JD
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I just got my copy and haven't played it yet so I'm just looking for some feedback.
Given the change of the treachery deck and that Daybreak has a new reckless mechanic (explained in the section on combining with Pegasus), should I even include the reckless cards or should I take them out to keep things simple? I don't know how I feel about the 'draw a card from the destiny deck' fix for dealing with reckless checks.
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From the destiny deck? Isn't it the treachery deck. I think it's a decent mechanic, although I haven't seen it firsthand yet.
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Daniel Loke
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BUT MY DREAMS THEY AREN'T AS EMPTY
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http://www.boardgamegeek.com/filepage/68433/battlestar-galac...

The files section is useful

It IS the Treachery Deck, but you ONLY use the Exodus Treachery cards. TAKE OUT THE OLD PEGASUS ONES. kthxbai
 
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JD
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Yes, thanks, I meant treachery. So many decks...

I know you have to remove the old treachery cards. I was just wondering if anyone found it useful to just get rid of the whole reckless mechanic considering the new treachery cards.
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Daniel Loke
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BUT MY DREAMS THEY AREN'T AS EMPTY
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Oh. It's actually really simple.

1) Is the top card a zero? No. STOP.
2) Yes. Reveal the next card and resolve both of them. STOP.

Keep it in.
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Peter O
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Emperor JD wrote:
Yes, thanks, I meant treachery. So many decks...

I know you have to remove the old treachery cards. I was just wondering if anyone found it useful to just get rid of the whole reckless mechanic considering the new treachery cards.


I did. I crafted a personalized selection of cards keeping the reckless checks out and maintaining the same distribution of numbers in each deck.
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Casey Botkin
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New reckless is really fun. I highly recommend keeping them in.
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David F
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Agreed, new Reckless is great. And At Any Cost is hugely important now that Treachery has teeth.

The biggest problem with Reckless is we often forget to resolve it after going through all the skill check abilities.
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John Groen
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Emperor JD wrote:
I just got my copy and haven't played it yet so I'm just looking for some feedback.
Given the change of the treachery deck and that Daybreak has a new reckless mechanic (explained in the section on combining with Pegasus), should I even include the reckless cards or should I take them out to keep things simple? I don't know how I feel about the 'draw a card from the destiny deck' fix for dealing with reckless checks.


I agree but instead of removing the reckless cards from the skill decks I thought about adding them from the Pegasus Treachery deck to the Daybreak Treachery Deck.

The Daybreak Reckless mechanic relies solely on what cards are in the Treachery Deck. For someone like me who is no good at counting cards this is all luck.

Pegasus Reckless mechanic had two parts, both the posibility of reckless treachery cards coming from the Destiny Deck along with the possibility of any added on purpose by a Toaster. To me This adds to the paranoia and theme of BSG.

The Daybreak Treachery Deck has only 26 cards while all my others have 35. I am thinking about adding 9 Reckless Treachery Skill cards from the Pegasus Deck to the Daybreak Deck.

Anyone with more experience/understanding of the game able to comment on this idea?
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Joseph Cochran
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JohnnyG wrote:
The Daybreak Reckless mechanic relies solely on what cards are in the Treachery Deck. For someone like me who is no good at counting cards this is all luck.


There are 12/26 '0s in the new Treachery deck. Some will be in peoples' hands or in the Destiny deck. It's by design pretty uncountable.
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Kevin Walsh
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I concur with everyone who has said that new Recklessness is a lot of fun. Besides, you'll be throwing out the number distribution if you leave the Reckless cards out.
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Allan Clements
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Yeah, the new reckless rule is much better. Now using it really is reckless and always a risk. At any cost is a nice card now too.
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JD
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Thanks for the helpful feedback!
 
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