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Subject: Galactic Civil War - Counter Attack rss

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Matthew Cary
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Our group played a slightly re-themed version of the Calactic Civil War scenario "Counter Attack". Things could have gone better...


The Crew:
Acting Captain Legrange Calvert - Rank 2 Human Pilot
Lt. Zorah - Rank 2 Canosian Engineer
Snap-Voss - Rank 2 Xeloxian Marine
Science Offcier Kevin - Rank 2 Human Scientist

The Briefing:
After acing their final exam at Boot Camp & receiving accelerated Promotions to rank 2, the crew of the human designed U.R.S. Atropos were tapped to deal with an emergency situation in the outer planets. A Silicoid Scout ship the U.R.S. Nugget had been stolen by rogue elements. The crew of the Atropos was to retrieve the Nugget and, if possible, destroy or capture the outlaw ship warping in to meet them.

The Mission:

Warping in relatively close to the planetoid thanks to Science Officer Kevin's tight warp calculations the crew took the Nugget by surprise. Snap-Voss shoot down the missiles the Nugget fired as it accelerated away from the planet while Captain Calvert plotted an intercept course. Lt. Zorah’s expert attentions kept the engines operating at well over their standard efficiency.

Remembering their previous success, the crew had made the decision to try and capture the Nugget intact and use it’s weapons along with the Atropos to try and destroy the outlaw vessel their briefing had told them was coming.

By the close of the third phase the Atropos had taken only token damage from the Nugget’s laser cannon and the two ships were almost within spitting distance from each other. Science Officer Kevin and Snap-Voss launched themselves in a boarding missile while Captain Calvert swung the Atropos into position tight behind the Nugget and matched speed.

Kevin and Snap-Voss’s boarding missile deposited them on the bridge of the Nugget where they confronted a pair of Silicoid crewmen. Leaving Snap-Voss behind to deal with the bridge crew, Kevin made a dash to the Hyperdrive module to prevent the Nugget’s science officer from completing his Warp calculations and getting away.
This is when the mission began to go south. Throwing themselves at the Silicoids, the crew quickly discovered that their Blast Pistols and Rifles were simply not powerful enough to do enough damage to their enemies’ rocky hide.

Having eventually dispatched the Silicod Science officer, Kevin watched as Snap-Voss was rendered unconscious by a Silicoid Marine’s frag grenade. In a last, hail-mary attempt to salvage the mission, Science Officer Kevin called in a Blast Cannon burst from the Atropos. The blast slagged the bridge and killed the Silicoid pilot, but it was too little, too late. The remaining crew of the Atropos listened to Kevin’s final moments over the comm-link as he was brought down by a vibro-knife wielding Marine. “Tell my mother I love her, and don’t let these #%&@#!’s get away!”

It was at this point that the Xeloxian raider Regality warped in to meet the Nugget.

With their boarding party lost and facing a fresh ship larger than their own, the surviving crew of the Atropos decided that discretion may be the better part of valor, but by the creator they would honor Science Officer Kevin’s last wish.

Captain Calvert ran to the Hyperdrive bay to begin jump calculations (He was no Kevin, but he would try) while Lt. Zorah fired up the Blast Cannon. While not the shot that Snap-Voss was, at point blank range he couldn’t miss. The Nugget disintegrated under a hail of Missile impacts and Multi-Barrel cannon fire just as the Jump calculations were finished.

Their mission officially considered a draw, the Atropos warped away from the Xeloxian raider. Cpt. Calvert and Lt. Zorah looking forward to meeting the newly activated clones of their fallen friends back at star base, but dreading the debriefing.




_______________________________________________________________________
Looking back at the mission with hindsight, Snap-Voss's player commented that it would probably have been a good idea to pound the Nugget a bit more before boarding it. That would have beaten up the crew enough that even standard-issue blast weapons may have been enough to deal with the crew. A crew of full-HP Silicoids are a real tough nut to crack without alot more firepower than the players had on their second mission.
 
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Alferd Packer
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The quote, "It's a rock! It doesn't have any vulnerable spots!" has never been more accurate than when the Silicoids were rolling their damage reduction.

 
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Jonah Johnson
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Van Nuys
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i agree silicoids are scary.....unless you have a laser rifle. the only ones that have given my group trouble are tentacs......those bowls of noodles killed 5 of the 7 crew members.

jj
 
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Daniel Kearns
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Bloomington
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Silence is golden.
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Your sea is so great and my boat is so small.
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Great session report, makes me want to get this game. I've been
mulling it over for a while...
 
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