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Subject: Unofficial Expansion rss

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Michael Hancock-Parmer
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Greetings, lovers of Descent 1st Edition.

I've had a couple ideas floating around and was considering putting them together to create an unofficial expansion, available in pdf.

What I am not planning to do is create new figurines, cards, or other material that will not fit into the current environment.

What I am planning to do is add new quests, item-based rules and additions, monster-variations, and Hero/Overlord abilities. I would like to work on this in the open, allowing others to comment and test segments as they please.

My goal is to create a PDF file hosted on BGG freely available to the other fans of Descent. This set of rules, quests, and abilities will be self-contained and playable with only the base set (Vanilla Descent), while also being balanced as much as possible to slot into the Advanced Campaign, though possibly with certain skills/abilities nerfed.

I'm happy to hear any ideas you have off the bat. I'll try and type something up and get it onto the BGG in skeleton form by the end of August.
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Justin Robben
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subscribed!
 
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miflhanc wrote:
Greetings, lovers of Descent 1st Edition.

I've had a couple ideas floating around and was considering putting them together to create an unofficial expansion, available in pdf.

What I am not planning to do is create new figurines, cards, or other material that will not fit into the current environment.

What I am planning to do is add new quests, item-based rules and additions, monster-variations, and Hero/Overlord abilities. I would like to work on this in the open, allowing others to comment and test segments as they please.

My goal is to create a PDF file hosted on BGG freely available to the other fans of Descent. This set of rules, quests, and abilities will be self-contained and playable with only the base set (Vanilla Descent), while also being balanced as much as possible to slot into the Advanced Campaign, though possibly with certain skills/abilities nerfed.

I'm happy to hear any ideas you have off the bat. I'll try and type something up and get it onto the BGG in skeleton form by the end of August.

YES YES YES YES YES !!!


Sorry... What I (and the rest of my playgroup) would love to see is more boat related mechanics(we love the sea adventures).. in fact.. I am in the process of collecting more boards so that we can design our own that use 6 sea maps tiles together. haha.
 
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Luke Butler
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Long live 1st edition!

I have some homemade quests that I am currently play-testing. They are all playable with the base game. I don't know if you have a "campaign" idea in mind or just individual quests, etc. They are shorter (1-3 hour quests) which implement some different mechanics instead of the traditional pure hack and slash.

I wouldn't mind play-testing some of your quests along the way. If you are open to including homemade quests from others you could test some of mine and see if they fit your idea.
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Bryce K. Nielsen
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corkysru wrote:
Sorry... What I (and the rest of my playgroup) would love to see is more boat related mechanics(we love the sea adventures).. in fact.. I am in the process of collecting more boards so that we can design our own that use 6 sea maps tiles together. haha.

One of the best things about Sea of Blood is the boat! It's really a shame that they only come up during encounters, a relatively small part of a campaign. Seeing some custom missions with boats would be pretty cool.

I personally would love to see a Runebound: Mists of Zanaga expansion. This would entail creating hero cards for each (I've seen a few fan made creations), some new monster cards, and a handful of new quests in a jungle theme.

-shnar
 
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Michael Hancock-Parmer
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Thematically I was going to call this expansion Mountains of Despair Bonebreak Peaks and the 8 or 9 quests I have in mind will involve adventuring in, under, and through a mountain range set in the Descent universe. These are the same mountains found on the Road to Legend map board west of Vynelvale, centered on the area called the Mountains of Despair, between the Smokeblue and Guardian Hills.

That being said, I'm not planning on pushing out any comers. I do not own Runebound, so the Mists expansion unfortunately means little to me. If others would like to work on this in tandem, I'm happy to integrate the same into the pdf.

The infrastructure of the document includes:
Rulebook/Questbook
Blank Hero Sheet (for printing)
18 or so new heroes, each playtested at least once
New Rules, divided into:
Monster variants (using existing minis)
Treasure variants (using existing cards)
Combat/Order Rules
Prop Tile Variants
Campaign Variations
Fan/BGG-sourced FAQ
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Kalidor wrote:
subscribed!


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Jacob Gowans
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Since there's already an Altar of Despair, maybe you could do the Mountains of Peril or something like that. Change up the name a little...
 
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Michael Hancock-Parmer
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Good point - I will call the expansion instead Bonebreak Peaks, and I'll place them as the highest summits of the "Mountains of Despair" on the map of Terrinoth.

