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so i've been helping some maniacs play boardgames for sums of cash. im hoping you guys can help me list out some more games that would be playable in this manner.

Basic criteria:

- 4-5 players, individually competitive
- lower luck factor, a bit is to be expected but nothing way up the luck scale.
- nothing with major run away leader problems. or ridulous catch-up mechanics
- any genre or theme is fine

so far we've done agricola, 7 wonders and dominion. i've got another 8-10 i think are suitable but i know where to ask when im on the fence

feel free to recommend anything you think would make sense to play with wagers, maybe a little decision reasoning might help too.

 
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Hardy
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Power Grid

Thunderstone

Navegador

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Boss Beau Blasterfire
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Kemet - A light war game with a balanced map and no dice.
Chaos in the Old World - A four player asymmetric blend of area control euro and ameritrash, supposedly very well balanced for 4 players. With lots of player interaction and money on the line could be interesting.
Ingenious - An abstract game that plays well with 4.
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Brian Zollinhofer
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If they are true gamblers, than any game should do!!

Small World

Puerto Rico

Carcassonne

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+1 for Power Grid. Plays great with 4 or 5 and has little luck. It has a built in catch-up mechanism, but nothing game breaking (games are still most often won by the most skilled player).

Then there's of course Puerto Rico. The school example for this type of game.

I'd also add El Grande. A great game for 4 or 5 players with no luck. Also has no catch-up mechanism and no run away leader problem.

Endeavor is also worth a look. A good and elegant no-luck boardgame.

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David B
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Wager on a no luck game and I know you are better than me? I'll pass.
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Graham Walker
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My group has done this and the single best thing we did was have the winner take the pot, except for second place who gets their money back. This actually enhances game play as the players fight right till the end vying for 2nd place if they can't be first which makes it more competitive. So even when there is a runaway leader, the endgame is still a battle.
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thanks for the recs so far guys, keep em coming.

pfctsqr wrote:
Wager on a no luck game and I know you are better than me? I'll pass.


they've never played the games before. its not a board gaming group, its poker players and a few business men. we run through the rules and play one practice game. i also run through basic strategy lines and points of interest.
 
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gerwalker wrote:
My group has done this and the single best thing we did was have the winner take the pot, except for second place who gets their money back. This actually enhances game play as the players fight right till the end vying for 2nd place if they can't be first which makes it more competitive. So even when there is a runaway leader, the endgame is still a battle.


we discussed this. for some games it is a great idea especially if there is a runaway issue.
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Moe45673
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Tammany Hall. Playing for money would make it even more thematic
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TurfMaster is a good racing game without the typical runaway leader problem.
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Ca$h 'n Gun$ - This would be the most intense game on earth if you were playing with real money!
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Another suggestion: Perhaps any game where the player with most money at the end wins, you can do it like that.

So, say a game like Chicago Express. Usually the winner at the end of the game has around ~60 dollars. So why not the other players all equally give 1st player cash that totals the amount he ended up with (perhaps 2nd place doesn't have to contribute as much)? That would be AWESOME and would add on another factor.... you're no longer just competing with the others but are trying to maxmimize what you do win with. The game also has a ton of negotiating and temporary alliances which should make businessfolk feel very at-home (or at-work, I guess)

Planet Steam was recently rereleased which has a similar win condition and looks wicked.

Of course, in some other games you can end up with an unreasnable amount, like hundreds or thousands of dollars. In that case, just divide by 10^x where the quotient is in the 10s of dollars
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Eric Matthews
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Playing for money only works if everyone thinks that have a chance to win... Which makes playing a skill-only game for money a terrible idea with friends-

There is a reason you dont see chess games in casinos or even friendly chess tournaments for $$.

I say either go tournament with a sponsored prize or look for something where luck matters at least some (poker works because everyone thinks they have a chance to win).

E
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Moe45673 wrote:
Another suggestion: Perhaps any game where the player with most money at the end wins, you can do it like that.

