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Subject: HOOCH rss

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Jason Washburn
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Hooch is a fast paced card game for 3-6 players set during Prohibition. The players each control Syndicates, groups of like minded ne’er do wells. The object is to be the first to get the set amount of hooch before your rivals. But that’s easier said than done. First you’ve got to take control of a location, put up a still, and hire some muscle to defend it. The other syndicates are doing the same, but they’re also trying to stop you from becoming the most powerful crime lord in the city. They might go to war, sending their soldiers to take out your operation. Or maybe they’ll send a Button Man in to take out all your guys and then they can stroll in and take over the place themselves. Sure you’ll have your own Syndicate members to help you, but that won’t get you all the way. You’re going to need a public face as well. Maybe you should bribe a Judge. He can help you with all those pesky City Politics they might throw at you. Maybe a Mouthpiece to help the law bend your way. But keep in mind, if you paid them off, someone else might be able to pay them more. Hooch is a game of greed, backstabbing and violence. It’s the American way.

Here is the cover art for the game.


Picture of the Store Front card. There are several Store Fronts in the game each has its own unique ability



Picture of the CAPO from the player's Deck. The player has a 40 card deck. Each deck is the same and they have different colors based on the Criminal Syndicate they belong to.



Action cards provide action each turn and each player must turn an action card at the start of their turn.



Each round you collect Hooch and you must manage that resource to purchase your public character and your crew cards.





Thoughts?
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Chad Mestdagh
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The game looks very colorful. Fantastic artwork that captures the theme that you are trying to accomplish.

From what little I can tell from the gameplay descriptions, it looks like you are aiming for a "take that" kind of game with a very basic economic engine.

I don't think that I am your target audience. I am primarily a eurogamer and while I really do like economic games, I really don't like direct "play this card to screw this opponent" kind of games. This kind of game would be more aimed at the BANG! crowd. I don't think that this is the same thing as the Ameritrash crowd. They seem to want lots of cool bits and dice like combat.

One card that worries me is your bottom one: "Get 25% of your hooch back". That isn't exactly simple math. Your target audience wants simple math. They don't want to have to do math when they just want a quick "screw you" experience.

Good luck with your game.
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Jason Washburn
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I would say it has some "Take That" kind of things, that is not the drive of the game. I would put it in the resource management area of games. The object is to collect Hooch and manage the resource to win the game. Hooch is the currency in the game. And while there are cards that have the "stick it to em" feel, there are ways to protect yourself from those events and /or use those events to your advantage. Thank you for your thoughts on the art.

The 25% could be changed to say, a set amount of Hooch instead. The largest number you will deal with is 8 or so 25% of 8. So I would not say is it not difficult math but I understand your point. Store Fronts produce different amounts of Hooch based on the business and what you place in the store front.

Awesome thoughts thank you. I have the rules done in word format currently and I am currently writing the manual which should be done in a few days time. I can post them if people wanted to take a closer look.
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Sturv Tafvherd
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jason2043 wrote:

The 25% could be changed to say, a set amount of Hooch instead. The largest number you will deal with is 8 or so 25% of 8. So I would not say is it not difficult math but I understand your point.


Well, it's not difficult math. but it does seem to be clunky for the wrong reasons.

If the largest number applied to that equation is 8, then the largest result is 2 ... And that "2" is more of an outlier, right? Would you say 25% of 7 is 1 or 2? That's what I mean by clunky ... it leads to more questions than answers.

So yeah... Make it a set amount ... Probably 1 Hooch.


Other comments:

I like the "noir" artwork.

I'm not entirely sure if the Mafia or the Mob actually did their own backyard / basement distilleries ... They probably bought it from hill billies, or hijacked the trucks. I'd love to hear more about the theme/background.

I'm tickled about the thought of hiring a detective for Hooch.

There has got to be Casino Gambling and Horse Race betting!
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Chad Mestdagh
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jason2043 wrote:

The 25% could be changed to say, a set amount of Hooch instead. The largest number you will deal with is 8 or so 25% of 8. So I would not say is it not difficult math but I understand your point. Store Fronts produce different amounts of Hooch based on the business and what you place in the store front.


That would be a lot better and less clunky!
 
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Jason Washburn
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A better way to tell you more about my game. Not something I have seen done before. I thought I would take a chance on this format.


 
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