We tried a new concept (or is it ?) in 7 Ages : the Historical Bonus.
It may only be used in friendly games, as it necessitates some agreement between players to be awarded.
A player who achieves an action that closely matches History, without being induced to do so by one's empire's GP conditions, gets a bonus GP.
Actions that could be so rewarded could include :
- playing an artefact where it standed (Hanging Gardens in Mesopotamia, the Great Wall in Northern China)or by the empire that invented it (Romans - Roads ; Hittites - Just Rule etc.)
But not the Pope in Rome, as it is part of the game's mechanics. Nor Armenians being the first empire to become Catholic (variant : Arabs - Islamic), as they already score for that.
- assassinating Julius Caesar, or Gandhi, or ...
- achieving a specific battle result, like a draw between Egypt and Hittites in Syria (the battle of Qadesh, aka the Battle with two winners) ; or the Vandals sacking Rome.
- using an event in the exact circumstances when it happened. For example, playing Plague on Vienna, on an empire at level 18.
A majority or unanimous vote (your pick) is needed to award the extra GP.
In our test game (1-28), we awarded three such bonuses.
- One to the player who hit Creta with a Volcano, utterly destroying it (Minoans didn't hold any other land area, so their galleys were sunk ipso facto) ;
- One to the Venitian player who sent Marco Polo to China - what else is Polo doing in this game ?
- One to Aryans when they became the first Hinduist empire.
Among the bonuses that were claimed, but not allowed :
Vikings disembarking in Newfoundland, as they will invariably do so, not being able to go further South.
It won't affect the game a long way, but it's fun.