Recommend
 
 Thumb up
 Hide
3 Posts

Antike» Forums » Sessions

Subject: Six nations in Orient. Race for the mariners. rss

Your Tags: Add tags
Popular Tags: [View All]
Greg Low
United States
Mansfield
Massachusetts
flag msg tools
badge
Avatar
mbmbmbmbmb
We had seven players for Antike last night, and the game only takes six, so my notes are comically exhaustive since I had to bow out.

Babylon & Arabia began by arming. Egypt and Greece went for gold, while Phonecia and Persia also began by arming.

In turn 2, Babylon added Charax to their empire. Phonecia added Knossos, and Persia added Rhagai.

Turn 3, Babylon added Antioch for his fifth city and his first king. The Arabs added Mecca and Moscha for their first king. Egypt purchased the market and got the first scholar. Greece bought the market on the cheap by following Egypt. Phonecia added Attalia for his first king. Persia added Susa for their first king.

Turn 4, Babylon added Palmyra.

Turn 5, the Arabs added Taima. The Egyptians finally added Memphis. Greece added the world's first temple at Messana, but still hadn't added any territory.

Turn 6, Persia added Artaxata to their empire.

Turn 7, the Babylonians added Petra to their empire. Egypt added Alexandria for their first king. Phonecia continued to expand by adding Athens and Byzantium.

VPs after 7 turns:
Babylon - 1
Arab - 1
Egypt - 2
Greece - 0
Phonecia - 1
Persia - 1

Overview after 7 turns: Greece is tiny, next to a large and sprawling Phonecia. No overt hostility yet, but there are some arming events in response to others arming. No nation is clearly focused on victory points yet.

Turn 8, Babylon builds Ommana, giving them three of each type of city. The Greeks develop currency first and take a scholar. The Phonecians add Cyrene (making for nervous Greeks and Egyptians). The Persians add Phasis.

Turn 9, the Arabs take Opone. The Egyptians continue their academic strategy and develop monarchy for a scholar. A nervous Persia develops Monarchy to add to their defensive "Maginot line" that they have with Babylon.

Turn 10, Babylon helps their side of the front with Persia by developing Monarchy as well.

Turn 11, Greece finally grew enough to take their first king. Phonecia expanded further to Leptis Magna. Still no cities had changed hands, but the military buildup continued.

Turn 12, Phonecia takes a seafarer.

Turn 13, Nothing much.

Turn 14, The Egyptians yet again lead the way in tech and develop wheel, despite not having that many legions. Phonecia takes Tomis (and Sinope, but I'm not sure which turn that was).

Turn 15, The Arabs develop Democracy for a scholar. The Greeks finally take Sirmium in their backfield.

Turn 16 - 20, no new techs, but several Nations caught up on techs they didn't have. No cities changed hands, but Persia did pass on a chance to invade Babylon. At this point players were looking at where their VPS would come from, and counting the remaining types of great persons.

Turn 21, Egypt develops roads for a scholar, and takes Berenice.

VPs after 21 turns:
Babylon - 1
Arab - 3
Egypt - 5
Greece - 4
Phonecia - 3
Persia - 1

Overview after 21 turns: A limited number of kings and scholars remain. The Arabs, Babylonians, Greeks, and Phonecians are all after seafarers.

Turn 22, Nothing much

Turn 23, Babylon gets their first citizen for having three temples.

Turn 24, Babylon takes a virtually undefended Tyros from the Phonecians to have 10 cities, and take their second king.

Turn 25, The Persians build their third temple for their first citizen.

Turn 26, The Greeks, who had been minamalists unleased a three city attack on the thinly streached Phonecians to get 10 cities and the last king. The Greeks took Leptis Magna, Bycantium, and Knossos. This put the Greeks one VP away from victory, so the Phonecians counterattacked to prevent the Greeks from getting a mariner, leaving few galleys in the Mediterannean.

Turn 27, Babylon occupied seven seas for a Mariner. Arabia took fourteen seas for a second Mariner, and the Persians sacked a Babylonian temple at Ninive for the first general.

Turn 28 -29, Egypt found themselves short on VPs without a clear route to win. All the temples were either in the water, or far in the northeast of their position, so Egypt couldn't reach them.

Turn 30, The Arabs built their 3rd temple. The Egyptians built their 3rd temple as well. To end the game, Greece built enough galleys to get the last Mariner. A very close game.

VPs after 30 turns:
Babylon - 4
Arab - 5
Egypt - 6
Greece - 7
Phonecia - 3
Persia - 3

Overview at game end:

Once all the relevant techs are discovered, many players noticed that they had tons of gold that was now of little help. Gold was then renamed "Rondel Fuel", as it wasn't good for much else.

There wasn't too much conflict, but some of this was inexperiance. Persia had a perfect chance to attack Babylon, and take 2 of Babylon's 3 Iron cities in one swoop, but the opportunity was passed, and by the time things came around again, Babylon had reinforced the areas and developed defensive tech. While an okay decision on Persia's part, their limited number of territories made it impossible to get a second king, and their lack of water access made Mariners unlikely.

Phonecia's expansion was impressive, but proved hollow.

The leaders at the end of the game were the peaceful scholars who attracted little attention. Access to water also looked quite helpful since the competition for the Mariners was fierce.

This was quite a game.

-Greg
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
J Castellucci
United States
San Rafael
California
flag msg tools
designer
badge
Avatar
mbmbmbmb
talrich wrote:
Once all the relevant techs are discovered, many players noticed that they had tons of gold that was now of little help. Gold was then renamed "Rondel Fuel", as it wasn't good for much else.


Did anyone establish all techs and do the free exchange of resources?

Very enjoyable report!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Dewsbery
United Kingdom
Sutton Coldfield
flag msg tools
Avatar
mbmbmbmbmb
talrich wrote:
We had seven players for Antike last night, and the game only takes six, so my notes are comically exhaustive since I had to bow out.

Babylon & Arabia began by arming. Egypt and Greece went for gold, while Phonecia and Persia also began by arming.

Snip the excellent report, but all the crucial information is right there in the first paragraph.

Quote:
VPs after 30 turns:
Babylon - 4
Arab - 5
Egypt - 6
Greece - 7
Phonecia - 3
Persia - 3

The leaders at the end of the game were the peaceful scholars who attracted little attention.


Or to put it another way, the winners at the end were the nations who managed to avoid serious competition for the Victory Points they were chasing; whereas the losers threw away Iron by the bucketload to build scary, big nations with scary, big armies, which ultimately weren't worth enough VPs.

The winner of Antike is the player who is able to pursue a strategy - whether it be conquest, advancements or whatever - in the face of the smallest amount of competition. If the other players oblige, that is. If they play smarter, and ensure that every player has to work for every point, the win will go to the player who best manages his resources, seating position and rondel position.

But never, ever assume that a Greek quietly building temples and advances is no threat - he's actually more of a problem than a Persian doing the same thing, because it's often harder to invade Greece.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.