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Subject: Is there a planned Space Hulk Rerelease? rss

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Brian
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Hello!

I had Space Hulk in the late 90's but sold it because I needed the money.

Now it is 2006 and I want Space Hulk back!

Does anyone know if there is a planned rerelease of this game? I do not want to have to buy a used copy off of Ebay if I do not have to.

Thanks!

Rlolar
 
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Jae
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GW put out a public statement about this.
The short answer is no.

Besides, if they did rerelease it, I doubt anyone would buy based on cost alone (the marines alone would force it to cost $100, the genestealers would chalk up another $75)
 
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JC Connors
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Bagherra wrote:
GW put out a public statement about this.
The short answer is no.

Besides, if they did rerelease it, I doubt anyone would buy based on cost alone (the marines alone would force it to cost $100, the genestealers would chalk up another $75)


I doubt it would be THAT expensive. Games Workshop already sells the Battle for Macragge game that includes 24 plastic tyrannids and a dozen plastic space marines, plus ruined shuttle terrain for $45. It could easily be priced competitively to Fantasy Flight's big box games.

 
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Todd
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ok so here is what I am thinking. You can download the rule book from here. Doom has a great set of corridors and rooms that have a space ship feel to it. All you really need is the terminators and the genestealers. Get the figs and you can be playng Space Hulk just like that. For those of you that do have the game is there any reason why this wouldn't work?
 
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FullContactGEEK
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There is actually quite a bit of online info for constructing your own set, particularly of the miniature/portable/magnetic variety. I posted info on a geeklist a couple months ago about this:

http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
 
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Rod Taylor
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I saw an article on the GW website that explains how to implement Space Hulk (approximately) under the WH40K "Killteam" rules...

http://us.games-workshop.com/games/40k/gaming/spacehulk/defa...

Publishing the article seems to indicate that they acknowledge that Space Hulk has a lot of fans, but they won't publish it as a stand-alone game anymore - it might lead people away from the "WH40K yearly rules revision" cash cow....
 
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Eric
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I started building my own Space Hulk board, but I found out that it would take just too much time to build it It's just too much work plus I'd have to get the figs. Yet another 100$ + (or I have to settle for the Battle For Maccrage figures)
 
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Greg Aleknevicus
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woundwart wrote:
For those of you that do have the game is there any reason why this wouldn't work?


There's one problem with using Doom tiles for Space Hulk: the Doom corridors are two spaces wide whereas the ones in Space Hulk are only one space wide. This may not seem that big a difference but in practice it's huge.

Double-wide corridors would make things much easier for the marines as you could place multiple terminators on overwatch making jams far less life-threatening. (Quite often when a marine's gun jams he winds up dead since there's no one to cover him.)

 
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George Leach
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It's a shame GW couldn't set up a subsidiary to rerelease some of it's classics under a different name and theme. If those games weren't sold in it's high street shops I don't imagine it would have a major impact on it's young enthusiasts. It would help bring some of it's older fans back into the fold and would provide a wonderful service to gamers and maybe some revenue. They're going to have to think what will happen when all the ex-GW players get old enough to have their own teenaged gamers. Are those who currently cry out for more sensible prices and the return of the classics going to let their children play GW?
 
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Michael Tagge
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If I were to reconstruct it I would go with some heroclix/mageknight/star wars figures instead of GW figures. That way they come prepainted as well. Who says that it has to be terminators and genestealers, why not policemen from heroclix with some type of aliens from star wars or mageknight. As for the board, I don't know if it is still in print or not, but up around DC one guy uses leigons of steel for the board sections and has even printed out some of his own on paper and pasted them on some thin board stock for a self designed game.
 
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Jae
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thalcos wrote:
Bagherra wrote:
GW put out a public statement about this.
The short answer is no.

