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Subject: S-38 and Sculpin Patrol the Solomons rss

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Terry Simo
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Continuing to use my Cyberboard gamebox for Silent War - I've combined the 1st two patrol scenarios into a mini-tactical exercise. Good practice before I take on one of the mini-campaigns.

1st Week of July 1942 S-38 Patrol (1st War Patrol) to Solomons -- Transit Phase
«--------------------»
Transit Event -1
DICE ROLL:
Specification = 1D10 - 1
Result = 7 [- 1] = 6
No Event
«--------------------»
Week 2
=======
Ultra Phase
DICE ROLL:
Specification = 1D10
Result = 9
N. Philippine Sea / Carolines
«--------------------»
Prep for Ops
«--------------------»
Search and Contact Phase
DICE ROLL:
Specification = 1D10
Result = 4
Orange / Low Density
«--------------------»
Contact Result
DICE ROLL:
Specification = 1D10
Result = 9
Enemy TF Sighted
«--------------------»
Low Density TF
1A/2B/3C/3D
«--------------------»
Combat Event
DICE ROLL:
Specification = 1D10
Result = 10
Result 0 -- Target Lumbers into Way
«--------------------»
3 attack -1 torpedo = +2 Attack against a CV 10t (4-0) TDC +1

Combat Event -- Flip over Target in Column A

Merchant 3t (2-0) crosses into torpedo path

-1 Torpedo Status
DICE ROLL:
Specification = 1D10 - 1
Result = 1 [- 1] = 0
0 Torpedo Misses

Shot vs CV 10t (4-0) -- Not Eligble due to mods

«--------------------»
Counterattack

ASW +1 War Period, +2 Red = +3 -2 Sub Defense = Net +1
DICE ROLL:
Specification = 1D10 + 1
Result = 7 [+ 1] = 8
Spotted
«--------------------»
Re-attack Phase

Submarine maneuvers to Column A to get a better shot on M 3t (2-0)

Attack +3 , -1 Torp = +2
Defense +2, +2 TDC (-1) = +1 = +3

2 - 3 = -1 No Attack

«--------------------»
No Counterattack
«--------------------»
Endurance Check

-1 Torpedo Line
DICE ROLL:
Specification = 1D10
Result = 1
Remains at Sea
«--------------------»
End of Turn -- Spotted Removal Check
DICE ROLL:
Specification = 1D10
Result = 7
Spotted Marker Remains
«--------------------»
3rd Week of July
==============
Ultra Check
DICE ROLL:
Specification = 1D10
Result = 7
S. Phillipine Sea // Java Sea
«--------------------»
Prep for Ops
«--------------------»
Search and Contact Phase
DICE ROLL:
Specification = 1D10
Result = 7
Blue // Moderate Density
«--------------------»
Contact Table
DICE ROLL:
Specification = 1D10
Result = 4
C2 Large Convoy // Moderate Density

«--------------------»
5A/4B/3C/2D
«--------------------»
Combat Event
DICE ROLL:
Specification = 1D10
Result = 8
Counterattack -- Escorts detect Sub and hold it down

+1 ASW Level, +2 Red = +3 - 2 Sub Defense = 1 Line

+1 DRM Spotted
DICE ROLL:
Specification = 1D10 + 1
Result = 8 [+ 1] = 9
Damaged
«--------------------»
Endurance Check

-1 Torpedo Line (+1 DRM Damaged)

DICE ROLL:
Specification = 1D10 + 1
Result = 9 [+ 1] = 10
RTB -- Must Transit to Base
«--------------------»
Transit Movement Phase
=====================
+1 WP2, -1 Transit Movement = 0 DRM
DICE ROLL:
Specification = 1D10
Result = 4
No Event

S-38 Returns to Brisbane
«--------------------»
July 42 Week 4
=============
S-38 Damage Level Check
DICE ROLL:
Specification = 1D10
Result = 9
Heavy Damage Repair Box 3
«--------------------»
Repair Phase -- Need 2 or less to move to Repair 2
DICE ROLL:
Specification = 1D10
Result = 4
Still Working

