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Subject: What are the most entertaining rulebooks to read? rss

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Scott
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As a gamer who has trouble locating other players, sometimes I get a lot of enjoyment from reading rules. What games have rulebooks that are so interesting that a person could just enjoy reading them?

I'm sure that there are a lot of RPG's that would be great but I have no interest in those (this is Boardgame Geek, after all). I suspect that some of the mini's games have pretty cool rulebooks.

Thanks!

*Also, the longer, the better. I Wouldn't want to spend a lot of money on a wussy 10 page rulebook!
 
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Re: What are the funnest, most involved rulebooks to read?
Just about any Games Workshop rulebook has a lot of fluff text in it that set's the theme for the game. Offhand I can think of the Bloodbowl, Warhammer, 40K and Lord of the Rings rulebooks as being entertaining to read, but the Man O War rulebooks are my favorites. They are very entertaining as they have many stand alone short stories throughout the rules that pertain to the ship or rules being discussed.

You can download all 3 of the MOW rulebooks here:

http://www.minds.nuim.ie/~decdoc/?page_id=2
 
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Luke Morris
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Re: What are the funnest rulebooks to read?
I enjoy reading the Zombies! rules leaflet. Amusing.

Memoir's scenarios are very interesting to read as is the history in the new Axis & Allies manual.
 
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Dave Dubin
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Re: What are the funnest rulebooks to read?
Checkallday wrote:
What games have rulebooks that are so interesting that a person could just enjoy reading them?


Credo!

Scribet CVG:

Other practices were bizarre. For instance, Simeon the Stylite served God by living on a 60 foot high pillar, starting a craze which swept the East until his desert was crowded with imitators, whereupon he moved to a more desolate spot and higher pillar.

 
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Joe Lott
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Re: What are the funnest rulebooks to read?
Personally I find the Pax Brittanica rule book amusing because of the historical notes, but only from the edge of a jaded historian that I am, and lack any compassion for people who romaticize any culture or period. That being, the PB rule book is a ride through my own cyncism (or how ever spell it.)
 
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Geoffrey Engelstein
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Re: What are the funnest rulebooks to read?
I know that you nixed RPG's, but by far the funniest game-related things I ever read were Paranoia rules and modules...

Geoff
 
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Marc P
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Re: What are the funnest rulebooks to read?
I seem to recall being amused by parts of the Duel of Ages rulebook.
 
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Re: What are the funnest rulebooks to read?
I think you'd like the Warhammer 40k 4th edition rules.
 
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Mark Watson
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Re: What are the funnest rulebooks to read?
I really say that thinking about all the awesome possibilities of conflict makes the ASL manual enjoyable for me.
 
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Matt Anticole
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Re: What are the funnest rulebooks to read?
As one of the guys who wrote the handbook for 'Nature of the Beast', we lightened it up with flavor text and little tidbits here and there. The highlight might be 'Nickel', a cynical city rat who makes sarcastic comments throughout the rulebook.

We've got the bulk of it available as a pdf download at our website. Brew a nice cup of tea and settle down for a couple dozen pages of handbook heaven...
http://www.nobthegame.com/NOB_Downloads.html
 
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David Reed
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Re: What are the funnest rulebooks to read?
engelstein wrote:
I know that you nixed RPG's, but by far the funniest game-related things I ever read were Paranoia rules and modules...


Only rivaled by Tales of the Floating Vagabond - also a great read.

For boardgame rules, I have to agree with the nomination of Credo - good historical background to the Council. I'm sure that there are others out there, but none come to mind right now.
 
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Re: What are the funnest rulebooks to read?
i think that the Battlestations rulebook is a great read. full of stories, and situationals, and examples and pictures. it's large too, so it'll take some time to get through.
 
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Chuck Meeks
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Re: What are the funnest rulebooks to read?
I second the Battlestations manual.
 
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Ray
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Re: What are the funnest rulebooks to read?
Without doubt Panzer Pranks is the most humorous rulebook ever written.
 
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Thi Nguyen
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Re: What are the funnest rulebooks to read?
Not a rulebook per-se:

But Lessons in the Fundamentals of Go is a sort of second book of go, which is not only incredibly clear, beautifully written, warm, and entertaining, but is occasionally so freaking funny that I spit my tea.

Including: "See this diagram? White's position is stronger than black's. If you do not understand this, this is why you are a novice. It is easy to not understand this. Every morning, create this position on your board and chant to yourself, 'White's position is stronger than black's. White's position is stronger than black's."

And: "When your opponent plays this position, your hand should be trembling to play the cut. You should be scarely able to contain yourself. If your heart does not yearn to make the cut, you are no go player."

Besides this, it taught me more about playing go than anything else I can explain. It's worth learning to play go just to read this book.

 
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Donald Wilbur III
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Not enlightening but...
The rulebook to Globbo is hysterical. Actually the rules are a lot better than the game itself.
 
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John Farrell
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Anything by Bruno Faidutti, particularly in French. I don't know whether it's my imperfect understanding, but the writing seems to be amusing.
 
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Mark Humphries
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Without a doubt Panzer Pranks http://www.boardgamegeek.com/game/3468 is the most hilarious rulebook I've ever read.
 
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there is a hilarious parody RPG called HOL made by white wolf. The whole book is handwritten and it is a great read, and seems like it would be a fun game too. I just love the system first you roll on the chart chart to tell you what chart to roll on and etc. Great fun.
 
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Matt
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Dungeons & Dragons!.... NOT! Hehehe.laugh
 
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Ken Rumsey
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You might want to read Murphy's Rules and Murphy's Rules 2, two books put out by Steve Jackson Games. These books contains tons of funny comic strips making fun of rules in games of all kinds.

I still get a kick out of reading mine from time to time.

http://www.sjgames.com/murphys/
 
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Steven Heinrich
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The rule books for all of the factions for VOR are fantastic. They are well written, have great and original concepts and incredible artwork.

VOR #4977

If you search around you can find the sourcebooks for super low cost from 50 to 90% off in gaming stores, since the game died (not due to bad rules or playability.)

The game died due to FASA getting sold out and instead of giving Skuzzy back the rules and such, they only gave him part of the rights back to the game and he spent years in court trying to get it all together. I think he finally gave up...bad cess to FASA and the evil corp that bought them...one guess who...hmmmm! (hint: who has purchased all the other companies and corrupted their rules and dumbed down mini play?)

It is a GREAT game and a ton of fun to play!
 
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Peter Vrabel
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Another vote for the ASL rulebook, just because it contains so much stuff.
 
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Most of the Cheapass games rules sheets are pretty funny. They've got a lot of cheek. The games are not so good, but the rules are funny.
 
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