Besides, if they did rerelease it, I doubt anyone would buy based on cost alone (the marines alone would force it to cost $100, the genestealers would chalk up another $75)


I doubt it would be THAT expensive. Games Workshop already sells the Battle for Macragge game that includes 24 plastic tyrannids and a dozen plastic space marines, plus ruined shuttle terrain for $45. It could easily be priced competitively to Fantasy Flight's big box games.



Go price 10 space marine terminators and 20 genestealers.
Come back and post the price.
I dare you.
 
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Brad Harmer-Barnes
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I know it's not exactly the same thing, but there is a public-domain software port of the board game around somewhere. It's not like the slightly naff Doom-em-up that came out in the ninties, but is in fact turn-based effort, using the full game rules.

I don't know the exact link, but I believe a quick search on www.the-underdogs.org should find it for you.
 
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Jorge Montero
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I don't think anyone is saying that you can buy the figures online for $40 or so. However, it really doesn't cost Games Workshop all that much to make those figures. Games Workshop's current markup is just insane. If you compare Games Workshop prices with almost any other comparable miniature game, you can see that GW charges much more for a similar product. As a boxed set, GW could still make a tidy profit selling Space Hulk for $100. They probably wouldn't though, because nowadays they seem to want to squeeze their current fan base instead of making it grow. Why have volume, when you can have profit margins?
 
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Rod Taylor
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BradH:

The link to the PC Spacehulk that (I think) you mean is http://sourceforge.net/projects/hulk

 
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As mentioned by others you can get the rules online. Miniatures are a matter of taste and/or eBay.

I do have a recommendation for you regarding the board though. If you acquire a Legions of Steel game and perhaps a few of the interlocking expansion tile sets you can easily convert these excellent spaceship and building interiors to Space Hulk.

I've used my legions of Steel tiles for other rules and they work great. In fact, Legions of Steel is a fantastic game in and of itself and it does appear from time to time on eBay and there are several BGG members who have copies and extras up for trade right at this moment.

BTW, I enjoyed Legions of Steel so much I never felt the urge to play Space Hulk after I played LOS. Beware.

http://www.boardgamegeek.com/game/2091
 
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Neil Carr
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If I ever become a billionare I plan to buy up all of the GW stock and make quite a few changes with the company, including re-releasing Space Hulk. However... it might take awhile for me to become that billionare though.
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Scott Alden
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echoota wrote:
If I ever become a billionare I plan to buy up all of the GW stock and make quite a few changes with the company, including re-releasing Space Hulk. However... it might take awhile for me to become that billionare though.


Then Talisman 2nd Edition + expansions, Warhammer Quest, Blood Bowl, Blood Royale please?


 
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George Leach
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Oh and Man O' War + Exp. and Necromunda +Exp. too please and a 3rd Ed. Dungeonbowl. Looks like you'll have your work cut out for you.
 
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echoota wrote:
If I ever become a billionare I plan to buy up all of the GW stock and make quite a few changes with the company, including re-releasing Space Hulk. However... it might take awhile for me to become that billionare though.


Sounds like you have a perfect plan for becoming a millionaire.
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Jose Zagal
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I think that they might succumb to pressure and release it (in part?) through the "Specialist Games" line/division(?).

(http://www.specialist-games.com/Default.asp)

Blood Bowl has been back for a while...same as Necromunda, Mordheim, etc...

 
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Ken B.
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Y'know, although I understand the nostalgia and a few additional rules, I still don't understand why Doom: The Boardgame isn't scratching this itch people have for the original Space Hulk.

Fantasy Flight stuffed that $50 box with more miniatures than you'll know what to do with, a far cry from what GW would give you for $50 these days. (What will that get you, a few Space Marines and a tank?)

If you don't like the scenarios included, or if you consider them too tough, then you can make your own. (Just like people used to do with Space Hulk).


I posted on my "nostalgia" list a while back why so many pined for Space Hulk and didn't consider Doom to be a worthy successor. All I got in return were the Overwatch rule and...um...well, nostalgia.