I am setting myself the goal of using only the Vanilla monsters for the Quests set in this theme. If others would like to make other quests using the miniatures from the other expansions, I would be happy to include those in this PDF or some future work, future being the operative word describing a project whose existence and time are unknown in the present.
 
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Patrick G.
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Honestly.. I would totally support the desire to remake the new monsters into 1st ed stats. They do look amazing. I am not above buying a game just for the minis.
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Bryce K. Nielsen
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Yeah, good point. Borrow from 2nd Ed as much as possible!

-shnar
 
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Patrick G.
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shnar wrote:
Yeah, good point. Borrow from 2nd Ed as much as possible!

-shnar

It's just the rules and dice that suck from 2nd ed. hahah.
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Michael Hancock-Parmer
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Quote:
Honestly.. I would totally support the desire to remake the new monsters into 1st ed stats. They do look amazing. I am not above buying a game just for the minis.


I do have something started on this. I can share this also separate from the expansion -- would love feedback on that, as well.
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Michael Hancock-Parmer
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Weapon Classes

Each of the weapons available for use by the heroes now occupies a weapon class. Players use this information in hero abilities, combat abilities, and prop tile rules. Some of these weapons are only available in the various expansions: Tomb of Ice, Altar of Despair, and Well of Darkness.

Daggers
Dagger class weapons are single-handed melee weapons that typically are fast and subtle as they are deadly. The most dangerous of these weapons open crippling wounds that bleed profusely.
Dagger, Knuckle Dagger, Barbed Dagger, Bloody Dagger


Staves
A mixed class including walking sticks and spears alike, staves are two-handed melee weapons. Staff specialists tend to be spiritually or magically inclined, meaning that also they attack using a melee weapon, they roll the white die reserved for magic attacks and use their magical trait dice.
Walking Stick, Shillelagh, Bo Stick, Longspear


Maces
Mace class weapons are two-handed melee weapons with the power and weight to knock monsters off their feet and into other monsters.
Morning Star, Hammer, Mace of Aver, Mace of Kellos, Hammer of Doom


Swords
This class includes a variety of blades held in one or two hands. The most numerous of the melee weapons, from the common short sword wielded by the beginning hero to the mighty two-handed death bringers of legend.
Sword, Bone Blade, Shadow Blade, Leviathan, Serpent Blade, Life Drinker, Rage Blade, Stone Cutter, Blade of Light, Ice Tooth


Axes
Dwarves and Giants alike love to swing axes and not necessarily at tree trunks! Respected for their ability to cut through metal and flesh alike, axes possess a terrifying power.
Axe, Dragontooth Hammer, Grinding Axe, Frost Axe


Long Bows
Useful for taking monsters unawares, the archers of the wilds swear by the utility of string and arrow. Keen eyes and steady nerves are a necessity for the practitioners of this craft.
Bow, Falcon’s Claw, Great Bow, Magic Bow, Bow of Bone, Bow of the Hawk, True Shot Bow


Short Range Weapons
This class includes crossbow and magical implements that exchange distance for increased damage. Though unlikely to keep the archer out of the fray, these weapons pack a deadly punch.
Crossbow, Sling, Ripper, Scythe of Reaping, Scarab of Death, Soul Biter


Throwing Weapons
These weapons require both strength and dexterity. With few exceptions, these weapons also require the user stand a bit closer to their target. These are not for the faint of heart. This class is valued for its ability to hamper the movement or attack of the enemy.
Throwing Dagger, Falcon’s Claw, Axe of Returning, Dwarven Firebombs, Black Widow’s Web, Skull Cracker, Flying Death, Spirit Spear, Sorcerous Orb


Runes
The so-called Dragon Runes were created in ages past as the Stars of Timmorran. Timmorran Lokander is long gone but remains the greatest wizard of all time, presider of the Great Peace. When Waiqar the Betrayer threatened to steal Timmorran’s power, the wizard scattered the runes – the shards of the power of Timmorran – across the land, lest they all fall into fell hands. Even now, they thrum with magical energy, bidding heroes to resist the darkness.
All weapons with “Rune” designation are in this class.


Magic Staves
Not to be confused with the staves used by monks and warriors, uninfused with magical energy. Artificers of ancient times infused rods with magical power, allowing wizards to attack from distance.
Magic Staff, Staff of the Grave, Staff of Punishment, Screaming Eagle Staff, Staff of Fire, Staff of Knowledge, Staff of Light




Comments? Dividing the ranged weapons was a little difficult and may seem arbitrary -- I can clarify my reasoning if necessary.
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Patrick G.
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Nothing useful to the discussion but your descriptions of the weapons reminded me of one of my two favorite memories of Descent:
It was gold level of the campaign and towards the end. The overlord had just finished setting up the board and monsters... 3 of the heroes take their turns and then the fourth guy(a ranged specialist) takes his.. and takes his attack... and kills the boss from across the map. With all the boosts, effects, skills and such he managed to one shot the boss from a range of about 30. /facepalm
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Corbon Loughnan
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miflhanc wrote:
Greetings, lovers of Descent 1st Edition.

