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Subject: Clue: Dungeon! rss

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K.Y. Wong
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I recently discovered the existence of Clue: Dungeons & Dragons. Here's the game description:

Quote:
Who killed the Archmage? Was it Tordek in the Dragon's Lair with the Flaming Battle Axe? Or Mialee in the Dungeon with the Staff of Power?

In Clue: Dungeons & Dragons, a group of heroic adventurers has been called to the Archmage's castle, but one of those heroes isn't who he appears to be; one of the heroes is a doppelganger, a monster that can look like anyone! In the darkest part of the night, the doppelganger kills the Archmage, triggering a spell that seals the castle until the monster is caught. Now, in the grand tradition of Clue, the six suspects must determine which one of them is the doppelganger: Regdar the Human Fighter, Tordek the Dwarf Fighter, Lidda the Halfling Rogue, Mialee the Elf Wizard, Ember the Human Monk or Nebin the Gnome Wizard. The heroes try to figure out Who killed the Archmage, Where the crime occurred, and Whichmagical weapon was used.

For the most part, gameplay in Clue: Dungeons & Dragons is identical to standard Clue as players roll a die, move into different locations on the game board, then make accusations against a particular combination of who/where/which cards and a particular opponent; if that opponent holds one of those cards, she must reveal it to you. Eventually someone will narrow down the possibilities and make an accusation as to exactly which cards have been removed from the game; if correct the player wins, and otherwise she's out of the game and play continues for everyone else.

One optional element in Clue: Dungeons & Dragons is the Wandering Monsters deck. After landing on a "claw-marked" space on the game board, the player draws the top card from this deck, then battles the creature shown by rolling a die. If she wins, she gains a magic item that confers a single-use special ability, such as looking at a random card from an opponent's hand or taking an extra turn. If she loses, her token is placed in the center of the game board, from where it will take several turns to move back into a room (and get back into the game).


It suddenly struck me that it might be possible to play a version of Clue using Dungeon! The castle setting could be rethemed as an Archmage's dungeon. The intro paragraph could read like so - "Who killed the Archmage? Was it the Fighter in the Guard Room with the Vorpal Sword? Or the Wizard in the Crypt with the Orb of Power?" I think you all now where I am going with this..

Let's compare the components:

Gameboard
Clue has a board with 9 locations, Dungeon! has 12 locations. We could merge the locations in level 5 & 6 and treat them as a single space, since they are too near to each other anyway.

Clue cards
For the suspect weapons, we can select matching Treasure cards but all the cards will need to be from the same level so that the cardback is the same.

Dungeon! doesn't have cards for the heroes and rooms. Here's where my custom Class Power and Chamber cards come in handy. Just choose 2-6 out of the 16 classes and use 9 of the chamber cards.

Wandering Monster optional cards
We could make a deck of monster cards and use the monster level as a flat difficulty roll regardless of hero type. Draw from the bottom since the cardback is a giveaway. Defeated hero is sent back to the dungeon entrance.

Rules
I think the same rules can be used except maybe movement needs to be increased to 2D6. Will need to compare the number of spaces between rooms.


Thoughts/comments?
 
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K.Y. Wong
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Oo.. I forgot I had posted this.

I think I have learned a lesson here - upgrade variants are good, downgrade variants are bad. laugh
 
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