Thumb up
1 Posts

Gunship: Afterburners!» Forums » News

Subject: Gunship: Afterburners! Preview: Part 1 - Intro and Point System rss

Your Tags: Add tags
Popular Tags: [View All]
C East
flag msg tools
By now a good number of you have heard about Gunship: First Strike! either through BGG competitions, Kickstarter, your FLGS or by some other means. If not, you have now. Gunship: First Strike! was all about introducing the board gaming world to the Gunship combat system, based on weapons with matching cards and dice. Gunship: Afterburners! is all about using that combat system adding some Nitrous Oxide and pitting players against each other in a points based racing style game.

Nitrous Oxide
Gunship: Afterburners! adds a point scoring system and an intergrated Power Up and Overheating mechanic to the Gunship combat system as well as some other goodies to spice things up.

Points System
As destroying the other player’s carrier is not the objective of the race the game needed another victory condition. Crossing the line first seemed boring and crowds don’t come to see shiny Gunships. No, they come for the explosions. The object of the game is to have the most points after the first player crosses the finish line. Points represent the amount of entertainment you have provided to the spectators and are awarded for a number of different things:

Scoring a hit on another player gets you 1 point, even against shields and armour (this includes damage from your mines and missiles, 1 point for each hit).
Ionized cards played count for 2 points
Playing a Bullseye card with a hit or Ionized card earns you an extra point
Playing an Evasive action card not only earns you a point but also stops players scoring points for their Hit and Ionized cards.
Destroying another Gunship nets you 6 points
Shooting down a large asteroid will get you 3 points or 1 point if you evade it
There are different target on the race course that are worth different points. Some of those target are worth taking out as well. Like the missile silos, for example, that will fire Seekers at players, one for each silo still standing after a certain number of rounds.
Shooting down missiles also gives you 3 points.
You also get points for placing first, second or third in each lap.
To top it off, there are camera pods that go around the course and deliver close ups of the action to the spectators, doubling the points you earn when you are in the same zone.

All these different point scoring opportunities are summarized in the reference sheet.

The next preview will cover the Power Ups and Overheating.

If you missed the other previews here are the links:

Part 3: Upgrades and Speed
Part 4: Racecourse and Repairs

 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.