there are no other strategy articles out here, so here's my take:
Initially front load all your circle infantry on the front lines
Spread out the square/triangle infantry/cavalry
Keep a decent number of artillery (on the hills) in your back right corner near your general
Move your front line forward on the first few turns (including cavalry), follow with one or two guerrilla later...
If you can get an artillery on the high center ground, great, otherwise don't worry about it... it's too vulnerable anyway... but don't let your opponent have it either...
2 main goals:
1)with your "left side" bull rush your troops and try to penetrate your opponent's general's lair...
you don't need to strike when you're in range of the general, just reek havoc, and cause your opponent to "need" to use many of his moves to defend against the attack on his general. (attacking artillery when your opponent is defending his general is a fun move)
-- if you can strike for the general with a 50% chance of hitting then go for it, or strike if you wont lose your unit
2)with your right side, DEFEND DEFEND DEFEND!!!... do not let the enemy in here... if you do, you must find a way to blow the enemy unit up... because if you can't, most likely you're toast
It's so important to realize this game is not usually a game of attrition, it's usually a game of the quick deadly strike... forcing your opponent to divert his resources (a portion of his limited moves)... and then taking a shot where you have one...
Also, in the spirit of speed, move your units as quick as possible towards the general... having a Troop in an non-optimal (forrest/plain) location every once in a while is not a big deal
- Last edited Thu Jul 25, 2013 4:12 am (Total Number of Edits: 5)
- Posted Tue Jul 16, 2013 2:35 pm