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Sentinels of the Multiverse» Forums » Rules

Subject: is the villain a player? rss

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Cynon Forest
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Some of the environment cards say things like "Players may not draw cards". I've been assuming that this includes the villain, since there are other cards that say things like "Heroes may not play cards"

There might be something in the forum somewhere, but searches haven't turned it up, and there doesn't seem to be anything in either the rules or the forty pages of errata.

Thanks!
 
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Frank Rugolo
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The villain does not count as a player. For that matter, the villain deck doesn't technically draw cards either. The environment card your describing only affects the players, who are all heroes.
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Cynon Forest
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Is there a clarification in the rules on this? Because that seems way unbalanced.
 
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No it isn't.
Play a few games before deciding it's unbalanced.
You can still win easily with the environment hurting the heroes more than the villains
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Cynon Forest
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Actually, we have played a few games. And after playing Legendary, I will say this game seems unbalanced and not particularly clear. Just my opinion.
 
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Peter Bakija
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cynon83 wrote:
Actually, we have played a few games. And after playing Legendary, I will say this game seems unbalanced and not particularly clear. Just my opinion.


Unbalanced in what sense?

The game is not that difficult for the Heroes to win. Especially if you are playing with 4 (or more) of them. There are some Villains that are extra difficult (although most of them are in the expansions), and when you use the Advanced villain rules, it is certainly harder to win. But on average, the Heroes should win more often than not.

It is possible that you are misunderstanding something, however.
 
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Cynon Forest
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It's possible that we're misunderstanding some of the rules. As I stated, they aren't as clear as they could be. But usually there are only 2 of us playing, and we've only played the Baron.

The rules really should include a "starter game" for people to get a feel for the game. High Command has a video out, which explained things very well.

So far as I can see, there is no way for 2 players to beat anyone BUT the Baron, unless they get Lucky. Now, we haven't played all the card sets, so maybe we're just using the wrong cards sets.

We'll play a few more games, but if we continue to lose, we'll just move on to another game until we get some other players who are more experienced to play with us. We don't lack for games.
 
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Josh Parks
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cynon83 wrote:
It's possible that we're misunderstanding some of the rules. As I stated, they aren't as clear as they could be. But usually there are only 2 of us playing, and we've only played the Baron.

The rules really should include a "starter game" for people to get a feel for the game. High Command has a video out, which explained things very well.

So far as I can see, there is no way for 2 players to beat anyone BUT the Baron, unless they get Lucky. Now, we haven't played all the card sets, so maybe we're just using the wrong cards sets.

We'll play a few more games, but if we continue to loose, we'll just move on to another game until we get some other players who are more experienced to play with us. We don't lack for games.


If you are only playing with two players someone should really play with 2 heroes for a minimum of 3 heroes (if you both want to play with 2 heroes that is also acceptable). It's not that difficult to control a second hero
 
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The game is unbalanced is you play with 2 heroes, the game is also not designed to be played with 2 heroes, 3-5 heroes controlled by 2-5 players.

Are you playing Villain, Hero1, Environment, Villan, Hero2, Environment, Villan, Hero3, Environment?
This is by far the most common mistake I have seen.
it should be
Villain, Hero1, Hero2, Hero3, Environment.
 
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Cynon Forest
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Nope. We have the turn order correct
 
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Rob Rob
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The game is really designed for 3+ heroes in play.

The rules are pretty poor at explaining the difference between villain, environment and hero card categories but any time it says "player" that means heroes only.
 
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Ken H.
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I agree the rules are incomplete and unclear, but I think the game is pretty well balanced.

Like others said, you aren't supposed to play with just two heroes. It's designed to be balanced with four or five heroes, and is also appropriate for three heroes. I think the limitation against playing with two heroes was left out of the rules, among other things.
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Scott Bender
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Rubric wrote:
I agree the rules are incomplete and unclear, but I think the game is pretty well balanced.