End of Turn
==========
1st Week Aug 42
«--------------------»
Repair Phase -- Need 2 or less
DICE ROLL:
Specification = 1D10
Result = 8
No Change

End of Turn
==========
2nd Week Aug 42

Repair Phase --
DICE ROLL:
Specification = 1D10
Result = 8
No Change

End of Turn
==========
3rd Week Aug 42

Repair Phase
DICE ROLL:
Specification = 1D10
Result = 7
End of Turn
==========
4th Week Aug 42

Repair Phase

DICE ROLL:
Specification = 1D10
Result = 4
No Change

End of Turn
==========
1st Week Sept 42

Repair Phase
DICE ROLL:
Specification = 1D10
Result = 4
No Change

End of Turn
==========
2nd Week Sept 42

Repair Phase
DICE ROLL:
Specification = 1D10
Result = 6
No Change

End of Turn
==========
3rd Week Sept 42

Repair Phase
DICE ROLL:
Specification = 1D10
Result = 7
No Change

End of Turn
==========
4th Week Sept 42

Repair Phase
DICE ROLL:
Specification = 1D10
Result = 6
No Change

New Sub at Brisbane -- Sculpin

Transit Movement
===============
Sculpin heads to Solomons

Tranist Event Check -1 DRM
DICE ROLL:
Specification = 1D10 - 1
Result = 1 [- 1] = 0
No Event

End of Turn
==========
1st Week Oct 42

Repair Phase
DICE ROLL:
Specification = 1D10
Result = 10
0 Move S-38 to Repair 2
«--------------------»
Prep for Ops
==========
Sculpin in Solomons

Skipped Ultra -- Rolling for Ultra Check
DICE ROLL:
Specification = 1D10
Result = 9
N. Phillipine Sea / Carolines

Search and Contact Phase
DICE ROLL:
Specification = 1D10
Result = 6
Blue / Moderate Density

Contact Table
DICE ROLL:
Specification = 1D10
Result = 1
C1 Small Convoy / Moderate Density

Chit Pull -- 4A/3B
«--------------------»
Sculpin in Column B

1st Attack 5 pts vs AO 5t in Column A

5 attack - 1 torpedo value = 4 attack
2 defense + 1 adj column = 3 defense = Net +1 20% chance to hit

DICE ROLL:
Specification = 1D10
Result = 1
Possible Hit

Attack Results Table -- 5t -1 torpedo value
DICE ROLL:
Specification = 1D10 - 1
Result = 1 [- 1] = 0
No Hit

2nd Attack 1 pt vs 1t M in Column B

1attack - 1 torpedo value = 0 attack
2 defense -3 TDC = -1 Defense = Net +1 20% Change to hit
DICE ROLL:
Specification = 1D10
Result = 3
Miss

«--------------------»
Sculpin's Skipper kicks himself for not going for the sure hit with all torpedoes targeting the M 1t but the AO 5t was too good a target to pass up.
«--------------------»
Counterattack Phase

Revealed ASW = 0, War Period ASW = 1, Red Boxes = 2 = 3
Sculpin Defense = 3
Result = 0 Line
DICE ROLL:
Specification = 1D10
Result = 2
No Effect

Sculpins Skipper decides to stay in Column B with 3 Merchants spotted a 5t, 2t and 1t. Column A has a revealed 5t AO

Reveal New Contacts in Column A -- 1 Rising Sun, 2 Meatballs

«--------------------»
A DD 1t 6-1/2 Escort and a M 5t 1-0 and a 3t M 1-0. Sculpin skipper swears under his breath that he should've maneuvered to Column A as he now has better target there with the 1-0 defense Merchants

TDC Allocation
«--------------------»
Column A
M 5t 1-0 TDC -2 Mod -3 Re-Attack
M 3t 1-0 TDC -2 Mod -3 Re-Attack

Column B
M 5t 2-0 TDC -3 No Mod
M 2t 2-0 TDC 0 Mod -1 Re-Attack

«--------------------»
Skipper decides to allocate full torpedo spread to Column B 5t 2-0

