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Subject: Any info on King of New York yet? rss

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Scott Hill
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jonahmaul wrote:
Scorpion0x17 wrote:
jonahmaul wrote:
I would like some starting skills, as long as they're balanced. Introduced some friends to the game recently and the first thing they asked was about the difference between the monsters.
Did you not get Power Up!?
Yeah, I got it.
I thought so.

Quote:
But they wanted a basic/starting difference. I didn't think about the rules about starting with an evolution card
Yeah, I've had questions along the lines of "what is the difference between the monsters?" too.

I now start with "choose a monster, doesn't matter which, they're all the same"...

Even when playing with Power Up!
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sylas vlad venare
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but starting with a random one of its Evolution Cards DOES make each monster unique. seems like that's all we needed.
 
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Scott Hill
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sylas1 wrote:
but starting with a random one of its Evolution Cards DOES make each monster unique. seems like that's all we needed.
True.

But then you have to explain evolution cards early on, and I think it's better to leave those to the end of the explanation.
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sylas vlad venare
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i've not played this game at all but using EC makes much more sense to me. adds a lot of flavour, makes characters more interesting and with purpose, and i understood what they do straight away. i may think differently when i play it but atm, none of those aspects sound like a bad thing. i nearly talked myself out of buying the game because all characters were exactly the same, and i wasn't aware of EC, but at least i know that can be rectified easily now.
 
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Matthieu BONIN
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Xithi wrote:
Matthieu, can you give us any info on the game yet? (other than the setting)
How will gameplay differ from KoT?
All we can say for now is:
1. Monsters will be able to move through different districts on the board.
2. The humans will definitely strike back!
3. The game should be a bit richer than KoT, but not much more complex.

That's really all we can say for now…
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Scott Hill
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sylas1 wrote:
i've not played this game at all but using EC makes much more sense to me. adds a lot of flavour, makes characters more interesting and with purpose, and i understood what they do straight away. i may think differently when i play it but atm, none of those aspects sound like a bad thing. i nearly talked myself out of buying the game because all characters were exactly the same, and i wasn't aware of EC, but at least i know that can be rectified easily now.
Yeah, the evolution cards are nice. They certainly do give the monsters individuality, and they're not complicated at all. I only leave them till last when explaining the rules because they're very similar to the cards, but you have to roll three hearts to get an evolution, instead of buying them with energy, so it's just simpler to explain all the core mechanics first and then explain the evolutions. It also stops the players from looking through the evolutions, which I think makes the game play much better because you get repeated moments of discovery as people gain and the reveal evolutions, and also stops them from spending ages choosing a monster.
 
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Mike Beiter
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Mattintheweb wrote:
Xithi wrote:
Matthieu, can you give us any info on the game yet? (other than the setting)
How will gameplay differ from KoT?
All we can say for now is:
1. Monsters will be able to move through different districts on the board.
2. The humans will definitely strike back!
3. The game should be a bit richer than KoT, but not much more complex.

That's really all we can say for now…
That is excellent to hear. I was hoping for movement and actual human obstacles.

I am excited!
 
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MajaiofDreams wrote:
Mattintheweb wrote:
Xithi wrote:
Matthieu, can you give us any info on the game yet? (other than the setting)
How will gameplay differ from KoT?
All we can say for now is:
1. Monsters will be able to move through different districts on the board.
2. The humans will definitely strike back!
3. The game should be a bit richer than KoT, but not much more complex.

That's really all we can say for now…
That is excellent to hear. I was hoping for movement and actual human obstacles.

I am excited!
Ditto! I always thought that a pesky humans expansion for KoT would be interesting - they could simply be cards that when revealed would affect gameplay for all the players.
Can't wait to see what you guys come up with!
cool
 
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Jonah Rees
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Scorpion0x17 wrote:
sylas1 wrote:
but starting with a random one of its Evolution Cards DOES make each monster unique. seems like that's all we needed.
True.

But then you have to explain evolution cards early on, and I think it's better to leave those to the end of the explanation.
This is why I leave them out as well. Prefer to have a game without them first when introducing new players but as long time wargamers my mates are always looking for differences! I think randomising a permanent evolution might be a good option though.

