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Twilight Struggle» Forums » General

Subject: Ooops! Tales of Accidental Nuclear War rss

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Richard Irving
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I had an ooops moment in my last game. During the 5th turn Headline Phase, I was playing the US and had a hand mostly full of Soviet cards. So I tried Olympics. DEFCOM was pretty high. No problems. Right?

Then my opponent flips over Cuban Missile Crisis which gets played first. He then boycotts my Games. Then I start singing, "Kaboom! Kaboom! Sha-la-la-la-la-la-la-la!"

Ooops! shake
 
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Philip Thomas
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No, US Headline event happens first so you were fine.
My opponents generally nuke everything 2 or 3 times each game, but I always let them off.

That one is a bit more complex though (or it would have been if USA had played CMC and USSR Olympics).
 
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Allen Doum
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Philip Thomas wrote:
No, US Headline event happens first so you were fine.


Sorry Philip, but CMC goes first, as it has a higher ops number. See 4.5-C.
 
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Chad Marlett
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Yes, I too have nuked the world. As US, played Duck and Cover (Turn 9) in headline phase to score some easy points and reduce Defcon to 2. Except for the USSR playing the 4OPS "We will bury you", it may it may have even succeded...

 
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Philip Thomas
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D'oh! Ok, another rule I have been getting consistently wrongblush My fellow gamers can add it to the list.

This is important in certain situations. Socialist Governments as USSR headline is a great maneuvre if USSR headlines always resolve 2nd- USSR can use his first action to place influence in the now uncontrolled European conutry. Slightly less good if USA headlines can come 2nd- as he may be able to use his Ops to fix the damage.
 
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Federico Galeotti
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Another thing to remember:

never, NEVER, play "Missile Envy" when DefCon is at 2. nuclear shake thumbsdown
 
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Jenny Nguyen
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Haha Richard I know that feeling. Sometimes in all my excitement I neglect to glance at the DEFCON bar (stupid!) and smugly throw down a 4OPS card and announce a coup in some battleground country...soblue

Meanwhile I think your avatar is pretty befitting of the whole "kaboom" theme laugh.
 
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Luca Cammisa
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Another occurrence:

DEFCON was 2, I was playin on US side.
My opponent played the "Star Wars" card.

This allowed me to select a card from the discard pile.
I chose "Duck and Cover", a card that degrades the DEFCON by one level, so triggering an accidental nuclear conflict.

The phasing player was my opponent, of course...
 
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Allen Doum
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Yes. DEFCON 2 is a dangerous place to live. Odd that some people seem to like it there.
 
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Roger Taylor
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AllenDoum wrote:
Yes. DEFCON 2 is a dangerous place to live. Odd that some people seem to like it there.

HA! It's a fair cop; my opponents and I do tend to live there. I wouldn't say I like it there, but I like to do coups and I like to prevent my opponent from doing coups. Do unto others before they do unto you, and all that. Living at DEFCON 2 is part of the cost of doing business the way we do.

So far we haven't blown up the world. We take back the obvious bonehead plays like Olympics, and I guess we know better than to play events that might degrade DEFCON to 1.

The general rule for living at DEFCON 2 is not to play an event unless you know exactly what will happen. So, no events that may trigger an event from the opponent's hand, etc. No pot luck.

There is one big incentive for low tensions in Late War, for the player that is behind at least. The player who is 7 or more points behind must do all he can to prevent DEFCON going to 2 if War Games is unaccounted for, as that event spells automatic defeat. Not easy to do considering there are many more ways to lower DEFCON than there are to raise it.
 
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Jeremy Fridy
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We have had about 3 games out of 10 end in a Mushroom Cloud. All were due to the Olympics being played as a headline (NEVER a good idea,) with the last one was a headline phase where the US played "How I Learned to Stop Worrying" and the Soviets had the Olympics!

Defcon dropping suddenly can make the Olympics card the deadliest card in the entire game, and always to the player who plays it!
 
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