6 attack -1 torpedo level = 5
2 defense + 1/2 escort, -3 TDC = - 1/2

5 - (- 1/2) = 5 1/2 = 5 Fractions Round Down

Need a 5 or less to hit = 60% Chance

Fire 1, Fire 2, Fire 3, Fire 4
«--------------------»
DICE ROLL:
Specification = 1D10
Result = 9
Damn torpedos -- right under the target
«--------------------»
Counterattack

Revealed ASW 1/2 FRU =1, War Period ASW = 1, Red Boxes = 2 = 4
Sculpin Defense = 3
Result = 1 Line +1 Modifier for Re-attack Phase

DICE ROLL:
Specification = 1D10 + 1
Result = 1 [+ 1] = 2
Sculpin is able to dive away. Depth charges are heard in the distance but none near the sub
«--------------------»
Endurance Check
DICE ROLL:
Specification = 1D10
Result = 9
Sculpin radios that they are out of torpedoes and heading back to Brisbane
«--------------------»
Transit Movement -- Sculpin back to base

Transit Event - Solomons -1 DRM Transit
DICE ROLL:
Specification = 1D10 - 1
Result = 1 [- 1] = 0
No Event

Sculpin in the Broom Box at Brisbane
«--------------------»
End of Turn
=========
2nd Week of Oct 42

Ultra Phase
«--------------------»
DICE ROLL:
Specification = 1D10
Result = 2
Empire Pacific / Coral Sea
«--------------------»
Brisbane - Ready Sub Phase

Sculpin -- Broom Box check
DICE ROLL:
Specification = 1D10
Result = 5
Not Ready -- Move to Pier Side
«--------------------»
Repair Phase

S-38 Repair 2
DICE ROLL:
Specification = 1D10
Result = 4
Moved up to Repair 1
«--------------------»
Operations Phase - None
«--------------------»
End of Turn
==========
3rd Week Oct 42

Ultra Phase
DICE ROLL:
Specification = 1D10
Result = 7
S. Philipine Sea/Java Sea
«--------------------»
Ready Sub Phase
===============
Sculpin moves to Ready to Sea Phase
«--------------------»
Sub Repair Phase
===============
S-38 Repair 3
DICE ROLL:
Specification = 1D10
Result = 10
0 Result -- Move to Broom Box
«--------------------»
Ops Segment
===========
Transit Movement

Sculpin moves to Solomons

Transit Event -1
DICE ROLL:
Specification = 1D10 - 1
Result = 9 [- 1] = 8
Transit Event Occurs in Solomons

1st DR WP2
DICE ROLL:
Specification = 1D10
Result = 3
Rolling on 0-4 Line 2nd DR
DICE ROLL:
Specification = 1D10
Result = 2
No Event
«--------------------»
Sculpin flipped to Patrol Side

«--------------------»
End Turn
=======
4th Week of Oct 42

«--------------------»
Ultra Phase
DICE ROLL:
Specification = 1D10
Result = 5
Bismarck Sea / S.China Sea 1
«--------------------»
Ready Sub Phase
===============
S-38 Broom Side
DICE ROLL:
Specification = 1D10
Result = 5
Move to Pier Side
«--------------------»
Prep for Ops
==========
Sculpin Operating in Solomons
«--------------------»
Ops Segment
===========
Search and Contact

DICE ROLL:
Specification = 1D10
Result = 6
Blue Medium Density
«--------------------»
Contact Table
DICE ROLL:
Specification = 1D10
Result = 10
0 C1 Moderate
«--------------------»
Engagement Table

C1 4A/3B
«--------------------»
Sculpin in Column A

3 Meatballs/1 Rising Sun Column A
2 Meatballs/1 Rising Sun Column B

Tactical 4 -- Reveal 3 Meatballs in A

2x3t M 1-0 and 1x3t M 2-0

Reveal 1 Meatball in B

1x3t M 2-0

TDC placement
«--------------------»
-2 on M3t 2-0
+1 on M3t 1-0
+0 on M3t 1-0 Col B +0 on M3t 2-0

