Move :

Move the Scout on the water square left (the only one not in the outskrit of capital -> 6 trades next turn...).

Move the army south of the capital to the hut.

The army north of the capital move one square north.
The army on the forest on the starting tile move one square left.

The army on the moutain on the tile at the right of the starting tile move one square right.
The army on the forest on the tile at the right of the starting tile explores south.

Research : Fieldwork
 
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Maybe a good thing about moves :

If you can put a little number next to each Figure, so it will be easier to identify them when they move.
Like the Army 1 move one square north, the army 3 one square left, etc.
 
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Marcel Cwertetschka
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check out the map abothe, what you think?
 
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Perfect ^^
 
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Marcel Cwertetschka
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I had to change 1 tile, since it was already discovered (turn order).

End of Turn 2:

The biggest army:
The Vikings = 5 armies
An unmet player = 4 armies
An unmet player = 3 armies
An unmet player = 2 armies

The most advanced civilization

An unmet player = 3 techs
An unmet player = 3 techs
An unmet player = 3 techs
The Vikings = 3 techs





do you keep your 3. turn orders?
 
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Marcel Cwertetschka
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can you please confirm your orders with the new tile reveal?
 
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Marcel Cwertetschka
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in trade phase turn 3 you gained a free trade from an unmet civ using barganing for 1 trade to all

so you could also research a lvl 1 tech in turn 3.
 
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Is it normal that the tile left to my starting tile is oriented this way ? (if it's normal, I know some other Civ stands there ^^, but it seems so close ^^).
 
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Itchi wrote:
Turn 3 :

Sot : Calendars on a square in the outskirt...

Trade : 5 trades.

Cm : Build a Scout on the water square left to the capital.

Move :

Move the Scout on the water square left (the only one not in the outskrit of capital -> 6 trades next turn...).

Move the army south of the capital to the hut.

The army north of the capital move one square north.
The army on the forest on the starting tile move one square left.

The army on the moutain on the tile at the right of the starting tile move one square right.
The army on the forest on the tile at the right of the starting tile explores south.

Research : Fieldwork


Ok i change some things due to the +1 trade from another civ.

Cm : Build a Scout on the Forest square at the right at the capital.


Move :
Army 1 -> Right
Army 2 -> explore south
Army 3 -> South (Hut)
Army 4 -> Left
Army 5 -> North

Scout -> Right

Research : Metalworking
 
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