- ian oCanada
The year following Dominion’s release, the expansions already started coming. First there was Intrigue, which had some good cards but was really just more of the same. Then came Seaside, which remains to this day one of Dominion’s best expansions and contains many of my favourite cards out of the entire series.
Seaside showed the true promise of what Dominion as a series could offer. It branched out from the basic five card hand and deck of the base game and provided new opportunities like Islands and Pirates, and of course the new orange duration cards. These keep the game fresh and interesting without taking away the general tone and feel of Dominion. And isn’t that what we expect great expansions to do? And rest assured, this is a great expansion.
There are 26 new cards available to buy with Seaside, as well as some great looking coin tokens and embargo tokens. Honestly, these coin tokens are some of the best coins I’ve ever seen in a board game. Love ‘em. There are also three types of player boards with great artwork on them used for certain cards in the game.
What are those cards? Well, there is the Island, one of my favourite cards in the Dominion realm. It allows you to put aside victory cards out of your hand and still score them later. There is the Native Village, which lets you store cards up and put them all into your hand at some point later. And there’s the pirate ship, which lets you store up a cache of coins to use on another turn. These are all some very cool cards which offer a unique experience to your Dominion game.
Perhaps the best thing about this expansion (other than the island) is the duration cards. These allow you actions both on this turn and on your next. It’s simple idea which opens up a lot in the game. These cards are also very powerful, but in a good way which allows you to prosper and simply makes playing your hand more fun. They’re also orange, which just looks cool. Fishing Village and Tactician are among my favourites in this category.
There are lots of interesting cards in here, like the Treasure Map which can gain you lots of gold if you have two in your hand, the Sea Hag and Ghost ship which are both powerful attacks, and Smugglers which allows you to gain the same card as the last player bought.
These cards are great additions to a great game. I love the addition of the duration cards, the special board cards, and the inclusion of physical coins that can be stored up. Creative may be the best word to sum this expansion up. A lot of these action cards really explore where Dominion can go by spilling over into your next turn, allowing you to actually put cards to the side, and even embargo cards to make them harder to get for other players. Like the wide expanse of the sea, Seaside has really opened up the Dominion franchise.
Base Game -
Base Game & Expansion -
My Expansion Ratings
-- The expansion improves upon the original base game.
-- The expansion provides a differing experience than the base game but neither improves or detracts from the base game.
-- The expansion is effective and provides an interesting new aspect, but the base game is still preferred.
-- The expansion detracts from the base game.
- [+] Dice rolls
- Kenny VenOsdelUnited States
Seaside remains my favorite expansion and is the one I recommend people get first. Like you said, the Duration mechanic adds a very nice twist on the gameplay and can really change some of the potential uses for cards from the base game. That said, it doesn't fundamentally change the feel of the base game which is what makes it such a great addition as a first expansion to get.
Other people like to recommend Prosperity as the first expansion but I think it is best to wait with that one. I found that when playing with Colonies and Platinums the game could be so different that picking it up right away was too soon. It could really refresh the game for you a couple expansions down the road if it starts getting stale.
I still say Base, then Seaside, then either Hinterlands or Prosperity.
- [+] Dice rolls