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Subject: Cheyenne-Boise connection cost? rss

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Billy McBoatface
United States
Lexington
Massachusetts
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Cheyenne to Boise (US may, 2nd American edition) costs 24.
Cheyenne to Billings is 9. Billings to Boise is 12. That makes a total of 21.

According to the rules, when you are connecting two cities, you can choose which route to take to get from one city to the other. So...why would anybody take the direct route? Why not always pay 21?

Isn't the Cheyenne to Boise connection cost "wrong," in that nobody would ever pay it?
 
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Eric Haas
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My copy of Power Grid isn't handy, so I can't check it, but that might make sense if Billings was located in a different region from either Cheyenne or Boise. Then the cheap connection wouldn't be available unless that particular region was in play.

If all of the cities are in the same region, then that is kind of silly.
 
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Devin Smith
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Yes, it's silly, and 'wrong'. Oops. Not sure if it's a design or a printing error, but they're all like that.

--DHS
 
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Darin Stephenson
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We always play that you can count using the 24 if you want, but of course it saves you a few bucks to go the other way! laugh We always point out to new players that the Cheyenne-Boise connection may as well not be on the board.

-KentuckyKid
 
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Andrew Rintoul
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Please correct me if I am wrong, but I can see the cost of the Cheyenne-Boise connection as being valid and useable. If someone has built in Billings and you have built in Cheyenne and want to build in Boise next it is cheaper to use the 24 connection rather than the 9 plus 12 plus the 10 for the build through cost equalling 31.

Regards

Andrew
 
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Adam Smiles
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Dedham
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There is no 10 cost for building through. If you build first in the city it costs 10. second is 15 and third is 20. If you don't build a plant in the city, you don't pay any extra fees. You only pay the connection cost.

So, yes the cost should be 21 and not 24.

I believe that during development, there was a last minute change to one of the connection costs and they didn't realize that the change created an inconsistency in the connection cost.
 
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Werner Bär
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It was simply an overview.

Firedemann estimated the costs based on the terrain on a map. Then he checked all connections (by hand / view) whether an extended route was cheaper than the direct route, and changed to numbers in such cases. He did simply overlook two cases (the other one is on the german map, IIRC Stattgart - Saarbrücken).
 
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Gary Pressler
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Still, it amazes and irks me that this and the similar case between Cincinnati, Raliegh, and Pittsburgh still exist after three printings. The similar error on the German map was fixed.

I think I will probably use the file with the connection graphics (Power Grid Paste On Correction Graphics.bmp) and make a couple counters to cover and reduce the direct connection costs.
 
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Greg Hacker
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Ironically, while it may be an oversight in the game itself, I can affirm, as a current (and longtime) resident of Cheyenne who travels this area frequently, that the comparative cost for a Cheyenne to Boise conenction makes sense in the real world given the actual terrain between here and Boise. (Which doesn't change the fact that a correction needs to be made in the game)
 
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Mike Watkins
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One work around you can try is to charge an amount for connecting through a city you have not built in.

We've used a cost of $4 to connect through a city and that seems to correct the various math problems but could slow the game down a tad and also slows the rate at which people can expand away from their starting city.

As an example connecting Boston to Washington would now cost $14 instead of just $6.
 
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