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Subject: Wargame for beginners. rss

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Thomas Tholén
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I've been thinking about trying out a wargame. Never tried one before though, so i have no idea if I'll like it or not. My main though is Axis and Allies, only because it's easy to get, it's the one I see all the time.

But which one would you recomend to n00bs? Something not too over-complicated I figure, but still with all the main features so we'll see what it's all about.

Suggestions?
 
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Have faith
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Check out:

Memoir 44 – simple figures
Friedrich – Multi-player
Bonaparte at Marengo – Minimalistic and negligible luck
Target Arnhem – Classic Hex and counter game
Hammer of the Scots – Block Game
Age of Napoleon – Card Driven Game (CDG)
Midway – OOP Game

http://www.boardgamegeek.com/article/734109
 
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フィル
Australia
Ashfield
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I've got an 808 and a 303 and a record collection like the ABC
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Hammer of the Scots and / or Bonaparte at Marengo would be good.
 
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Jeff Paul
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As always, it really depends what theatre/level of operation you want to play.

If you like Napoleonics - BaM is a great choice.

If you like Ancients - Command and Colors:Ancients is fun

If you like airwar try Wings of War or Blue Max (the latter is playable online at www.youplay.it - or you can download a free updated version at www.generalissue.com)

If you want WWII tactical level, try Lock n Load - Band of Heroes or the ASL starter kits

And the list can go on and on... Have fun
 
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Hunga Dunga
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Personally, I'd take any of theese suggestions over A&A.

Unless of course, you're intrigued by A&A Miniatures!
 
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Jesse Smit
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Get Axis and Allies. Its largely responsible for sucking me into wargames, a lot of fun and an easier game to learn than most of the previously mentioned games.
 
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Richard Would
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Hucknall
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I'd agree on stick with Axis & Allies. It's a great introductory game for the genre and crosses the boundaries of different game types well.

Failing that (and much as I personally dislike the game) Memoir '44 could be right down your alley. For me it tries to be a wargame too much but I have friends who do not wargame to the same extent as me and love the game, yet hate my interpretation on a good wargame (ie historical accuracy angle).

Cheers

Richard
 
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Francisco J. Piña A.
Chile
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Insert any witty/stupid overtext you can think of here... I got nothing
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If you wanna try any hex-and-counter wargame for free, you'd like to check this geeklist out:

http://www.boardgamegeek.com/geeklist.php3?action=view&listi...

There are many free print-and-play wargames you can try, with some minor assembly required, but worth it
 
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Gotthard Heinrici (prev. Graf Strachwitz)
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Hi, try DAK2 only 5 maps and 1500 counters

Just kidding: Axis & Allies is perfectly fine but Memoir, Hammer of the Scots etc. will be great introductions as well.

Beware! Once you are into it, there is no return and you will probably end up with the game I mentioned first.

Not even to play it, but just to have it!

Once you are want to increase your level drop us line again!

Go to the shop today! Buy A&A or Memoir or both!!

Go and play!! Don't wait any longer. Your life will change forever!!

 
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Thomas Tholén
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Thanks every one and keep'em comming!

I'm still not even halfway through the thread I got from cull (thanks!), that one seems quite useful.

I was a bit intrigued though that it lasted that long until someone mentioned Axis and Allies, I started to believe that was the Monopoly of wargames (on the other hand - if it was I would've heard lots of comments for mentioning it myself). But what mateybob and rwould says sounds like something I'm looking for. Or not? Opinions on A&A?
 
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Mark Christopher
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In the wonderful game, Bonaparte at Marengo, this is how to get nasty Frenchies out of a village.
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If you want to try an Axis & Alies game, I'd suggest either one of the two theater games as opposed to the total war one. A&A: Europe and A&A: Pacific have a better historical feel to them while being hardly any different in rules and gameplay. That said, the revised version of A&A is a lot of fun, too, but A&A:E and (my favorite of all the A&A games) A&A are better choices.

For what it's worth, A&A allows up to 5 players, A&A:E goes up for 4, and A&A goes to three.

Personally, I wouldn't bother with A&A: D-Day.

However, if you want other suggestions for relatively simple ones, the others in this thread are good ones. The Commands & Colors series of games are all a lot of fun: Battle Cry, Memoir '44, and Commands & Colors: Ancients (C&C:A is by far the best of the three). Very easy to learn and to teach, and particularly in C&C:A, games that reward a certain amount of planning. I find all of these less complicated than any of the A&A games.
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Paul Day
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Being Swedish have you looked at World in War?

Axis and Allies with a twist, shorter and a great paper/rock/scissors combat mechanism.

Nice toys playing pieces too.
 
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Matthew Kloth
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Risk: 2210 is a great light-wargame. Easy risk mechanics, but 5 turns keeps it short and sweet. The commanders and cards add depth without adding much complexity.
 
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nate ben-porat
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Bad News [bnw] wrote:
I've been thinking about trying out a wargame. Never tried one before though, so i have no idea if I'll like it or not. My main though is Axis and Allies, only because it's easy to get, it's the one I see all the time.

But which one would you recomend to n00bs? Something not too over-complicated I figure, but still with all the main features so we'll see what it's all about.

Suggestions?


if you like euro-games get nexus ops. if you hate euro-games get nexus ops. if you never played euro-games get nexus ops.
 
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