jcgonzmo 84
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I want a 2 to 4 player game where the gamer actually wins by smarts and not by chance or dice rolls. Which is one top game that is least dependent on chance?
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Shane Larsen
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There are many. But perhaps you could start with Caylus.
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jcgonzmo 84
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Any of the top 20 in boardgamegeek.com. Not necessary, just curiosity. Power Grid maybe?
 
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Stephen Jacobsen
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Terra Mystica

Hansa Teutonica, though not for two, plays great with 3-5.


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Stephen Jacobsen
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Mac Gerdts has many great low/no luck games.
Chicago Express and other games from the Winsome Games catalog.
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Fernando Robert Yu
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An abstract game where all information is seen, an example which is Through the Desert.
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Kevin Garnica
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THis might be a strange recommendation, but how about Homesteaders? There is "hidden" information, but none of it is "random" or "luck" dependent at all.
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Spiros Fousteris
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Hive has no dice.Durable components.

Small World has 1 die but you don't have to depend on it.
Only part that has luck is the different race and ability combinations.

Blue Moon City works really well also.

Carcassonne,Alhambra are good choices.





 
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Shane Larsen
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jcgonzmo wrote:
Any of the top 20 in boardgamegeek.com. Not necessary, just curiosity. Power Grid maybe?


Here are the BGG top 20. I've bolded and provided a link the ones with no, or next-to no luck:

01. Twilight Struggle
02. Agricola
03. Through the Ages
04. Puerto Rico - Next to no luck.
05. Android: Netrunner
06. Eclipse
07. Power Grid - Very little luck.
08. Le Havre - Very little luck.
09. Mage Knight
10. Terra Mystica - Only luck is in the setup for which factions players draw.
11. Brass
12. Caylus - Only luck is choosing the start player.
13. The Castles of Burgundy
14. Dominion: Intrigue
15. 7 Wonders
16. Dominion
17. Tzolk'in: The Mayan Calendar - Next to zero luck.
18. Dominant Species - Next to no luck.
19. El Grande - Next to zero luck.
20. Race for the Galaxy

I was very tempted to include Agricola and Brass. But in the end, although it doesn't usually make much of a difference, the card draws in the game have the potential to make a significant difference. So I couldn't include them. Especially with Brass. I rarely hear of anybody complaining of poor card draws in Brass. There's usually a way somebody just played their cards wrong.

I hope this helps. Good luck and have no-luck fun!
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Thomas
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+1 7 Wonders
+1 Dominant Species

Yedo
Cyclades
Ninjato
Merchants & Marauders
Clash of Cultures
Lords of Waterdeep
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David B
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LunarSoundDesign wrote:



Quite a bit of push your luck in Ninjato. 7 Wonders involve card play that has more than a small amount of luck. Because you are drawing quest cards in Yedo, there is quite a bit of luck there.
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Thomas
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pfctsqr wrote:
LunarSoundDesign wrote:



Quite a bit of push your luck in Ninjato. 7 Wonders involve card play that has more than a small amount of luck. Because you are drawing quest cards in Yedo, there is quite a bit of luck there.


So instead of nitpick my suggestions offer your own and leave it at that.
 
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Aaron Morgan
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LunarSoundDesign wrote:
So instead of nitpick my suggestions offer your own and leave it at that.


Try offering suggestions that meet the OP's criteria and you won't get corrected. Lords of Waterdeep and Merchants and Marauders depend on more than a little luck, as well.

OP, check out Shane Larson's suggestions, above - lots of good suggestions in there.

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Matt Brown
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I didn't find the chance part in Ninjato that bad, but Merchants and Marauders is filled with randomness. Yedo, again has a decent amount of randomness and has zero issue smacking players around because of it.

Glory to Rome offers three different ways to play cards so even if there is the randomness of the deck draw, it feels rather mitigated.

EDIT: I'll add Samurai. Everybody has the same tiles. You get to pick your starting five tiles to place and the rest is randomly drawn, but that's still pretty low for luck considering everybody has the same pieces.
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jcgonzmo 84
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I had three of those games on my mind:
Power Grid
Dominant Specias
Le Havre

I read that Dominant Species play well with two players. Not so sure if Power Grid and Le Havre. Do day play well with two?
 
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Matt Brown
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jcgonzmo wrote:
I had three of those games on my mind:
Power Grid
Dominant Specias
Le Havre

I read that Dominant Species play well with two players. Not so sure if Power Grid and Le Havre. Do day play well with two?


You can go to each game's home page and see the results of how people voted for each in terms of player counts. Of the three, Le Havre is vastly the better option. Power Grid got 71% for not recommended, Dominant Species was at 49% for not recommended although 42% for recommended. La Havre is 68% recommended for two.
 
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jcgonzmo 84
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I didnt know about the polls!!! this will save me a lot of time! thanks
 
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Moe45673
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+1 to Homesteaders. Almost a completely open info game and one of my faves. Plays excellently 2-4

Despite Shane's reservations, I don't think you should worry about luck in either Agricola nor Brass (though Brass isn't suggested for 2p).

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David Janik-Jones
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If you're up for a wargame, try Bowen Simmon's latest masterpiece, The Guns of Gettysburg. No dice, no combat charts, just maneuver and strategy.
 
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René Christensen
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4 players...... get Power
No dice at all, only your decisions!
 
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jcgonzmo 84
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great recommendations!! thanks everyone!!! keep them coming if you can. Lets continue from top 21-100!
 
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