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Subject: Avalon Hill vs. FFG Edition rss

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Bryan K
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Can someone clarify the pros/cons to these editions? I have a chance to pick up the Avalon Hill edition and I want to make sure I'm not missing out on too much if I do so. Thanks!
 
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The FFG version has pretty much everything the Avalon Hill version has and more. The only reason to get the AH version is for price or you prefer the way it looks.

The base gameplay is the same for both versions except for a small change or two in a couple of the Energize cards. I think the only difference is in one of the cards that gets you more Rubium, the way to figure out how much you get is different. There might be another card that is slightly different as well, someone else should be able to tell you.

Otherwise, the FFG version includes double-sided reference sheets with a new set of stats for the figures. It also has a double-sided monolith tile for a whirlpool variant, and some extra exploration tiles for some new prizes to be found if you want to mix them in. I even think you can find a picture or file on here with the alternate stats redrawn to look like the AH version.

However, the rulebook is available online, so most, if not all these variants could be used with the AH version as well.

Basically, it comes down to personal preference. I got the FFG version because it was newer, had the variants, and I think the minis are more detailed. But others prefer the original minis and tile graphics, as well as a raised monolith.
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Bryan K
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DoomTurtle! Our paths cross again! I bought Dungeon Roll from you when we met at CVS.
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Dan Long
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And the Avalon Hill mini's 'glow' under Black Light!!!!
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I remember. I was looking for you at the last Canton library game day to see if you would make it. Next one is on Oct. 5 if you have nothing going on.
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Matt Kaercher
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El Supremo wrote:
And the Avalon Hill mini's 'glow' under Black Light!!!!

Not sure one board game justifies getting a black light.

Like Doomturtle said, you can find all the new rules/variants included with the FFG version online. So your choice comes down to components.

Do you prefer cheesy raygun sci fi (Avalon Hill) or gritty Hollywood sci fi (FFG)?
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Brook Gentlestream
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I really like the Avalon Hill version. I doubt you can go wrong either way!
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JT Call
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Buy both!

I use the AH version for the original units and the FFG version for the "alternate units" described on the flipside of the board): clones instead of humans, Magma Divers instead of Lava Leapers, etc.

zombie
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Chris
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Ex Nihilo wrote:
Not sure one board game justifies getting a black light.


Oh it does.
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Bryan K
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I got the AH version in a trade. After one 4 player game, I love it! I saw the variant troop sheet here and may use that in the future. Raised monolith is pretty cool!
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Mike B
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I'm quite glad I have the AH edition.

Personally I think the artwork looks a lot better (both on the box as on the tiles).

Also those coloured see-through mini's are so much cooler than those FFG miniatures that basically look like every other unpainted miniature that FFG put into their games. (Like those in gears of war, D&D ravenloft/Drizzt etc)

And although the original monolith is quite crappy, at least it's actually a RAISED tile, instead of just the center tile.

If my copy would get lost or stolen I'd try my utmost to get another AH version instead of the newer FFG version.

Hmm, I might eventually even buy a blacklight for my next session.
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I just compared the rules, and from my understanding, there is a difference in playing the open-faced "Battle Victory" / "Mission" cards:
In FFG edition, you can play one "Battle Victory" and one "Secret Mission: Battle card" per battle.
In Avalon edition, you can play one "Mission" or or "Secret Mission" per battle.
Is this true?
 
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mar hawkman
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technically it's different, but due to the differences between the cards themselves it works out the same way.
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Germany
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I see. The FFG "Secret Mission" cards give less victory points.
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Mark Turner
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Ex Nihilo wrote:
El Supremo wrote:
And the Avalon Hill mini's 'glow' under Black Light!!!!

Not sure one board game justifies getting a black light.

Like Doomturtle said, you can find all the new rules/variants included with the FFG version online. So your choice comes down to components.

Do you prefer cheesy raygun sci fi (Avalon Hill) or gritty Hollywood sci fi (FFG)?


I recently traded into an old school nexus ops, and gotta say, I really like the candy colored miniatures. They are a little tricky to tell apart, but they have a shiny bubbly quality than is fairly unique. The cards aren't the best quality though.

My question is, where can I find these FFG upgraded rules/variants? Which would you advise I download?

Thanks!

 
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Bryan K
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The main thing you probably want is the flipside of the board on FFG edition. These can be found here:

http://boardgamegeek.com/filepage/76562/unit-variant-abiliti...

There is another version of the monolith in the second edition, but I can't seem to find the rules online for it. I've never played with it, but I think it makes the monolith a warp hole.

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Mark Turner
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ZombieDad2 wrote:
The main thing you probably want is the flipside of the board on FFG edition. These can be found here:

http://boardgamegeek.com/filepage/76562/unit-variant-abiliti...

There is another version of the monolith in the second edition, but I can't seem to find the rules online for it. I've never played with it, but I think it makes the monolith a warp hole.



Thank you!

Any advice as to which plays better? Should I just start with the version in AH, or is the variant seen as a better game?
 
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Bryan K
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I own the AH version and have never played with the FFG rules/variants. I find the base game satisfying enough as is. But, I was glad the variants were out there, so I knew I wasn't missing anything. Definitely, play without variants for the first few games. Good luck!
 
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Mark Turner
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ZombieDad2 wrote:
I own the AH version and have never played with the FFG rules/variants. I find the base game satisfying enough as is. But, I was glad the variants were out there, so I knew I wasn't missing anything. Definitely, play without variants for the first few games. Good luck!


Did you update any of the cards?
 
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Bryan K
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I did not, but let me know what you find out about that. That might not be a bad idea. I think some of the game is dependent on how well you draw secret missions. Perhaps, the updated cards fix that. Still loved the game w/o the updated cards.
 
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mar hawkman
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they changed the secret missions. Now you always get a win a battle mission card every time you win a battle. the actual missions that require winning battles were all downgraded 1 vp to balance it out.
 
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Bryan K
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It sounds like it is the exact same thing. In the AH verision, you just get the VP on the card instead of getting a VP on the battle card. Doesn't seem important to change.
 
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mar hawkman
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It's a mechanical tweak to how you play VP cards, but not a scoring change.
 
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