Clark Kingston
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Anyone who has recently played WoW online probably has experienced the ingame pet battles. Its a very simplified version of pokemon with 100s of possible pets to choose from.

Each pet gets assigned 3 abilities out of a possible 6. Each battle includes 3 pets per player. The first player to knock out their opponent's team of pets wins.

Like pokemon each pet has shared family abilities and unique abilities. Additionally all pet families have opposing families they are strong toward and families they are weak toward.

Right now the online game utilizes health, attack, and speed numbers beyond simple tabletop calculating so that would be scaled down by a factor of 20. To start, 3 pets from each family would be transferred with their corresponding 6 abilities cards.

Goal is to make it as simple to track and resolve combat as possible. Not sure if modified dice rolls or just straight up direct dmg based on printed card values would be the way to go.

I know it is more exciting online for the visuals and collectable part of the system. We miss out on the achievements, new pet unlocks and capturing, items, trading etc. Now the AI computer version COULD be transferred when testing solo decks.

SO with a bulk of the added fluff missing I am not sure if the combat system alone would be enough or not.

Would there be an interest in a pnp of this?
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