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Subject: Campaign/Mission chits and Flying/Walking Woods rss

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Mark L
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Can Mission chits be transported by flying or walking the woods? How about campaign chits? I'm not aware of a rule that prohibits it, so I assume they can. Tho it seems to me that an escorted party might have trouble following a flying bird or squirrel scurrying through the underbrush or across treetops!

Doesn't seem quite as peculiar for campaign chits, since I don't really visualize them as representing an individual when they're being transported - more like an oath that you've vowed to pursue the campaign.
 
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Jay Richardson
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Strange as it may seem, the answer is yes.

See rule 7.2.4: when you pick up a campaign or mission chit, it is placed with your belongings. It goes wherever you go, however you get there.

It is certainly not a realistic treatment, especially for the mission chits, but Magic Realm is full of odd rules like this.

This was not "fixed" in the 3rd edition rules because, as far as we know, this is how the original designer intended it to work. Many players – as well as the designer himself, I believe – feel that the campaigns & missions rules are an area of the rules that needed a lot more development work.
 
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Mark L
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Thanks for the confirmation. Thought I might be missing some subtlety. I wasn't too concerned about campaigns, but I do often consider doing a Mission, particularly with poor fighters. Hire some Roque help to kill some ghosts, ogres, or vipers for the needed Not., then take a Mission to make some gold and hire some more muscle. In a recent solo game I did this when Transformed to an eagle on a board that proved to be rather difficult and dangerous to traverse on foot. Flying was much more convenient, but it seemed a bit odd that the escorted party could keep up!
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Many players – as well as the designer himself, I believe – feel that the campaigns & missions rules are an area of the rules that needed a lot more development work.

I do remember reading a comment by RH along the lines of figuring out how to make Campaigns work. I can imagine it might be useful for the end game to have several allied natives, or a new batch of friends/allies, for raising a small army. But it seems like a rather expensive investment in accumulated VP to do so - not just the campaign costs (which you get back if you complete the campaign), but also the gold cost for hiring, and the potential Not. penalties for casualties.

Incidentally, my last game (solitaire rules), I actually did take on Pillage as the Magician, partly just to see how it would play out. I was already a few months into the game, trying without much success to implement a strategy using Control Bats. Eventually was able to maneuver all six bats and the hired Bashkars at the House vs. the Soldiers and Patrol for a good rumble. Finished them off at the cost of one bat and a few Bashkar ponies. (Optional Combat rules allowed bats to do in the Soldier Great Swordsman). Fun. And six controlled bats sure made quick work of picking up the loot!
 
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