I've had a couple ideas floating around and was considering putting them together to create an unofficial expansion, available in pdf.

What I am not planning to do is create new figurines, cards, or other material that will not fit into the current environment.

What I am planning to do is add new quests, item-based rules and additions, monster-variations, and Hero/Overlord abilities. I would like to work on this in the open, allowing others to comment and test segments as they please.

My goal is to create a PDF file hosted on BGG freely available to the other fans of Descent. This set of rules, quests, and abilities will be self-contained and playable with only the base set (Vanilla Descent), while also being balanced as much as possible to slot into the Advanced Campaign, though possibly with certain skills/abilities nerfed.

I'm happy to hear any ideas you have off the bat. I'll try and type something up and get it onto the BGG in skeleton form by the end of August.



Have you seen/played the Order of Kellos stuff by Chris Brown and team?
There's a standard to aspire to, as well as an example of all the things that need covering.

I'll assist in any way I can.

 
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Sebastian D.
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miflhanc wrote:
Quote:
Honestly.. I would totally support the desire to remake the new monsters into 1st ed stats. They do look amazing. I am not above buying a game just for the minis.


I do have something started on this. I can share this also separate from the expansion -- would love feedback on that, as well.

Crossposting: Until you present your hopefully awesome expansion take a look at stick up man's thread, he even has card images!
I myself did throw around this monster conversion idea, but it was more of a feeble sketch.
 
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corkysru wrote:
Nothing useful to the discussion but your descriptions of the weapons reminded me of one of my two favorite memories of Descent:
It was gold level of the campaign and towards the end. The overlord had just finished setting up the board and monsters... 3 of the heroes take their turns and then the fourth guy(a ranged specialist) takes his.. and takes his attack... and kills the boss from across the map. With all the boosts, effects, skills and such he managed to one shot the boss from a range of about 30. /facepalm


Like the day when Tobin destroyed the Secret Garden level by firing on the boss on ruond 1 (with Precision) before she could go into the trees.

If I understand the purpose of weapon classification, you intend to make heroes specialists in some way ? Then perhaps every hero would be classified as a generalist or specialist, the latter getting +2/-2 surges (or perhaps power dice) within/out of his subclass. Krutzbeck would obviously be an axe-wielder, while Hawthorne would use swords, Nara staffs, Okaluk daggers, Varikas maces and Tahlia would be a generalist (lessening her power a little bit).
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Justin Robben
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shnar wrote:


I personally would love to see a Runebound: Mists of Zanaga expansion. This would entail creating hero cards for each (I've seen a few fan made creations), some new monster cards, and a handful of new quests in a jungle theme.

-shnar



Bryce!
I just want to make sure you have seen these...

I'm sure you have, but I'm just covering all bases; in case...


http://community.fantasyflightgames.com/index.php?/topic/368...


The discussion starts on page 1, obviously. I linked page 2 because I think it has the creator's more final versions, at least of what he has thus far.
 
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Bryce K. Nielsen
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Yeah, like I said, hero cards have been made, but any monster or quests that a typical expansion might have? We need more than hero cards

-shnar
 
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Michael Hancock-Parmer
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Merrimac wrote:

If I understand the purpose of weapon classification, you intend to make heroes specialists in some way ? Then perhaps every hero would be classified as a generalist or specialist, the latter getting +2/-2 surges (or perhaps power dice) within/out of his subclass. Krutzbeck would obviously be an axe-wielder, while Hawthorne would use swords, Nara staffs, Okaluk daggers, Varikas maces and Tahlia would be a generalist (lessening her power a little bit).


I will gladly implement this idea into the expansion, crediting you for the idea. I would suggest going by the Hero artwork to determine which class is a hero's specialty. I think +2/-2 might be a bit much, but perhaps it needs to be that much to showcase a hero's uniqueness. Also, because some weapons have no surge bonuses, perhaps we could make that +1/-1 wound on melee weapons and +1/-1 range on ranged and magic attacks?