Mattintheweb wrote:
Xithi wrote:
Matthieu, can you give us any info on the game yet? (other than the setting)
How will gameplay differ from KoT?
All we can say for now is:
1. Monsters will be able to move through different districts on the board.
2. The humans will definitely strike back!
3. The game should be a bit richer than KoT, but not much more complex.

That's really all we can say for now…
Sounds good
 
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Mattintheweb wrote:
Xithi wrote:
Matthieu, can you give us any info on the game yet? (other than the setting)
How will gameplay differ from KoT?
All we can say for now is:
1. Monsters will be able to move through different districts on the board.
2. The humans will definitely strike back!
3. The game should be a bit richer than KoT, but not much more complex.

That's really all we can say for now…
is king of NY an expansion or stand alone game?
 
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Jonah Rees
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abe18 wrote:
Mattintheweb wrote:
Xithi wrote:
Matthieu, can you give us any info on the game yet? (other than the setting)
How will gameplay differ from KoT?
All we can say for now is:
1. Monsters will be able to move through different districts on the board.
2. The humans will definitely strike back!
3. The game should be a bit richer than KoT, but not much more complex.

That's really all we can say for now…
is king of NY an expansion or stand alone game?
It's been confirmed elsewhere that it's a standalone. I wouldn't be surprised if there's some way of playing them together though (probably just mixing monsters and/or cards (although they have different backgrounds which could be an issue), maybe using both boards).
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Gary Bradley
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Jerome75 wrote:
Giant Stay Puft Marshmallow man?
Cloverfield Monster?
Statue of Liberty Golem?
Galactus hommage... the planet eating giant alien?
Crappy imitation of GigaZaur?
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Santi Velasco
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I have an important question regarding gameplay and balance...

will there be dolls? whistle

Jerome75 wrote:
Cloverfield Monster?
With ShakyCam(c) included!
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Dean Harris
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I bought some dragon shield backs for my king of tokyo power cards for like $10. You get 100 of them. More than you may need, but combining the two different games into one means that it will be easier.
 
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d. s. barrick
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Has anyone else noticed that Garfield's name is not on the back of the KoNY promo card, unlike the KoT cards? This seems to suggest he is not the designer. Can Iello confirm who designed/developed KoNY?
 
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Jonah Rees
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dsbarrick wrote:
Has anyone else noticed that Garfield's name is not on the back of the KoNY promo card, unlike the KoT cards? This seems to suggest he is not the designer. Can Iello confirm who designed/developed KoNY?
Would this make a big difference? Possibly shame on me but I don't even know who Richard Garfield is, apart from seeing his name on KoT! Should this be something to be concerned about? Generally I don't care who designs my games as long as I find them fun!
 
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jonahmaul wrote:
[q="dsbarrick"]Possibly shame on me but I don't even know who Richard Garfield is, apart from seeing his name on KoT!
Quote:
Richard Channing Garfield (born June 26, 1963, Philadelphia) is the American game designer who created Magic: The Gathering
A partial list of games designed by Garfield:

Magic: The Gathering (1993), collectible card game
RoboRally (1994), board game
Vampire: The Eternal Struggle (1994), collectible card game
The Great Dalmuti (1995), card game
Netrunner (1996), collectible card game
BattleTech (1996), collectible card game
Dilbert: Corporate Shuffle (1997), card game
Filthy Rich (1998), board game
Twitch (1998), card game
Star Wars Trading Card Game (2002), collectible card game
Pecking Order (2006), board game
Rocketville (2006), board game
Stonehenge (2007), board game anthology
Spectromancer (2008), online card game
Schizoid (2008), console action game
Kard Combat (2011), iOS Game
King of Tokyo (2011), board game
SolForge (2012), online digital card game
Ghooost! (2013), card game

http://en.wikipedia.org/wiki/Richard_Garfield

You may not care, just an FYI. No douchery intended.
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Jonah Rees
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kelann08 wrote:
jonahmaul wrote:
[q="dsbarrick"]Possibly shame on me but I don't even know who Richard Garfield is, apart from seeing his name on KoT!
Quote:
Richard Channing Garfield (born June 26, 1963, Philadelphia) is the American game designer who created Magic: The Gathering
A partial list of games designed by Garfield:

