Recommend
14 
 Thumb up
 Hide
7 Posts

Memoir '44» Forums » General

Subject: Scenario - [Russia] Underwater Bridge on the Donets rss

Your Tags: Add tags
Popular Tags: [View All]
Harley Southwell
Australia
Allandale
NSW
flag msg tools
Avatar
mbmbmbmbmb
If you guys don't mind, I would like to post scenarios I create on here. I always upload them to the "scenarios from the front" page, but there are so many scenarios that I feel that mine get lost in the lists. I feel like my scenarios are good quality, as I always research them thoroughly and work off reliable maps. But that is my biased opinion.

Any way, here is the first of the scenarios I am sharing here on BGG. Please check out and play my other over at http://www.daysofwonder.com/en/mypage/997446/m44!

This is a unique scenario that features rules for an underwater bridge.



Historical Background

After the failure of the German offensive on Kursk (Operation Zitadelle) the German forces fell back across the Donets River and created defensive positions. The Russians attacked quickly at this location but became trapped in the marshland when the Germans blew the bridges. Shortly after dusk on 2 August German observers on the point 675 overlooking the area heard sounds from the meadows along the adjacent east bank. These left no doubt that the Russians intended to erect a substantial bridge across the river. The German officer in charge ordered heavy shelling on the construction work and observers noted horrific damage and casualties amongst the Russians. Despite the slaughter, the Russians would resume construction when the shelling stopped and the Germans thus bombarded the area every half hour. This went on for the two nights.
Around midnight the second night the Germans were absolutely shocked to find that they were being set upon by Russian tanks. While dawn was breaking, the lead tanks reached the outskirts of Village B, through which they drove with their guns firing against the German fortified line west of that village. Now Russian artillery opened fire. The Russian bridgehead force in the swamp also came to life. Despite the Germans fighting doggedly the Russians were able to push to Village A.
By noon the attack had bogged down everywhere; Russian forces were hemmed into a long and narrow pocket, from which they could neither advance nor retreat without suffering heavy losses. The Germans now counterattacked and destroyed the Russian forces. The German engineers were eager to see how the Russians had gotten across the river undetected. Following the Russian tank tracks they came across a bridge about a foot under the water. Whilst the Germans had been distracted by the obvious bridging attempt, the Russians had sneakily built an "invisible" bridge.

Briefing
Axis Player [Germany] Take 6 Command Cards
Allied Player [Soviet Union] Take 6 Command Cards You move first

Conditions of Victory
6 Medals The town hex at the German players baseline is a Temporary Victory Medal for the Soviet player.
Once the Russians complete their underwater bridge they gain one Permanent Victory Medal.

Special Rules
[Nations 2 - Soviet Union] Soviet Command Rules are in effect.
[Troops 3 - Big Guns] Use Big Gun rules for the German artillery nit on the back left of the board.
[Troops 4 - Combat Engineers] All Soviet Infantry are Combat Engineers apart from the three units in the swamp. They are normal infantry. Place battle-stars on them to distinguish them from the engineers.
[SWA 4 - Machine Guns] Two German infantry units are equipped with machine guns. They fire 3-2-1 and stars score hits on infantry.
[Building Bridges] To build the normal bridge the Russian player must have a Combat Engineer unit adjacent to the bridge hex. Roll two dice. If a star is rolled place a bridge tile on that hex. If the bridge is destroyed, it may be rebuilt in the same manner.
To build the underwater bridge the Russian player must have one adjacent Combat Engineer unit. Roll one dice. If a star is rolled the Russian player gains one permanent victory medal and places a pontoon bridge tile on that hex. The bridge CAN NOT be destroyed by German fire.
[Targeting Bridges] The German player may fire his artillery units on the normal bridge. If a grenade is rolled the bridge is destroyed and any unit on the bridge is also destroyed. The bridge does not count as a medal for the German player if destroyed but any unit on it does.
15 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Coene Peter
Belgium
flag msg tools
Avatar
mbmbmbmbmb
Nice work! will give this a try.

Q: Do you allow for the germans to cross either bridge when build ?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jaime D.
Spain
flag msg tools
badge
Avatar
mbmbmbmbmb
Thanks for sharing Harley.

It would be nice if you give some format to the text, just for the sake of clarity.

- Historical Background

- Briefing

Etc...

Thanks again and we will give it a try. I like many of your scenarios, mainly the Counter-Attack on Pegasus Bridge

Regards
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave
United States
San Diego
California
flag msg tools
Avatar
mbmbmbmbmb
Coolness. I thought that the Japanses did this sneaky unwater bridge (actually, maybe it was a Vietnam war movie), but did not know that the Ruskies did it too.

And if you put 'original' after your image number, the picture will show up larger (default is 'small') so people can see it better without actually opening up the picture separately. Like this:

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Harley Southwell
Australia
Allandale
NSW
flag msg tools
Avatar
mbmbmbmbmb
Quote:
Q: Do you allow for the germans to cross either bridge when build ?


Yes.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Harley Southwell
Australia
Allandale
NSW
flag msg tools
Avatar
mbmbmbmbmb
Quote:
And if you put 'original' after your image number, the picture will show up larger (default is 'small') so people can see it better without actually opening up the picture separately.


Thanks. Very helpful
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Friend
United States
Sierra Vista
Arizona
flag msg tools
Avatar
mbmbmbmbmb
Dash8089 wrote:
If you guys don't mind, I would like to post scenarios I create on here.


I, for one, don't mind at all. Great idea. Thank you for your effort!thumbsup

~ Chris
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.