«--------------------»
Sculpin Skipper looking for his 1st Kill allocates all 6 attack pt -1 torpedo = 5 attack

Defense = 1 Attack Result = (5-1) = 4 50% Chance to Hit

DICE ROLL:
Specification = 1D10
Result = 8
All torpedoes miss

«--------------------»
Counterattack
===========
ASW = 1, +2 Red Boxes = 3
Sub Defense = 3

0 Line
DICE ROLL:
Specification = 1D10
Result = 3
No Effect

«--------------------»
Re-attack Round

Sculpin stays in Column A

revealing new ships - Rising Sun first
«--------------------»
Mavis shows up in Column A

M1t 2-0 and DD 2t 7-1 show up in Column B

Looks like things may be getting tough for Sculpin in this attack
«--------------------»
TDC

-1 on M 3t 2-0 total -2
0 on M 3t 1-0 total -1
+1 on M 3t 1-0 total +0 Col B +0 M 3t 2-0 -1
«--------------------»
Attacking M3t 1-0 with -1 TDC value

5 attack (6 -1)
3 defense (1+3-1)

Attack Rating (5-3) = 2 or less (30% Chance)
DICE ROLL:
Specification = 1D10
Result = 1
HIT!!!

3t Column -1 DRM
DICE ROLL:
Specification = 1D10 - 1
Result = 2 [- 1] = 1
Damaged -- looks like 1 torpedo hit
«--------------------»
Counterattack
===========
ASW +3, +1 WP, +2 Red Boxes = +6
Sub Defense = 3

Use 3 Line +1 DRM Re-attack
DICE ROLL:
Specification = 1D10 + 1
Result = 6 [+ 1] = 7
Spotted
«--------------------»
Endurance Check

DICE ROLL:
Specification = 1D10
Result = 8
Out of Torpedoes -- RTB
«--------------------»
Transit Phase

Sculpin back to Brisbane -1 Transit +1 Spotted
DICE ROLL:
Specification = 1D10
Result = 2
No Event
«--------------------»
End of Turn
==========
1st Week Nov 42
«--------------------»
Ultra Phase
DICE ROLL:
Specification = 1D10
Result = 2
Empire Pacific / Coral Sea
«--------------------»
Ready Subs
==========
S-38 Ready for Sea
Sculpin Broom Side Check
DICE ROLL:
Specification = 1D10
Result = 9
Move to Pier Side
«--------------------»
Op Segment
==========
Transit Movement

S-38 (2nd War Patrol) move to Solomons

Transit Event Check -1
DICE ROLL:
Specification = 1D10 - 1
Result = 8 [- 1] = 7
No Event
«--------------------»
End of Turn
==========
2nd Week Nov 42
«--------------------»
Ultra Phase
DICE ROLL:
Specification = 1D10
Result = 9
N. Phillipine Sea / Carolines
«--------------------»
Ready Sub Phase
===============
Sculpin - Ready for Sea
«--------------------»
Prep for Ops
==========
S-38 to Patrol Side
«--------------------»
Seach and Contact Phase
=====================
Area Activity
DICE ROLL:
Specification = 1D10
Result = 2
Sparse

Contact Table
DICE ROLL:
Specification = 1D10
Result = 6
C2 Sparse 3A/2B

S-38 Sets up in Column A
«--------------------»
Column A 3 Meatballs
Column B 2 Rising Suns

Tactical Rating 2 -- Reveal 2 Column A

M 1t 2-0 and M 2t 2-0

TDC Allocation

«--------------------»
+3 on the 1t , +2 on the 2t

Attack 3 - 1 = 2 No Shot Available

No Counterattack

«--------------------»
Attempt Re-attack -- must turn over 2 Rising Suns in Column B
«--------------------»
CV 10t and DD 2t 6-3
«--------------------»
New TDC allocated
«--------------------»
-2 on M 1t 2-0 and a -1 on M 2t 2-0 for net -3 and -2

