First: In a firegroup, the supporting units do not have to be fresh, right?
If they aren't fresh, as mentioned above, you would have to use CAPs (or a command action card) to get them to fire.
Does the supporting unit(s), if fresh, share the same Action Points Pool?
Second: When I move a unit, I can pivot it after each hex moved, right?
(So a Tank(with two bonus move)facing north can move front north and pivot to face south, then move one bonus front south and a second bonus to move front souht again and pivot to face north)?
So the tank, in this exemple, spent one Action points instead of two to finish is movement in what was originaly is rear hex.
I am assuming open terrain, of course.
This has been brought up before. This wasn't exactly what was intended, but I don't recall there being anything in the rules to disallow it.