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Subject: Rules to Foreknowledge posted rss

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Richard Hutnik
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Here are the rules:
Foreknowledge rules

By Rich Hutnik (Copyright 2013)

This game is one where one player knows all cards to be played by each player, and controls order of cards led, but other player picks trump suit.



Number of players for game: 2

Game objective: To score most points after a set number of rounds. Alternatively, players can play until one player hits or exceeds a target score.


Equipment used in game:
* Deck of playing cards (Ace, King, Queen, Jack, 10 and 9 of each suit are used)
* Way to keep track of score and record bids secretly.


Board Layout/Setup:
For each hand, reshuffle deck and deal out 10 cards to each player.

Rules of play:
* Dealer deals out two hands of 10 cards each, and 4 cards aside (face down).
* Dealer looks at both hands and 4 cards set aside. Dealer picks out which of two hands to give opponent.
* Both dealer and non-dealer look at cards. Dealer then arranges cards in order to be led. Dealer always leads.
* Non-dealer then declares trump suit.
* Dealer player always leads, playing cards in order they arranged their hand. The dealer will set their cards into a stack face down and flip the cards over one at a time, for each trick to be played. Non-dealer gets to play any card from their hand, but must follow suit, if possible.
* Highest card played wins trick, unless a trump card is played, then highest card of trump suit wins trick. Ace is considered highest card of a suit, followed by King, then Queen, then Jack, and then 10 and lowest is 9.
* Players score one point for each trick won. And players play a number of rounds, alternating between being dealer and non dealer.


Variant (play this after played basic game a few rounds):
* Bidding: Both players make bids secretly and then will reveal after end of round. Bids are made dealer before trump is revealed, and after cards are dealt. Non-dealer ends up making bid after
- Dealer: If makes bid exactly scores what bid, else scores nothing.
- Non-Dealer: If makes what bid, or goes over what bid, scores what bid, else loses as many points as bid.


Suggestion: In order to limit downtime, it is suggested players also be able to have each player have their own deck and act as a dealer for the other player, picking what hand to give opponent at same time. When doing this, two rounds would be set up to play at the same time, or take place simultaneously. In this version, players are both dealer and non-dealer.
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Richard Hutnik
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Rules were updated. Players must follow suit, if possible.
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