Spell it out for me. Why, besides nostalgia, is Space Hulk so superior? And why isn't Doom doing the trick? If I were GW I'd be hesitant to release Space Hulk too because cost and production-wise, FFG would expose them for fools the minute they slapped a $100+ price tag on it.
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Paul DeStefano
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DWTripp wrote:
echoota wrote:
If I ever become a billionare I plan to buy up all of the GW stock and make quite a few changes with the company, including re-releasing Space Hulk. However... it might take awhile for me to become that billionare though.


Sounds like you have a perfect plan for becoming a millionaire.


Wow, most rimshot worthy line I've seen on the geek in some time.
 
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Jason Woodburn
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I would be very surprised if GW ever actually re-released this as the full boxed game.

Blood Bowl is available, but the figs in the box don't work as an expensive ($) unit in Fantasy Battle. Mordheim and Necromunda exist, but only as rulebooks, not as boxed sets.

A couple things make me feel that they won't reprint this game as a boxed set. For one thing, it's pretty close to 40k scale, and I don't think they want to give people self-contained 40k, that is, a version of the game for which there isn't a nie-infinite miniatures expansion desire. Another reason is that it would provide people with a relatively cheap source for an extremely expensive unit, the SM Terminators. I don't think they could reliably sell this game for a profit at a price above $80. The original game came with two squads of SM Terminators. Current price for two boxed squads of these guys is over $80. Hence, losing $ (lots) by reprinting. Consider, here, that SM are by far the biggest selling product that GW have. I'd like to add that comparisons to Battle for Macragge are not necessarily direct. That is, specifically, an intro to 40k, designed to get people hooked on the game and providing them with starter/basic troups. Space Hulk is not a direct intro, and comes with elite units.

A great game, responsible for me getting into miniatures in the '80s, but if you want to play I think it's either ebay or the craft bench. The rules and board templets are available online, and that's a good place to start.

Good luck.
 
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Justin N
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franklincobb wrote:
Y'know, although I understand the nostalgia and a few additional rules, I still don't understand why Doom: The Boardgame isn't scratching this itch people have for the original Space Hulk.

Spell it out for me. Why, besides nostalgia, is Space Hulk so superior? And why isn't Doom doing the trick? If I were GW I'd be hesitant to release Space Hulk too because cost and production-wise, FFG would expose them for fools the minute they slapped a $100+ price tag on it.


Or for that mater, Hybrid from Rackham- it's even got the Overwatch (Skilled Firing) rule! Of course, what it doesn't have is hidden counters (except for one figure, in the expansion), but still, that makes the game neat- it's much mre of a 'perfect information' game, though certain things , like the action cards, allow for lots of surprises.

So Hybrid has the good bits, better rules (though they do admittedly take a little figuring out), why don't more 'Space Hulk' afficionados look into it?
 
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Brian M
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Quote:
Spell it out for me. Why, besides nostalgia, is Space Hulk so superior? And why isn't Doom doing the trick?

Space Hulk is a very fast paced game.
Doom is very slow paced.

Space Hulk can be played in 1/2 - 1 1 1/2 hours.
Doom plays in 3-4 hours. Or more.

Space Hulk has extremely simple rules that take minutes to learn.
Doom has fairly complex rules with tons of cards with different abilities to learn.

Space Hulk offers a variety of challenging scenarios which either side can win and remain tense with replaying.
Doom offers a variety of scenarios in which one side gets creamed while the other side is bored, and key exploration elements of the game are lost on replay.

Space Hulk players wanting a new scenario need to toss out some tiles, invent an objective, and get playing. The game is easily balanced by simply playing each scenario twice, once on each side.
Doom players wanting a new scenario will have to draw it all out (since the hap is hidden until revaled) will have to carefully consider how many monsters to put in and how many weapons and ammo to place, and when one side inevitably is slaughtered anyway will have to wait until next weekend to have another 4 hour chunk to play with teams reversed.
 
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