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Subject: Last player always at a disadvantage? rss

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master blaster
Brazil
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I was upset that my Puerto Rico recently arrived and both times I played (both times with 5 players), the last player always complained that the game was unbalanced and that being the last player to pick a profession put them in a disadvantage because they could only pick the professions that were left, which sucks strategywise.

Do you guys agree? If so, have you found a way to balance things? It really sucks to invest money in a game and not being able to play it because your friends are boycoting it.
 
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Jarek Szczepanik
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The role of the first player (governor) changes from turn to turn (did you remember to do it?), so everyone has to be the last player now and then. If you begin as 5th, in turn 2 you're 4th and so on, what gradually gives you a greater repertoire of roles to choose from.
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Stephen Dearn
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My guess is you are not playing the game correctly. Re read the rules and enjoy. It's a great game....
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Jason Winter
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Corn has the advantage period.
Question: are you passing the governor card to the next player each round?

Every one gets to be first and last in this game. I have played many games of PR with my group. they love it and are very competitive in it. I have won several times having to go last. and have seen others do the same. people on line kick butt no matter what order they play in although most seem not to want to go first. once they understand the strategy and counter strategy in this game I think it won't matter so much.
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Chris Geggus
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And 5 players is definitely a harder game as so many things are set for 4 players (Trading House etc.). A better game with 4. In this game you need to think ahead, so if you are going to be going last next round, maybe look to have extra coins on a Prospector if you think you will be left with that choice only. Just as an example.

As those above have stated, the Governor role moves round each complete turn, so you will only go last every fifth round (with 5 players).

A great, great game for a reason. I hope you grow to love it.
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master blaster
Brazil
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This is how I was playing:

The player with the governor is the one picking a profession that everyone plays with. So, the first player has the governor card. He picks a professions and everyone takes a turn with that profession. Then he passes the governor to the next player and that player picks another profession from the ones that are left and every player has a turn playing that profession. Then he passes the governor around again, till every player has picked a profession. Its like the governor card is the Dealer button at the Poker table. Is that right or wrong?

edit:btw I love the game. I just have a few very whiny friends.
 
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Wally Jones
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You are playing very incorrectly.

The Governor gets the first choice of profession.

Then, in turn order, all other players get to choose a profession.

After all players have chosen a profession, the Governor goes to the next player.

Continue until game end.


Their is zero disadvantage in turn order as it is in constant flux and everyone has the same disadvantages.
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master blaster
Brazil
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Rygel wrote:
You are playing very incorrectly.

The Governor gets the first choice of profession.

Then, in turn order, all other players get to choose a profession.

After all players have chosen a profession, the Governor goes to the next player.

Continue until game end.


Their is zero disadvantage in turn order as it is in constant flux and everyone has the same disadvantages.


Ooooh... I feel like Luke finding out who's his real father. Thanks a lot!
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Dan The Man
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But 5-player is a very chaotic game, by its very nature...

IMNSHO, 4-player is best, followed by 3, then 5 a ways down the road. Not a bad game, and 4-player can have its quirks with certain player personality combinations, but still I stand by that rating.
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☆ ✧ ☆ ✧ ☆
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Rygel wrote:
There is zero disadvantage in turn order as it is in constant flux and everyone has the same disadvantages.


Disagree with this. First corn player has an advantage. Everyone else is at a disadvantage. I do kind of think five player second corn is not a great spot, but then second indigo is a bad spot too.
 
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Bitter and Acerbic Harridan
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From 2010:

Seat #1 (indigo): 41.82 scoring average, 128 wins (20.0%)
Seat #2 (indigo): 41.00 scoring average, 123 wins (19.2%)
Seat #3 (corn): 43.89 scoring average, 195 wins (30.5%)
Seat #4 (corn): 43.83 scoring average, 194 wins (30.3%)
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☆ ✧ ☆ ✧ ☆
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Huh.

What about at five players?
 
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Bitter and Acerbic Harridan
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frumpish wrote:
Huh.

What about at five players?


Doubt anyone has compiled extensive stats for 5p as it's an odd player number for this game. This was taken from WBC stats. My guess is that seat 2 is not good. Probably even worse.
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