Recommend
 
 Thumb up
 Hide
8 Posts

Pandemic: In the Lab» Forums » Strategy

Subject: Any advice? rss

Your Tags: Add tags
Popular Tags: [View All]
James Champagne
United States
Mobile
AL
flag msg tools
mbmbmbmbmb
Okay, I've played at least five games with In the Lab, and I've not won any. Does anybody have any advice or tips for how to play win with this new expansion? Also, it may be important to note that I am using the Worldwide Panic mutation challenge in addition to the Lab Challenge.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim Montanus
United States
Twin Falls
Idaho
flag msg tools
mbmbmbmbmb
Yes, we also got toasted last night with the mutation challenge. No advice here.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Erick Sais
United States
California
flag msg tools
mbmbmbmbmb
Play ITL with the base game and only 4 green epidemic cards. Then work your way up from there.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Hillier
United States
Kettering
OH
flag msg tools
WDYPTW Podcast
badge
I am the wurst!
Avatar
mbmbmbmbmb
It is hard, from what I heard they plan for a 25% win ratio. I've only played on 4 green epidemics so far and won 2 of 5 plays.

Don't waste actions doing things you do not have to do. I.e. don't worry about sunsetting a cured disease it is not a requirement to winning. Also, outbreaks are OK just not chains. Don't worry about traveling over just to clear a 3 cube spot with nothing around it.

Always try to use your free lab actions if you have them - build more research stations than normal to allow this. Building it gets you a lab action so you are not wasting actions to do it.

Cycle thru the lab cards - I find the ones with a lot of one color easier to solve because you can run 1-2 cubes thru the doubler and fill up a card.

Keep playing because it is fun win or loose and you'll get better with more plays.

P.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Tyree
United States
Dayton
Ohio (OH)
flag msg tools
mbmbmbmbmb
The mutation challenges will be especially hard because the only sequencing cards that can cure purple are 8 cube and something like 4 colors. Would definitely agree with trying a normal game with ITL first. You could do perfectly well with the normal 5 epidemics, I would suggest a virulent strain difficulty boost before the mutation challenges.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Keith Hamilton
United States
Oregon
flag msg tools
My tips (based on way too few games for me to pretend to have any authority on the issue)

Build a lot of research stations. The free lab action is a nifty bonus, and the increased mobility options can't hurt. Also, the fact that one player doesn't need all 5 cards in his/her hand means you can spend more city cards on flights and stations.

Don't be afraid to flip through a lot of the lab sequence cards (my apologies if that's not the correct name for those). I think that the mono/dual colored cards are more efficient than the all-colored cards, unless it's the end of the game and you just need one/two more cures.

Generally my winning games have somebody parked at a lab for most of the time; that's not a planned move just what ends up happening. I think most other tips would be applicable to the other versions of the game (only eradicate if it's easy to do/would give you a huge benefit, pay attention to what infection cards are coming up, and so on). If you want to stack the odds in your favor you could play with the pilot + medic/quarantine specialist, I think there's some synergy with the Virologist + Archivist just because the Virologist discards cards for one of her abilities and the Archivist could pick them up later.

We haven't added back the purple disease into our In the Lab games, much less tried the Worldwide Panic challenge, so I'll have to play that a few times and see what I can learn. I know that pre-In the Lab games with the purple cubes I would normally just have the 4 regular cures out and then treat all the purples for the win vs. curing the purple disease.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
noodles
United States
greensboro
North Carolina
flag msg tools
mbmb
I've played it twice using only 4 epidemic cards (the intro game) with the following results:

Game 1 - I failed to find a single cure by the time the last outbreak took place.

Game 2 - I managed to find my third cure and was working on the fourth but I ran out of cards.

Overall I think it's hard. The game is definitely smacking me around right now. I'm going to play it a few more times tonight and chime back in but I suspect there's a learning curve and gradually it will get easier. I plan on one by one adding epidemic cards until I can win consistently and then add the Virulent Strain using the same guidelines and then finally add the mutation challenges. If I try the Bio-Terrorist I'll let you know how that plays out.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Will

Pensacola
Florida
msg tools
The Babylon Project was our last best hope for peace. It failed. In the year of the Shadow War, it became something greater, our last best hope for victory.
Avatar
mbmbmbmbmb
At this point, I have only played with the main set (2013 edition) and no expansions, but I see an amazing combination in the Medic & Pilot. The Pilot takes the Medic around the world & the Medic clears cubes, especially after a disease is cured and you are trying to eradicate it. Of course, the Pilot would also work well with Scientist. If they each have 2 cards of a particular color, then the Pilot can grab the Scientist, hop to a city, pass the card, hop to a city, pass the card. In 1 turn, the Scientist has all 4 and can then cure the disease.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.