Only chance for a shot is on the 1t

Attack 3 -1 = 2
Defense 2+3-3 = 2 Result (2-2) = 0 10% Chance
DICE ROLL:
Specification = 1D10
Result = 9
No Hits

Counterattack
ASW 3, +1 WP, +2 Red Boxes = +6
Sub Defense = 2 = Net 4 line +1 DRM
DICE ROLL:
Specification = 1D10 + 1
Result = 10 [+ 1] = 11
0+1 = 1 No Effect S- 38 gets away but empty handed

«--------------------»
Endurance Check
DICE ROLL:
Specification = 1D10
Result = 9
RTB
«--------------------»
Transit Phase
============
S-38 RTB Transit Event -1
DICE ROLL:
Specification = 1D10 - 1
Result = 7 [- 1] = 6
No Event

Sculpin Outbound 3rd War Patrol Solomons Transit Event -1
DICE ROLL:
Specification = 1D10 - 1
Result = 10 [- 1] = 9
0 -1 = No Event
«--------------------»
End of Turn
==========
3rd Week of Nov 42
«--------------------»
Ultra Phase
DICE ROLL:
Specification = 1D10
Result = 1
E. China Sea / Marianas
«--------------------»
Ready Sub Phase
===============
S-38 Broom
DICE ROLL:
Specification = 1D10
Result = 5
Move to Pier Side
«--------------------»
Prep for Ops
==========
Sculpin on Patrol -- Solomons
«--------------------»
Seach and Contact Phase
======================
Area Activity Chart
DICE ROLL:
Specification = 1D10
Result = 3
Sparse Density

Contact Table
DICE ROLL:
Specification = 1D10
Result = 6
C2 Sparse -- 3A/2B

Sculpin starts in Column A
«--------------------»
Column A - 2 Meatballs/1 Rising Sun
Column B - 2 Rising Sun

Reveal 3 Column A

Combat Event
DICE ROLL:
Specification = 1D10
Result = 2
Circular Running Torpedo
«--------------------»
M 5t 3-0 and AO 5t 2-0 Column A
H8 Emily Column B

TDC Allocation

«--------------------»
Both +2 on the M 5t and AO 5t

Attack the AO

6 Attack -1 = 5
2 defense + 2 asw, +2 TDC = 6 No Attack

Circular Torpedo -1 Torp, +1 attack, +0 TDC = 0 10% Chance
DICE ROLL:
Specification = 1D10
Result = 1
No Effect
«--------------------»
Re-attack -- Stay Column A
«--------------------»
DD 2t 7-1 Revealed

-1 on M 5t 3-0 Net -2
+2 on AO 5t 2-0 Net +1

Attempt attack on the M 5t 3-0 (6-1) 5 attack
Defense 3+3-2 = 4 defense

Result 5-4 = 1 20% Chance of Hit



DICE ROLL:
Specification = 1D10
Result = 7
Miss

Counterattack

3 ASW, +1 WP, +2 Red Boxes = 6
Sub Defense = 3

3 Line +1 DRM Re-attack
DICE ROLL:
Specification = 1D10 + 1
Result = 2 [+ 1] = 3
No Effect

Endurance Check
DICE ROLL:
Specification = 1D10
Result = 8
Out of Torpedoes -- RTB
«--------------------»
Transit Event Check -1
DICE ROLL:
Specification = 1D10 - 1
Result = 3 [- 1] = 2
No Event

«--------------------»
Patrol Over

S-38 2 War Patrols 0 Sunk / 0 Damaged
Sculpin 3 War Patrols 0 Sunk / 1 Damaged

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Terry Simo
United States
Las Vegas
Nevada
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Avatar
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I'm about to start the first Subron Scenario since I have all the S boats loaded in my Cyberboard module. I'm making the first skipper to sink one ship a Super Skipper for scoring my first kill in Silent War. Although I may be a glutton for punishment since as bad as I've done with WP2 scenarios going to WP1 may just be more torture.

T-Mo
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