Magic: The Gathering (1993), collectible card game
RoboRally (1994), board game
Vampire: The Eternal Struggle (1994), collectible card game
The Great Dalmuti (1995), card game
Netrunner (1996), collectible card game
BattleTech (1996), collectible card game
Dilbert: Corporate Shuffle (1997), card game
Filthy Rich (1998), board game
Twitch (1998), card game
Star Wars Trading Card Game (2002), collectible card game
Pecking Order (2006), board game
Rocketville (2006), board game
Stonehenge (2007), board game anthology
Spectromancer (2008), online card game
Schizoid (2008), console action game
Kard Combat (2011), iOS Game
King of Tokyo (2011), board game
SolForge (2012), online digital card game
Ghooost! (2013), card game

http://en.wikipedia.org/wiki/Richard_Garfield

You may not care, just an FYI. No douchery intended.
Nope, that's great thanks! I was worried my post could be read that way but I was just interested. I suppose I could have just gone and googled that myself couldn't I..... blush

I've not heard of most of those games (I'm mainly a Wargamer though I have been getting into board games more over the past 12 months or so), but of course Magic is a pretty big deal!

I might start this as a separate discussion but I'll see how it goes here, but how important is the designer for people? As I say, I had no idea who Richard Garfield was but I bought KoT because I'd be introduced to it by a friend and enjoyed playing it a lot. Did his name on KoT make anybody more/less inclined to buy it? And would a lack of his involvement on KoNY influence anybody's decision to buy it?
 
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Mike P
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I pay attention to the designers.

King of Tokyo would have taken a lot longer to get on my radar if Richard Garfield didn't design it. I absolutely love it, so if KoNY is designed by him, I will buy it sight unseen. If it is designed by someone else, I will look it over and decide if I want it or not.
 
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For eurogamers designers name (and publishers) is very important.
In case of KoT, not sure.. I don`t know much about games that aren't spotlighted in Spielbox or DSP/SdJ lists. I don't really care who invented Magic and such so it was same as unknown designer/Hasbro etc. to me. I only bought it because I saw it as filler everywhere and thought what a fun game to play with my son when he's bit older. But I guess the name mattered to those who made it popular?
 
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Scott Hill
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I have, and really like, RoboRally so, though it was watching King Of Tokyo played on BGGTV that made me want to get it (game play is primary for me), the fact that it was a Garfield game made me get it that little bit sooner.

So, in a sense it was because his name is on the box that you got it, Jonah!

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I feel like a huge fat cat in a business suit would be rather clever for a New York Monster (in reference to the idiom). And if people wouldn't take so much offense to it, a zombie world trade center would be interesting. *prepares for the backlash*. It could be any toppled New York building considering their demo budget and how much things change db in the city scape after prohibition, but that height would comoare to a huge monster.
 
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Jonah Rees
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Scorpion0x17 wrote:
I have, and really like, RoboRally so, though it was watching King Of Tokyo played on BGGTV that made me want to get it (game play is primary for me), the fact that it was a Garfield game made me get it that little bit sooner.

So, in a sense it was because his name is on the box that you got it, Jonah!

Goddamit, duped!
 
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Matthieu BONIN
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dsbarrick wrote:
Has anyone else noticed that Garfield's name is not on the back of the KoNY promo card, unlike the KoT cards? This seems to suggest he is not the designer. Can Iello confirm who designed/developed KoNY?
KoNY is definitely a Richard Garfield game. It was his idea to design another game somewhat similar to KoT, but with a little more depth in it (and we were right to trust him with this idea, as the game turned out to be at least as awesome as the first one! - I know this last assertion will be discussed in due time, so just mark my word for now... ).
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Max Leonard Hitchings
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MDRockstar wrote:
So "King of New York" standalone game can be mixed with the base game King of Tokyo? Or they are not compatible? I hope i can mix the monsters...
I doubt that the cards will be compatible as they have different backs (assuming the KoNY promo card is the shape of things to come).

But the monsters might be compatible?
 
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