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Subject: Low luck, Chess like, aerial or naval war game... rss

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Bernard Hopkins
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I’m looking for recommendations for a low luck, Chess like, aerial or naval war game with a low to medium rules overhead. I’d prefer that you have to make all the tactical decisions with movement rather than the management of cards driving the movement. I don't mind which era it is set in but I'd prefer it to have a historical setting and not fantasy.

It must work well with at least two players, if it can handle more then that is a bonus. Something with great replay-ability and deep decisions would be perfect. I don’t mind a little luck as long as it isn’t going to be deciding games.

Any and all suggestions welcome... thumbsup
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Daniel Zhou
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Lizzie
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“Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.” ― G.K. Chesterton
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It might be worth looking at Wings of War there is some luck in that damage is variable and often comes with side effects like you can't steer or you guns jam and you plan your moves in advance. But if that is not too much random for you then it is a great wee tactical game, trying to keep on the tail of your opponent and out manoeuvre them. Works fine with 2 you just want to limit the play area and maybe add in some machining guns.
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Ben E
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danithaca wrote:


shake

Did you read the original post?
 
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Bernard Hopkins
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danithaca wrote:


Just what I was looking for, perfect!
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Ryan James
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Mitch Willis
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Kathleen
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HuggableHamster wrote:
It might be worth looking at Wings of War there is some luck in that damage is variable and often comes with side effects like you can't steer or you guns jam and you plan your moves in advance. But if that is not too much random for you then it is a great wee tactical game, trying to keep on the tail of your opponent and out manoeuvre them. Works fine with 2 you just want to limit the play area and maybe add in some machining guns.


+1 Wings of Glory: WW2 Starter Set (used to be Wings of War; can buy either WWI or WWII versions)

Sails of Glory is an Age of Sail simulation with miniatures, made by the same folks who did Wings of War/Glory...it's due out in September and you might want to take a look at it...

A simple and old game, set during the War of 1812, that might interest you is American Heritage's Broadside. It has hardly any luck at all and is mostly 'bout maneuver. It's been long out of print but usually several copies can be found on eBay at any given time...
 
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Kent Reuber
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My recommendation is Duel in the Dark. Chess-like is a good metaphor, as there's no luck to the game: the British moves its Mosquito escort, then then Germans move their fighter squadrons, then the bomber fleet moves on its pre-plotted course. The Mosquito is able to react to the fighters, but the bomber squadron is committed. Granted, it's borderline whether this could be called a wargame.

For land battles, I'd recommend Battle: The Game of Generals (covers all periods) or its more recent revisions for the American Civil War and Napoleonic Wars. Again, combat is diceless and movement is very chess like, although you move all your units rather than one at a time.
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Ray
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try Fletcher Pratt's Naval War Game?
 
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David B
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Antike Duellum might work. There is combat/conquest/domination in the game but there is also a lot of resource management. The rules complexity is fairly low and so is the luck factor (almost zero luck). It is a euro, but it's about as close to a war game as a euro will get. The setting is Rome vs Carthage and playtime is about 90 minutes (2 player only).
 
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Sean Boyll
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Kuna
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Commander-In-Chief
 
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Michael Ziegler
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I agree with the "Broadside" by Milton Bradley recommendation. The game is from '62 but it was a pure maneuver game and not really luck dependent. British ships must invade American Harbor and sink 4 docked merchant ships. Brits have a 5 sail advantage to start but must cross 50/50 situation of harbor guns and mines (avoidable)avoid being squeezed and get through the defense. Very good simulation. Remember this so that you don't get confused by rules. it is move then fire. Ships in place do not continue to fire at each other. One ship is moved, then fires if possible, opponent then does the same.
 
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Sounds like Conquest (1972) might be what you are looking for. It combines naval and land forces with chess like play.

There are a couple different editions, 2 player, 2-4 player, and Grand Conquest. Available on ebay.
Conquest-1975
Grand Conquest-2006
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chris schott
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Blue Max fits your description perfectly.

You can try it here: http://www.youplay.it
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