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2nd Fleet» Forums » Variants

Subject: The Walker rule rss

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Uel McAdorey
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Fonthill
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I was just reading about the Walker spy ring, and it got me thinking about a simple rule addition for 2nd Fleet: at the start of each scenario or campaign game, all U.S. subs have strategic detection markers on them. I'm going to try a solo game and see how this works.

Comments?
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Ty Snouffer
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Downers Grove
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I like it, it is a novel idea. I wonder if that is a lot to put on the US though. If you're playing with Tattletales their surface units already start detected for three turns.

Are you trying to correct a balance issue?
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Gregory Wong
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You have to play a partial game of Twilight Struggle to determine if the Walker rule goes into effect.
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Uel McAdorey
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Fonthill
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No, I'm not trying to correct a game balancing issue. It's just an exercise to see how such intel would affect the survivability of U.S. subs in the game.

It's an interesting question though. I come from a miniatures gaming background where game balance appears in general to be less of an issue than in the boardgame community. I'm more interested in how a situation plays out than in who wins. If you're worried about game balance, I can see this rule skewing things towards the Soviets.

However, now that you've asked the question, as a player who prefers to play the Soviets I find the U.S. "God boats" to be an endless source of frustration!
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Darrell Pavitt
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Are you using the variant Soviet sub rules from the General?

It makes the Soviet subs more dangerous as well as adding other interesting tweaks such as US ADCAP torpedoes, obsolete SSMs that need to be fired from the surface and catastrophic damage.
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Uel McAdorey
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Fonthill
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I need to reread that article and try out those rules. Thanks for the reminder.
 
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