Kelda Me-Burq-Sa Charos Taelord Raylin Saylind Minions 4th line massachusets
Some were along these lines... My friends do the same thing.
Your main focus is moving Charos to the front lines haveing taelord and raylind boost him up. Keep Kelda safe with the minions and Me-Burq-Sa and have Saylind next to her. With M-B-S find the lodin glyph (If you play with it) Use saylind to teleport Charos if he is about to die. Heal with Kelda and send him back out.
You can also use the 4th line to climb and power them up with raylin and taeord. and use there wait then fire abillity to pick off troublesom units. Also, M-B-S is used for taking out Cravmags and sentinals. Protect him!
You might also use some Marreden hounds for the obvious resone of taking out weaker foes.
Last edited Tue Mar 7, 2006 10:15 pm (Total Number of Edits: 1)
Large point battles are the way to go. It usually takes us about 5 hours to finish a 1500-1600 point game. We don't play with glyphs because they can upset the balance way too quickly. We also allow a move turn and an attack turn, which helps speed the game up and also makes more sense.
Well, usually I play short 300 point games, because I always know who my opponent is going to pick: Charos. You see, because of his really high life and 5 attack and defence all of my opponents take him as if he were a bucket full of money. I've devised soooo much 300 point strategys to kill him it's not even funny. I only go up to 1000, but eventually everyone gets tired of playing because it always goes like this, "*Yawn* Ok, my turn. Oh look I just killed your Charos. Yay. Does anyone want to watch a candle melt?" Everyone: "Yes!" You see, I play 300 point games because the sense of slaughtering all of your opponents figures comes a lot quicker.