Thank you for checking out Heroscape Card Catalog. This quick walk through will give you an overview of the program and what you can do with it.
I am going to assume that you have a basic understanding of Heroscape if you are using this program.
When you first load the program you will see the splash screen which will then quickly go away. When it does you will be at the main screen, which should look like this:
First thing you will notice is the list of unit cards that are in the database. I supplied you with two to get things started.
There are a few things you can do from this screen, most of which will take you to the card view. You can click on the “Card View” button in the lower right
of the screen which will open the card view and load the selected unit. You can double click on a unit which will also open the card view and load the unit
you double clicked on.
You can use the menu here as well:
The file menu will let you exit the program (it’s the same as clicking on the ‘X’ in the upper right). The view menu lets you toggle between Card View and
Unit View. The Tools menu will let you manage the Factions, Races, Classes, Homes, Personality Traits, and Specials in the database. Websites lets you
quickly open your browser to HeroscapeHQ, BoardGameGeek, or the official Heroscape site. And finally you can enter the authorization code. I’ll cover all
of those options (except for visiting websites) below:
First, the Card View, this is where you will spend most of the time in the program. So here is what it looks like:
There is a lot to do in this view so lets cover things one at a time. First there is the character record navigator, this is the yellow bar across the
top. Clicking the “ >” button takes you the very last record. “ ” moves you forward one. “List View” takes you back to the list view, which is where you can select units much quicker than
navigating back and forth. The “New” button blanks out everything and lets you create a new unit. The point values for the card will be in the upper right,
you can override the point value by unchecking auto calculate first then entering the new value.
Next there is the Unit Tool:
Here you enter in the basics for the unit, all of this info will be rendered onto the card except for the home world. If you want to add or change a home
world, faction, species, class, or personality you can do that from the tools menu at the top. Just select the manage option for the item you want to add or
Moving on we get to the Specials Tool:
You can add upto four specials to a unit and the program will scale the font on the card to attempt to fit it all. There is a minimum font size that is
used, so if you get to much text it may still run off of the card. You can add you own custom abilities by typing in the name and description of them here
(or you can do it through the manage specials option in the tools menu). If you want to use the special for additional units, but need to have the name of
the unit in the name you can use the tag to put in the name of the unit when it gets rendered. As far as point costs go for specials, these
are best guess estimates of how the ability affects the value of the unit. The direct cost adds directly to the cost of each member of the unit, where the
multiplier adds as “percentage” to the cost of each member of the unit. A multiplier of 0.10 will add 10% to the total cost of each member of the unit.
(Assuming of course that auto calc is still checked).
Next we get to the Picture tool:
Here you can load a picture to add to the card. The program will place the picture on the screen in its default location. This is rarely the best location
for the picture. So you can adjust the location. Use the sliders to move it quickly or the arrows to fine tune the placement.
A quick note about the picture: Transparency is not directly supported. If you have a transparent layer and it works for you with the program, great! Let
me know. The program will make pure white transparent (that is the RGB color 255,255,255). If you load in a jpg or other image that has a white
background, you may notice a halo around the figure. This is due to pixels that are not pure white. For best results, use a Bitmap since it does not use
any compression routines and you can be assured of the colors surrounding your image.
Finally there is the Other tool:
This is a very simple tool that lets you put in your name, email address, and a series. You can enter any thing you want for the series or select one from
the drop down list which is populated with series already found in the database.
Now, you may have noticed that the file menu has two new options in it. Save Card and Save Pic. The save card option will save this card to the database
for later retrieval. And the Save Pic will save the picture in the card image to a bitmap file that you can then load into your favorite paint program and
modify or print.
Let’s move on to the manager screens. There are two basic screens you will work with. There is the manage specials screen and one for all of the other
The manage specials screen looks like:
On the left you have a list of all of the specials in the database. When you click on one it will populate the fields on the right with the description and
point cost from the database. You can modify these and then click save to commit the changes. You can click the new button, which will clear the left hand
side and let you enter an all new special. You can click delete which will remove a special from the database. And exit will get you out of the form.
The other managers look like this screen:
For all of the managers clicking remove will remove the selected item from the database. For all of the managers except for Factions, clicking add or edit
will bring up an input box that will let you add or edit the selected value. Clicking add or edit in the faction manager will bring up the Add / Edit
faction window which will let you set up the faction template for the renderer.
That window looks like this:
What you see here is the default template that comes with the program. You can change the name of the faction in the textbox at the upper left. You can
load a new template by clicking the load template button. This will change the image in the background. You may notice that it doesn’t line up quite right
with the color blocks for the faction. This is how the card will be rendered, so it is important that your template line up exactly.
You can also load or clear a background image to use instead of the color block behind the image. You can also load or clear the icon for the faction.
You can change the background color for your faction.
Lastly, you can indicate if you want the labels (move, range, attack, defense), the life label, or the points label to be rendered. And you can also,
toggle on or off the lines that separate race/hero/class/trait/size.
Finally, click save to save your changes to the database.
The last part is the authorization code. Heroscape Card Catalog is shareware, you have a 30 day unlimited trial (this means no features are turned off
during the trial). If you like the program and want to continue using it, I'm only asking $10.00 for the program. You can even it pay by PayPal.
To get a code, click the "Enter Authorize Code" menu at the top. It will bring up the Activate Program window. Click "Get A Code", and that will bring up a
web page that will link you to PayPal to pay. I'll get your code to you usually within 24 hours. You just come back to the the Activate Program window and
enter the code, click "Activate" and away you go!
And that in a nutshell is how you use the Heroscape Card Catalog.
Any questions, email me at JamesAPerry@gmail.com or post them to Regai on HeroscapeHQ.com or BoardGameGeek.com .
If your ready you can download the program here: http://www.clanperry.net/hcc/files/hccinstall.exe
- Last edited Sun Mar 5, 2006 6:52 pm (Total Number of Edits: 1)
- Posted Thu Feb 23, 2006 5:30 pm
I haven't had a chance to download it yet, but I really like what I'm seeing here. Nice job!
Is there a mac friendly version? I'd really like it if so.
Unfortunately no. The program was written in Visual Basic and makes heavy use of the graphics API for windows, thus a port would be very difficult.