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Subject: Correcting excessive balance rss

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Michael Iachini
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I posted a few days ago about my discovery that my work in progress game design, Alchemy Bazaar, was too balanced, making it less fun. Several people had asked that I get more specific about what this meant for my particular game and what I was doing to fix it.

You can now find that write-up here: http://onlinedungeonmaster.com/2013/07/17/over-balance-corre...

Michael Iachini
Clay Crucible Games
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