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Subject: VASSAL Module Update (2.3) rss

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Joel Toppen
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Changes are subtle, here's a list:

1. Substitutes named key commands in place of keystrokes. This should eliminate accidental triggering of background calculations.

2. Added Quick-Play scenario setup.

3. "Create Deck" buttons self-destruct after pressing them. Some users couldn't stop themselves from pressing more than once and accidentally creating an illegal deck.

http://www.vassalengine.org/wiki/Module:Andean_Abyss
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Bruce Degi
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Hi Joel,

These changes are great! Thanks!

Any chance of being able to click on an empty "base circle" and automatically building a base?

Cheers!
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Joel Toppen
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bdegi wrote:
Hi Joel,

These changes are great! Thanks!

Any chance of being able to click on an empty "base circle" and automatically building a base?

Cheers!


Eventually... It's a bit of programming. You see, for the other bits, they're all in the same place, so the dispatch feature is real simple and efficient. For the Bases, however, I will need to get a running global property that keeps track of the identity and exact location of the next base to be placed. It's not hard to do necessarily but there's already a LOT of stuff going on in the background that is making the Cuba Libre and A Distant Plain mods run just a tad sluggish so I'm holding off on this while I work on improving overall performance. Adding this new feature might slow the mod down noticeably more.

-Joel
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Volko Ruhnke
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Thank you Joel!
 
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Nathan Lee
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Hi Joel,

Great work on these COIN modules. I have a quick suggestion that shouldn't take too long to program.

what about having a scoreboard which shows how close to each faction is to their victory conditions? it might help new players to I know when the other players or the bots are close to winning.
 
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Joel Toppen
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You mean something that shows you at-a-glance the victory margins?

i.e. some display that looks like this:

GOVT Victory margin = w
FARC Victory margin = x
AUC Victory margin = y
Cartels Victory margine = z

I confess that this may seem somewhat redundant as the ergonomic layout of the board has been designed to do this dynamically. But if players would find this implementation useful, I can try and work it into a future update.

Let me know!

-Joel
 
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Don't Blink
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Awesome update Joel! Amazing work.well done. Thanks for including the Quick Play scenario too!
 
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