Thumb up
2 Posts

King of Tokyo» Forums » Variants

Subject: Simple Two Player Variant rss

Your Tags: Add tags
Popular Tags: [View All]
Dave Petrison
United States
flag msg tools
I haven't found a two player variant that I think (a) keeps the game as intuitive and simple as the rules are as written, and (b) doesn't diminish the use of the power up cards. My solution is as follows:

Each person only gets one monster. All rules are as written, except:

1) If you are not inside Tokyo, you get a defense of 1. This means that if you are in Tokyo, you must roll at least 2 claws to do 1 point of damage to your opponent. 3 claws = 2 damage, 4 claws = 3 damage, etc. Being in Tokyo means that you must concentrate some of your attacks on the local army and authorities.
2) If you are still in Tokyo at the beginning of your next turn, you receive 1 energy point in addition to the two victory points you would ordinarily receive. Being in Tokyo allows you to ingest more energy from the city's power sources.

This variant allows you more of an incentive to leave Tokyo, as knowing you are less likely to take damage on the outside means that you may actually have a round or two of a buffer to heal before you get attacked again. It also will allow the power up cards to be used more often, and being in Tokyo gains a true sense of authority and powering up.

I've playtested this a few times and feel like it improves the two player version. I also tried my own version with a dummy player, but preferred this version.
 Thumb up
  • [+] Dice rolls
Gamer D

msg tools
My brother and I have played a bunch of times with a simple north-south east-west partner system. We each control two monsters and play them normally. The first person to have either of their monster's win the game is the winner.

Very simple and it works great with almost every game being very close. There's also some tactical choices you sometimes have to make, such as deciding whether or not to have one of your monsters yield Tokyo to your other monster on an accidental hit. It also alters some of the powers overall effectiveness a bit up or down, though in an interesting way as opposed to making things unbalanced (at least as far as we can tell.) For instance abilities like Acid Breath are still really good but if you're Tokyo it does mean that your other monster will take damage, and the Healing Ray (or whatever it's called) that lets you heal other monsters is nice in this variant because it allows you to have one of your monsters heal the other.

Anyway I highly recommend this easy tag-team two player variant. Just my opinion.
 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.