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Sid Meier's Civilization: The Board Game» Forums » Play By Forum

Subject: Civilization PBF Game #84 DoC rss

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Ok, here we go for more test ^^.

4 players and normal map.

With the Newest DoC version and only minor changes :

1) Sacrifice can only be used once per turn.

2) Trinkets only works for Coin, not for a free resource at market.


3) Level 1 Culture track cost is 4 Cultures (not 4 Cultures and 1 trades).






Players :

Grinning one
Thanee
Kevin IV
jhoratio
 
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J. H. Horatio
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Itchi wrote:

Players :

Grinning one
Thanee
Kevin IV
And the last one ??? First to come (except if nevocento accept the invitation).


Can I play? Thanee seems to be in every single game so why not me too?
 
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jhoratio wrote:
Itchi wrote:

Players :

Grinning one
Thanee
Kevin IV
And the last one ??? First to come (except if nevocento accept the invitation).


Can I play? Thanee seems to be in every single game so why not me too?


Why not, I asked him because I knew he was online ^^.
 
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Tell me if you want specific Civ for this game. Or a random between 2 or 3 specific Civ.
 
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limone novecento
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I don't know who is the ominous nevocento you are talking about but novecento is still in his hollidays

But I see you already found a perfect replacement! Good luck and lots of fun to all of you!!
 
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Thanee
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Itchi wrote:
Tell me if you want specific Civ for this game. Or a random between 2 or 3 specific Civ.


I would still like to try America (never played with them).

And purple!

Bye
Thanee
 
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J. H. Horatio
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Bablyon please
 
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We need to find another player then

If no "new player", I will ask Morthai or Dave ^^.
 
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Dave Luza
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Ask Morthai first.
 
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Marcel Cwertetschka
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sweden, spain or sioux
 
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Thanee
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It's all good, as long as it starts with an 'S'?

Bye
Thanee
 
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ok let's go




 
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Marcel Cwertetschka
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capital C3
army B4
gather 3 trade

trade:
gather 3 trade

cm: army D2

movement:
army D2 explores east
army B4 explores south

research: send.
 
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Thanee
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SETUP - America

Capital founded at O15
+4 trade
Army at N14
Great Humanitarian settles at O14

TURN 1 - America

Start of Turn:

nothing

Trade:

+5 trade (9 total)

City Management:

Capital produces a Scout figure at N15

Movement:

Army N14 -> N13
Scout N15 -> M15

Research:

sent
 
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Thanee wrote:
SETUP - America

Capital founded at O15
+4 trade
Army at N14
at O14

TURN 1 - America

Start of Turn:

nothing

Trade:

+4 trade (8 total)

City Management:

Capital produces a Scout figure at N15 (-3 trade)

Movement:

Army N14 -> N13
Scout N15 -> M15

Research:

sent


Gp is a Humanitarian. It was Susan B. Anthony -> Discarded.

-> You can change your Cm, move, and research depending on the GP, or keep it like it is. Same for Sweden as you can copy it during your SoT. Or you can wait to copy it next turn as you cannot copy the same kind of Gp from one turn to another.
 
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Marcel Cwertetschka
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no changes in orders
 
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Thanee
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No change here either; updated above post to reflect the additional icons.

Bye
Thanee
 
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J. H. Horatio
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BABYLON

Setup:

Capital: B14
Army: C13
Scout: C14
Trade: 4

Turn 1

Start of Turn: NA
Trade: collect 4 (total 8)
CM: Build Army C15

Movement:
C13 -> explore north
C14 -> D14
C15 -> D15

Research Sent
 
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Walter Stevenhagen
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And I'm back.

China

Set-Up
- Capital at O3
- Settler at N2
- Army at N3
- Trade +3, 3 total

Turn 1
Start of Turn
- None

Trade
- Gather 3 trade (6 total)

City Management
- Capital builds army at N4

Movement
- Scout N2 - M2
- Army N3 - M3
- Army N4 - explore south

Research sent
 
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End of turn 1 :





 
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J. H. Horatio
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Bablyon

Start of Turn 2:
NA

Trade:
Retain 1
Collect 5
Total 6

CM:
Harvest Silk

Movement:
C13 -> C12
D15 -> explore east

Scout pending tile reveal...

 
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Marcel Cwertetschka
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sot:
nothing

trade:
collect 3 trade

cm:
fishing boat at D4

movement:
army B4 -> B5
army D2 -> E2

research: calendars

sot turn 3:
copy great humanitarian to capital
calendars to capital

trade: collect 6 trade

cm: army D3

movement:
army B5 -> C5
army D3 -> E3
Army E2 -> F2

research:
agriculture expand north, retain 1 trade

 
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Walter Stevenhagen
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China

Start of turn
- scout supplies capital

Trade
- gather 3 trade (3 total)

City management
- capital builds scout at N2

Movement
- army M3 explores west

Rest waits for tile
 
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Thanee
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TURN 2 - America

Start of Turn:

Calendars add +1 trade and +1 production to Capital
Scout M15 sending to Capital

Trade:

+7 trade (8 total)

City Management:

Capital produces a Scout figure at N14

Movement:

Army N13 -> explore north
Scout N14 -> M14
Scout M15 -> explore west

Research:

sent
 
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Thanee wrote:

Scout N15 -> M14



I suppose it's N14 -> M14
 
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