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Subject: Warriors Variant rss

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Mitch Willis
United States
Kathleen
Georgia
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We came up with the following Warriors variant to keep the number of attacks for each player more balanced. In most of our games, there was at least one player, some times two, that hardly got any attack cards, while one or two others got a decent amount of 'em. In one game, there were hardly any attack cards at all. Using this variant, all players have the option to attack each round.

Warriors Variant: Separate the cards to where you have two decks, an army deck (contains Nations, Wizards, and Catapults) and an attack deck (contains Battle cards and Mercenary cards). The initial amount of cards each player receives to start the game remains the same. The variant comes in during the cards dealt before each round. In the first two rounds, you still deal 7 cards to each player, but now you deal 5 cards to each player from the army deck and 2 cards from the attack deck. From those 7, he/she still only keeps 4 and discards 3, but this way he/she at least has the option of attacking once or twice during the round. In round 3 it would be the same, except they'd keep 5 cards instead of 4.

This is the only change we made and it works fairly well for us; there's a lot less complaining about not drawing attack cards now.

I've posted a similar variant for those using the Dragon Hordes expansion on its page.
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Don Riddle
United States
Leesburg
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this seems like a decent variant.
but i want to point out one thing that people don't seem to get about the game:
not drawing battle cards doesn't "lose" you the game. A)if you didn't draw battle cards then you drew tribe members, which are good to have, and B) because this game relies on the die roll, even if you don't have an attack, you have a chance of winning victories on defense, should someone attack you.

here's another idea for a variant:
if a player doesn't have an attack card they may use one catapult card to launch an attack (with value 100), but they have to announce it as an attack card when the cards are first revealed. if both players are using catapult cards as attack cards, the player with the lowest amount of tribe members (total in all tribes, not counting wizards) goes first.
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Vinicius Yuiti Takaki
Brazil
São Paulo
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Both looks interesting variants.
I might try them!
 
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George Husted
United States
East Hartford
Connecticut
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How about allowing all players one attack per turn. If they have an attack card, they may have another attack and get a +1 to the highest die.
 
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