*I modified this scheme so extensively that I had to rename it.*
Please make suggestions, criticisms and observations, especially if you get a chance to play test this scheme.
HULK VS. SHIELD
STORY: The Mastermind is manipulating the Hulk through mind control in order to destroy Shield. Protect the airship and help the embattled Hulk break free from this sinister plan by defeating the Mastermind!
SETUP: 6 Twists. Hulk and Nick Fury required. Hulk does not count as a hero or villain. Shuffle the following number of random Hulk cards into the villain deck: 1-2 Players: 9; 3-5 Players: 14.
SPECIAL RULES: Hulk’s attack = recruit cost + 2. If attacked Hulk goes to the victory pile and his victory points are equal to his recruit cost.
When Hulk appears he KO’s and replaces the left-most hero in HQ. No heroes can occupy that space in HQ until Hulk is attacked.
For every turn that 2 or less heroes are in HQ all players must KO 1 hero from their hand. Evil wins when (8 x # of players) shield heroes are KO'd.
TWIST 1, 2: INVASION: Look at the top card of the villain deck. If it is a Hulk play it and each player gains a wound, otherwise, place it on the bottom of the deck and repeat this twist.
TWIST 3 - 6: DESTRUCTION: Place this twist in the left-most HQ space that does not already have a twist and KO all other cards there. That space is unusable until repaired. Repair cost = 8 attack.
- Last edited Wed Sep 25, 2013 1:26 pm (Total Number of Edits: 13)
- Posted Mon Sep 23, 2013 5:51 pm