My original plan for the weapon class was actually to add minor situation-based bonuses. Here's a rough list now:

Dagger Class:
If dual wielding daggers, gain a followup attack. If advancing, this means two attacks against one monster, or three attacks if battling -- and a Hero must target the same monster as the "regular" attack, meaning if the monster is defeated, the followup attack is lost. When Battling, the second attack of Battling gains the followup. A missed attack gets no followup attack. -- Perhaps call this the "Followup Bonus?"

Staves
When wielding a staff, all healing actions are improved by 1 wound. This includes healing potions, hero abilities, and any situation where a hero would either gain or "give" a wound. -- Perhaps call this the "Healing Bonus?"

Maces
If a hero attacks a monster currently adjacent to a wall or rubble obstacle (in other words, against rock), any attack gains 1 wound that ignores armor. -- Perhaps call this the "Anvil Bonus?"

Swords
A hero can spend a fatigue to give all attacks on his next turn either +1 wound or +1 Pierce. Perhaps call this the "Whetstone Bonus?"

Axes
Attacks gain +1 wound and Bleed against Beast and Humanoid monsters

Long Bows
For attacks of range 3 or greater, gain +1 wound and +1 pierce

Short Range Weapons
For attacks of range 2 or less, gain +1 pierce

Throwing Weapons
For attacks of range 3 or greater, gain +2 wounds

Runes
Attacks gain +1 wound against Eldritch monsters

Magic Staves
For attacks of range 3 or great, gain +1 wound
 
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Michael Hancock-Parmer
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New Heroes
The quests and game mechanics are coming along nicely. I thought I would share some of the new heroes created for the expansion. Please note that each hero has a type of weapon which they prefer. This preference is mentioned after their flavor text as [Wields X].

Agile Andy Conquest: 2
A thief recently of the city of Riverwatch. [Wields Daggers.]
Wounds (W) 8 Fatige (F) 5 Armor (A) 1 Speed (S) 6
Trait Dice
Melee Ranged Magic
2 1 0
Skills/Feats
Fighting Subterfuge Wizardry
1 2 0
Ability:
Trapped chests always deal two fewer wounds to this hero (minimum zero).


Lady Darst Conquest: 2
A noblewoman exiled from Tamalir following the mysterious death of her father. [Wields Runes.]
W 12 F 3 A 0 S 4
Trait Dice
Melee Ranged Magic
0 0 3
Skills/Feats
Fighting Subterfuge Wizardry
0 1 2
Ability:
When attacking you always aim. Monster attacks against you may use surges to gain Daze


Brother Jerome Conquest: 4
Recently returned from Torue Albes after vanquishing the dread Captain Bones, Brother Jerome is a warrior monk. [Wields Staves.]
W 12 F 4 A 2 S 4
Trait Dice
Melee Ranged Magic
3 0 0
Skills/Feats
Fighting Subterfuge Wizardry
3 0 0
Ability:
May spend 2 Fatigue to roll a red and green die, healing himself or an adjacent figure for a number of wounds shown on the dice.



Teresa Elayne Conquest: 3
Recently returned from Torue Albes with her faithful companion Furr. [Wields Runes.]
W 12 F 4 A 0 S 4
Trait Dice
Melee Ranged Magic
0 0 3
Skills/Feats
Fighting Subterfuge Wizardry
0 0 3
Ability:
Furr the Spirit Wolf is your familiar.


Sadak Bek Conquest: 3
The famous “Lord of Bows” from the Grassy Sea far to the east, Sadak Bek honors the mighty and vanquishes the dark. [Wields Bows.]
W 12 F 4 A 0 S 5
Trait Dice
Melee Ranged Magic
0 3 0
Skills/Feats
Fighting Subterfuge Wizardry
1 2 0
Ability:
You may spend 2 Fatigue to target two figures adjacent to each other with one ranged attack.



Hardnosed Dren Conquest: 3
The sworn shield of Lady Darst. [Wields Swords.]
W 16 F 3 A 0 S 3
Trait Dice
Melee Ranged Magic
3 0 0
Skills/Feats
Fighting Subterfuge Wizardry
2 1 0
Ability:
You may spend 1 Fatigue to refresh an exhausted shield, once per monster attack.


Bogdan Tversk Conquest: 4
His family for years defended the Gate of the North, Bogdan has left the post to his older brothers to seek his fortune. [No weapon preference]
W 12 F 4 A 2 S 3
Trait Dice
Melee Ranged Magic
2 1 0
Skills/Feats
Fighting Subterfuge Wizardry
2 1 0
Ability:
Character begins with a single copper treasure of your choice, which cannot be sold, destroyed, or discarded.