So, say a game like Chicago Express. Usually the winner at the end of the game has around ~60 dollars. So why not the other players all equally give 1st player cash that totals the amount he ended up with (perhaps 2nd place doesn't have to contribute as much)? That would be AWESOME and would add on another factor.... you're no longer just competing with the others but are trying to maxmimize what you do win with. The game also has a ton of negotiating and temporary alliances which should make businessfolk feel very at-home (or at-work, I guess)

Planet Steam was recently rereleased which has a similar win condition and looks wicked.

Of course, in some other games you can end up with an unreasnable amount, like hundreds or thousands of dollars. In that case, just divide by 10^x where the quotient is in the 10s of dollars


i was going to mention the games do not have to be economic or money themed in any way but this is a really interesting idea.

anything in the hundreds would be normal. to give you a scale idea, they've been playing $50 or $100/player each game.
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Ganybyte wrote:
Playing for money only works if everyone thinks that have a chance to win... Which makes playing a skill-only game for money a terrible idea with friends-

There is a reason you dont see chess games in casinos or even friendly chess tournaments for $$.

I say either go tournament with a sponsored prize or look for something where luck matters at least some (poker works because everyone thinks they have a chance to win).

E


excellent point. hence the request for low luck and not no luck. these guys have also played very random sports and other games for similar stakes. teh idea is not focused to be an ultra competitive, completely level playing field.
 
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Chris Oldgeorge
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Despite the request for low luck or no luck, and also despite the fact that I dislike playing for material gains, the best fun our gaming group has had in this manner was while playing Junta for cash (simply multiply the 1m Pessos by a comfortable number, divide by the number of players and add to the pot). To the victor the spoils!

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Matt Brown
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wafflestomper wrote:


The tile draw might be too random for this. Acquire might work better since even if the tile draw is random, you can invest anywhere. Airlines Europe might work even better.
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andols wrote:
thanks for the recs so far guys, keep em coming.

pfctsqr wrote:
Wager on a no luck game and I know you are better than me? I'll pass.


they've never played the games before. its not a board gaming group, its poker players and a few business men. we run through the rules and play one practice game. i also run through basic strategy lines and points of interest.


Ok reading this I'd actually go with Dominion which you already went with.

Euros and even medium long games seem like a mismatch to me, especially if your playing once and then going for the money game. I cant imagine playing power grid as a learning game and then going for it a second time in one night for real monies. I'd look for things where you can get in a buncha rounds in one sitting to see some money exchange hands. We've done Dominion with poker chips for monies and had a good time.

Cutthroat Caverns if you want something really combative.

For real no-luck at all consider San Juan or Race For the Galaxy, though I still say you need more luck in a gambling game.


Party games and really short ones may be a better idea then they first seem.
Wits and Wagers comes to mind for an interesting one.



P.S. are there real people who refer to themselves as "business men". I now cant stop picturing this game with Romey and Michelle playing dressed as "business women"
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Unexploded Cow. Just replace in-game money with real cash and you're away.
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Acquire
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i love you all equally.

MisterG wrote:


DS isnt something ive considered yet. certainly worth a look i think.
 
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Shane Larsen
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Kemet would be the game I would use in your situation, definitely. There's something about the need for a game with a lot of attacking when money is on the table. A true Euro would just deflate the whole situation.

What's great about Kemet is how there are so many possibilities within each game, and so many paths to victory. Every decision is difficult and interesting; not to mention heavily interactive.

But the greatest thing about Kemet is that it has next to ZERO LUCK. The only luck in the game is drawing two cards during battle, but even that is dramatically controlled because (1) the cards have balance--if it's low on attack power, it will have more defense and/or damage power, etc., and (2) players mitigate the luck by beefing up their units before entering a risky battle.

It's the best game on the market for players who want to get rude with attacks, but still have very little luck involved. And I can only imagine the meta-game that will ensue with money on the table!

Heck, talking about it makes me want to start playing it for money.

You should get it.
 
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I would play a game with a no or little collusion possible. If me and my buddy plays Risk or Diplomacy against you, there's a good chance that you almost never win. King making, alliances, back-stabbing and other such mechanisms make for bad betting games. Actually, games with luck made the best betting games since everyone has a realistic chance to win.
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