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Subject: Tutorial on the Basics rss

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Lieutenant Jason
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Well, some new friends are joining us in this game and want to understand better how to play. Here is a simple tutorial to explain the basics of play.

First, you want to set up everything. Shuffle the Locations Deck and set up a 56565 grid of location tiles, as in the example in the rules book. Also, shuffle the Encounters Deck, the Ship decks and the Mission decks.

Try playing to 12 Victory Points (VPs) in a 2-player game. This way you and your opponent will have 3+ ships. Draw ships until the size point value is 12 or a little less but looks good to you. Draw missions for the ships you have chosen and shuffle them.

Choose 4 subdecks of Command Cards that you want to work with. Shuffle those 4 subdecks together. Then draw 4 Command Cards and 3 Mission Cards for your ships.

Place the ships you have drawn in your starting area and you are ready to go. Your purpose is to do whatever will win you VPs. Keep that as your focus. Your missions are your primary means of earning VPs by doing what they say. You can also earn VPs by overcoming certain Encounters. Other ways include building a starbase or destroying an enemy ship (2VP for your first and 1VP for every other after that).

On your turn, every ship can move and power adjust. Decide where you want to go to try and get VPs. You can decide if you want to Emergency Cloak for 5 movement points to hide if you are the Klingons or Romulans or have the Defiant. Your ships can power adjust to put power where you need it. If you are going to enter combat, maybe power can go to weapons and shields. If you are exploring, maybe power can go to sensors and engines.

Three of your ships can take an action (one action/ship). There are many actions your ship can take:

Cloak
Make a Sensor Echo
Initiate Combat
Control
Build
Reinforce
Repair
Scan a location
Scan a cloaked ship
Transport
Do a System Test
Use Transmission Interference.

Cloaking hides you and lets you still move at full speed. Making a Sensor Echo may confuse your foe as to your position. Combat inflicts damage on enemy ships. Controlling locations makes them yours and is necessary for building most installations. Building installations provides locations where you can make repairs. Reinforcing brings in new ships if you have lost some due to combat or destruction from other elements in space. Repairing restores your ships' lost power. Scanning a location lets you know what is there before you move in. Scanning a cloaked ship lets you see another ship, usually so you can attack it. Transporting cargo or crew can be done with a friendly or enemy ship when that is helpful. An Away Team of either side's can be transported using your ship, as certain missions require. A system test can be done as a mission outlines or to complete a Persistent Encounter. Transmission Interference will make your foe lose a valuable mission.

On your turn, you can discard a Command Card as well as a Mission Card and replace them. You can also play Command Cards as you are able.

So these are your options and your purpose is to get VPs, usually by completing missions. Let the journey into space begin!
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M King
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Wilder
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Nice summation of the rules. Thanks for posting this.
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Randall Monk
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Good and useful, but misplaced as a review.
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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Thread moved to Star Trek: Fleet Captains » Forums » General
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