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Duel of Ages II» Forums » General

Subject: Map building: use the achievements specified or flexible? rss

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Chris Kessel
United States
Beaverton
Oregon
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The various map building scenarios specify things like 4 labyrinths, 2 alts, etc. However, things like the Alliance key don't show up in a standard setup until you've got 6 platters out! That'll never happen for me.

In DOAI, it was complete pick and choose what things came out. Is there any obvious balance reason why you wouldn't allow something similar in DOAII? E.g. if someone wanted the Alliance key, it'd be fine to add it regardless of platters.

In DOAI, the only restriction was at least 6 dome keys. Depending on my team setup sometimes I'd purposely place lots of domes and sometimes I'd make it labyrinth heavy.
 
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Chris Beller
United States
Coldwater
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I tend to now to always use the Alliance Key. Even playing a 3 platter game the other day, still used the Alliance Key. It seems to work out ok for our games. Granted, usually, we play 4 or mostly 5 platter games, though.

I know that I really like that Key, because I really like the Henchmen.
 
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Michael Mesich
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Minneapolis
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The quad maps have an Alliance key on them.
 
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Mac
Australia
Sydney
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In DoA1 there was another restriction that the 4 labyrinths and two team bases must be placed.

For the Alliance key, the only balancing aspect I could think of is that you may only want to introduce it at a minimum character count as the henchmen would have less impact on the game relative to the number of characters. But since it is present in even the smallest rush and flag games I don't think this is the case.

My guess is that for the labyrinth missions it was just easier to specify a fixed number of labyrinths than a combination of labyrinths and/or alliance.

I would go for it as but would definitely keep the above restrictions for 4 labyrinths and team bases.
 
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Justin Robben
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Spring Hill
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Macs wrote:

keep the above restrictions for 4 labyrinths and team bases.
.

+Alliance and Lith.

This is what we have just done for our most recent game, 3 platters, 8 characters per team. So...one less Dome Key...

I'll let you all know how it goes...takes us a couple of days.
 
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-=::) Dante (::=-
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KEW GARDENS
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Kalidor wrote:
Macs wrote:

keep the above restrictions for 4 labyrinths and team bases.
.

+Alliance and Lith.

This is what we have just done for our most recent game, 3 platters, 8 characters per team. So...one less Dome Key...


Or 6 dome keys if you do a three platter formation that is open rather than triangular. 1 Dome key on each far end and 4 at the center joints means that everything is still quite accessible with all the dismissals/banishings.
 
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