Carlos Soto Power
Hi geek fellas
I think this variant is closely connected with this other
Well, the issue is that I don't like the VP system for unspent materials at the end of the game. Hey! Gold is a lot more expensive than, for example, wood, and accordingly, it shouldn't give the same ammount of VP (even though, of course, it shouldn't give the same points as if were have been used to build huts).
So, what I propose is to re-rule this particular as follows:
At the end of the game (before or after counting VP on civ. cards), players receive for their remaining (unused) materials, as many VP as the sum of all their values (as normal for calculate "wild-card" huts), divided by two (rounding down). E.g. a player with 3 stone and 2 gold tokens will receive 13 VP (3 x 5 + 2 x 6 = 27/2 = 13.5 = 13).
If you like this variant but think it should be decreased, you could sum all remaining materials's values and divide the result by 3, instead of 2.
Any comments, suggestions, etc., shall be well received.
Campinas / Atibaia
The whole purpose of the game is gather resources, and spend them the better you can, the game was not meant to gather resources and store them more than others players.
i don't feel that you variant will works fine, not on your math, but on the feeling!!
"why, I'll rush to pick some resource to construct THAT particular hut?" if i didn't spent is not that bad anymore,
Yes remains better spend them, but you not that much...
it is the same if you say that, uses two meeples on the "love hut" to make another meeple, is a "under-use" of two meeple, and then you make a variant to use only one meeple... (pretty wierd I know)
the same thing to feed people with wood or gold (your variant too), that another rule that's is there to make you prepare to NOT let your people starves (except if you want it)... is meant to gold to be a bad resource to change of food... just thing or you keep your gold or you starves, that time there's is no market so one unscrupulous guy offer 1 food for 1 gold and you will accept! or it just a barter "Absence of common measure of value: In a monetary economy, money plays the role of a measure of value of all goods, so their values can be measured against each other; this role may be absent in a barter economy." so it's just fine one gold for one food! =D
one more example is make a variant to make the all workers spaces, a no limit like hunt (not 7...)... you can argue that: "that time the natural resources are more available than now" or just like you said before "i don't like this rule"
so i need to say i don't like yours variants I thing you're changing some important mechanisms, put their to make some actions more important than others, and for balancing stuff...
reading your two variants i'd say: probably you just don't like the game... (as you don't like some important rules) so just search a better game to your taste!
The divider value could be the number of players. The more that play, the less the resources are worth at the end. I suppose you could include food in resource calculations as well.
It would be nice to see civ cards in any future expansions with food or resource multipliers.
- Last edited Wed Nov 27, 2013 2:09 pm (Total Number of Edits: 2)
- Posted Wed Nov 27, 2013 12:58 pm