Recommend
 
 Thumb up
 Hide
4 Posts

Nur Peanuts!» Forums » Variants

Subject: Avoiding the Rich get Richer syndrome rss

Your Tags: Add tags
Popular Tags: [View All]
Scott Nicholson
Canada
Brantford
Ontario
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
I played this game recently for the first time and found the "Rich get Richer" problem to be insurmountable for this party game. Not only did the lucky winner get a payout but also they got the valuable opportunity to buy a property.

Here's a simple variant to fix this and add some depth to the game:

"At the end of the round after the payouts occur, the player on the LOWEST valued space may purchase a property instead of the player on the highest valued space."

Now players are presented with a tough decision as they move around - do they stay on a low number, knowing they will have to pay someone quite a bit of money but hoping to turn that into an investment, or do they go for the immediate cash by going for a high number? No longer are the low numbers just a bad place to end up, so decisions get trickier.

Players going for the property win are going to run low on cash very quickly and have to hope that investments pay out. Players going for a money win may choose to reroll less often, especially when paying someone going for a property win. Choices become more interesting.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Candy Weber
United States
Port Charlotte
Florida
flag msg tools
designer
publisher
Avatar
mbmbmbmbmb
Sounds like a good possiblity, but have you tried it out? If so, how did it go?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gerry Baygents
United States
Gladstone
Missouri
flag msg tools
mbmbmbmbmb
I can't imagine this would work. It *heavily* favors the person owning the $100 spot.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin Peters Unrau
Canada
Kitchener
Ontario
flag msg tools
Avatar
mbmbmbmbmb
So does a game like this merit re-visiting after so many years of gaming development since this was first published?

I'd be particularly interested if you, Scott, would see any merit in having your students take a crack at playing (or even updating) this game. Is there anything in here worth bringing forward into the contemporary design space?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.