Like others said, you aren't supposed to play with just two heroes. It's designed to be balanced with four or five heroes, and is also appropriate for three heroes. I think the limitation against playing with two heroes was left out of the rules, among other things.


The rules don't clearly address the number of players issue, but I'm pretty sure the rules are fairly specific about the number of heroes.
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Roberta Yang
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Does the villain look like a player to you? When you play Monopoly, do you treat that policeman on the "Go to Jail" square as a player too?

The rules could be written more clearly but come on
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Peter Bakija
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cynon83 wrote:
It's possible that we're misunderstanding some of the rules. As I stated, they aren't as clear as they could be. But usually there are only 2 of us playing, and we've only played the Baron.


The game is pretty straight forward (play a card, use a power, draw a card; the cards do what they say they do), but the rules could certainly be a bit clearer on how many people/heroes should be playing--it is *really* difficult to win (if not generally impossible) with only 2 heroes. 3 is the bare minimum. 4 is usually not that difficult to win with. 5 heroes is hard to lose with. If you are playing with 2 people, as noted, both people should be playing 2 heroes.
 
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Cynon Forest
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salty53 wrote:
Does the villain look like a player to you? When you play Monopoly, do you treat that policeman on the "Go to Jail" square as a player too?

The rules could be written more clearly but come on


Hey thanks! That was incredibly helpful.
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Cynon Forest
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bakija wrote:
cynon83 wrote:
It's possible that we're misunderstanding some of the rules. As I stated, they aren't as clear as they could be. But usually there are only 2 of us playing, and we've only played the Baron.


The game is pretty straight forward (play a card, use a power, draw a card; the cards do what they say they do), but the rules could certainly be a bit clearer on how many people/heroes should be playing--it is *really* difficult to win (if not generally impossible) with only 2 heroes. 3 is the bare minimum. 4 is usually not that difficult to win with. 5 heroes is hard to lose with. If you are playing with 2 people, as noted, both people should be playing 2 heroes.


Never occurred to us to play more than one hero each. I suppose we could try that.
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Erin OConnor
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The game is really good but there are a few things to note in advance.

1. There are rather a few variables that contribute to the overall difficulty of the game.

Number of players.
The villain.
The environment.
The heroes used.

you can get a better idea here:
http://x.gray.org/sentinels-of-the-multiverse-difficulty-sco...

As you can see playing with 3 is going to be more difficult than playing with 4 or 5 for instance.

There are a few things that are not included there. For instance it will not tell you which villains and environments are particularly destructive of equipment (making playing Wraith very difficult) or destroy ongoing cards (making most every character difficult).

2. There is also the synergies between heroes that can impact the game as well.

some characters (generally that have the 1 difficulty in the rule book) are well rounded and stand quite well in a group.

If you take too many support characters like Legacy, Visionary, Unity, The Scholar or the Argent Adept you are going to have a really difficult time finding the damage you need to take out the villain.

Other characters like Fanatic, or Tachyon really really really like to have certain other heroes in their company so they function better. Fanatic LOVES having Legacy in the group. Tachyon LOVES having Visionary in the group.
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Cynon Forest
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Echo2Omega wrote:
The game is really good but there are a few things to note in advance.

1. There are rather a few variables that contribute to the overall difficulty of the game.

Number of players.
The villain.
The environment.
The heroes used.

you can get a better idea here:
http://x.gray.org/sentinels-of-the-multiverse-difficulty-sco...

...


Hey, those are really good hints. Thanks! I'll check out the link you supplied
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LowJack_VA1 LowJack_VA1

Virginia
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I haven't been playing this game long, but I have been playing other games for years. Here is the way I play SOTM. Unless the Environment card specifically states it's attack is against heroes, then damage is taken by the villain as well as the heroes.

The villains are experiencing the environment every bit as much as the heroes are and, at least in my home, they get damaged just the same as the heroes if the environment erupts.

But, that's the way I play it.
 
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