Hero Ned Conquest: 2
A scrawny scrapper of a man of uncertain age and questionable scruples. [Wields Short Range Weapons.]
W 12 F 3 A 1 S 5
Trait Dice
Melee Ranged Magic
1 1 1
Skills/Feats
Fighting Subterfuge Wizardry
1 1 1
Ability:
On your turn, you may spend 1 Fatigue to draw a Feat Card from any deck.



Dox the Ox Conquest: 4
A half-giant from the Trollfens. [Wields Maces.]
W 16 F 2 A 1 S 4
Trait Dice
Melee Ranged Magic
3 0 0
Skills/Feats
Fighting Subterfuge Wizardry
3 0 0
Ability:
You may spend 1 Fatigue to push or pull any adjacent figure 1 space, in any direction so long as they end their movement in an empty space. Figures moved this way suffer any effects from entering the new space.



Roslan Maria Conquest: 3
A skilled fighter with the grace of a dancer, Roslan hails from Dawnsmoor. [Wields Daggers.]
W 12 F 4 A 0 S 4
Trait Dice
Melee Ranged Magic
2 1 0
Skills/Feats
Fighting Subterfuge Wizardry
1 2 0
Ability:
If you begin your turn adjacent to at least one enemy figure, gain +2 movement points this turn.


Vselov the Dutiful Conquest: 3
Vselov is the dutiful squire of Bogdan Tversk, though only half his height. [Wields Axes.]
W 8 F 3 A 3 S 4
Trait Dice
Melee Ranged Magic
2 1 0
Skills/Feats
Fighting Subterfuge Wizardry
1 1 0
Ability:
When adjacent to a friendly figure wearing Heavy Armor, you gain +1 Armor.




Erristan Nightshade Conquest: 2
An archer and ex-member of the city watch of Nerekhall with a bounty on his head. [Wields Bows.]
W 12 F 3 A 0 S 4
Trait Dice
Melee Ranged Magic
0 3 0
Skills/Feats
Fighting Subterfuge Wizardry
1 2 0
Ability:
When making a ranged attack, you may spend 1 Fatigue to make the attack an aimed attack.


Tarrant Smith Conquest: 4
Traveling armorer, quiet spoken and light of step. His knowledge of armor allows him to always find a chink in the enemy’s defenses. [Wields Maces.]
W 12 F 3 A 1 S 4
Trait Dice
Melee Ranged Magic
3 0 0
Skills/Feats
Fighting Subterfuge Wizardry
2 0 1
Ability:
When making a melee attack, blanks on power dice are 2 wounds.


Xavier Zan Conquest: 3
Student of the fire mages of Kellos expelled for violent outbursts against authority now looking to repair his reputation through feats of bravery in the wilds. [Wields Runes.]
W 8 F 4 A 1 S 5
Trait Dice
Melee Ranged Magic
0 1 2
Skills/Feats
Fighting Subterfuge Wizardry
0 1 2
Ability:
After landing a successful attack, you may spend 1 Fatigue to place 1 Burn Token on the target.




Brenned the Wary Conquest: 3
Wilderness scout and hunter of the elusive Slink Cats of the lower Swamp Hollows, Brenned is rarely visible before he strikes at his quarry. [Wields Throwing Weapons.]
W 12 F 2 A 1 S 5
Trait Dice
Melee Ranged Magic
1 1 1
Skills/Feats
Fighting Subterfuge Wizardry
1 1 1
Ability:
After landing a successful attack, you may spend 1 Fatigue to add one Web token to your target.


Atta the Maid Conquest: 2
A mysterious young woman possessing power over the elements, Atta speaks with an unplaceable accent. [Wields Magic Staves.]
W 12 F 3 A 0 S 4
Trait Dice
Melee Ranged Magic
0 0 3
Skills/Feats
Fighting Subterfuge Wizardry
0 0 3
Ability:
Before making an attack, you may spend 1 Fatigue to gain +2 Range for that attack.
 
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I don't love the names. ninja
 
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If you play with these heroes and you change their names, I Will Know. sauron
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Ok! Here is the very first look at the Unofficial Expansion.

Bonebreak Peaks

In addition, you can also check out my translation of Heroes specific to Second Edition rebuilt for use in First Edition

1st Edition version of 2nd Edition Heroes


Comments and Suggestions welcome! I'm working now on finishing up a conversion of 2nd Edition monsters to 1st Edition versions.
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