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Mississippi Queen» Forums » Variants

Subject: a good house rule for game end rss

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Togu Oppusunggu
United States
New York
New York
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A comment quite commonly heard is that there is often kingmaking or stalling at game end because of the ability of steamboats to push each other. To counter this problem, some have suggested that the best rule is to allow steamboats to enter a finish space at any speed, as long as it's by an exact count.

This solution does solve the problem, but it seems somewhat anti-climactic. It's also somewhat unthematic and takes away the imperative for someone to have enough coal to adjust his or her speed at the end.

My alternative suggestion is the following rule: No pushing is allowed in the finish spaces or in any space that is one hex away from the finish spaces; in order to win, as in the regular rules, you have to end your turn with a speed of one at a finish space.

One could conceive of this rule as a sportsmanship rule by the race organizers. I think it should be enough to prevent any kingmaking or stalling at game end.
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Stephen Smith
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Jackson
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I've read a lot of comments about this kind of thing happening, but I've never actually seen it occur. On occasion, we'll have a little bumping at the end, but not so much as to be seen as a problem. Maybe the folks I play with are just different

Of course, it seems you have a reasonable solution if you do have this type of behaviour as a problem. I'm kind of with you on the finishing at full speed -- that just seems really wrong. If I were going to change the rules, I think I would rather play your way.
 
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Ilari Kajaste
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Tampere
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I actually came up with the exact same house rule for Mississippi Queen finish spaces. I've explained that you can't do pushing there since there is a lot of audience watching and they wouldn't approve of such behavior.

I also have a picture of the ending pushfest occurring (in an actual game session). Should I upload it to BGG?
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Mark Jackson
United States
Goodlettsville
Tennessee
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Am I a man or am I a muppet? If I'm a muppet then I'm a very manly muppet!
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I think this is a relatively elegant solution to a problem that has never really happened in our games. It's easy to define AND thematic("don't push in front of the spectators").

Well done.
 
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Kieron Mitchell
United States
Indianapolis
IN
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This has happened in every one of our games (as far as I remember). I'll try out your variant - thanks!
 
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Chad Winter
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Salt Lake City
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I've been wanting to give this game another try because I actually like it a lot EXCEPT that the end game is such a brawl. I'm having a difficult time figuring out how groups DON'T run into this problem.

I'm excited about your suggestion here and will try it out soon.
 
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