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Subject: Is WiF-production system used in other games? rss

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M@tthijs
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Hi,

One thing I admire in World in Flames is the simple-but-realistic production system.

In most games, when you build something, you place it on the board. On a rare occasion, you can place it on the board the next turn. WiF uses a production spiral. With different pruduction times. Bit hard to explain in short, but it comes down to a simple board. And when I produce "infantery", (which is fairly easy) I have to wait 2 turns, before they appear on the gameboard. When I produce "aircraft" it takes something like 4 turns. An aircraft carrier takes a staggering 12 turns to produce. So planning and anticipating what you will need in the future (short&long term) is important!

My question: are there any other games with this kind of delayed production mechanics?

It doesn't have to be a wargame. Something like Settlers, where it takes 1 turn to build a road, 2 to build a village and 3 to build a city. OK, bad example, but now you know what I'm looking for.
 
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Geoffrey Engelstein
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WIF did not invent the production spiral -- there were several wargames that used it in the 70's, mainly SPI I believe. I think War In Europe used a production spiral system.

Geoff
 
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