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Subject: Hardware-Centric Wargames rss

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Eric Walters
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"...the art of manoeuvering armies...an art which none may master by the light of nature. but to which, if he is to attain success, a man must serve a long apprenticeship." -- G.F.R. Henderson
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For some reason this evening, I just want to trash everything I've learned since I was 16 years old and go back to playing wargames that glorify the only tangible, incontrovertible, unarguable, heavy-metal aspects of modern combat--HARDWARE! Especially ADVANCED TECHNOLOGY hardware!

Forget leadership. Forget logistics. Forget morale. You can forget even combined arms and asymmetrical ploys. Because it's all about pitting strength against technical strength in a totally cool confrontational conflict, baby!

What are your favorite games that do this? If you immediately think BattleTech, you've got the right idea!
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Eric Walters
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"...the art of manoeuvering armies...an art which none may master by the light of nature. but to which, if he is to attain success, a man must serve a long apprenticeship." -- G.F.R. Henderson
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Okay, one of my favorites dates back many years and perfectly reflects the fascination of the Japanese with all things purely technical. Yup. "Girls Und Panzer" would find this game quite aligned with the theme of the show!

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Leo Zappa
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The first one to come to mind was this:

I first played this in Army officer basic with a couple of other LT's, and I remember really enjoying the whole gun vs. armor comparison and all of the various charts, and all of the different tank and AT information. It really was a kind of dry and straightforward weapons study, without bothering with all of the 'leadership and morale' crap!
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K G
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Games with hardware?

Mousetrap!

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Uel McAdorey
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Harpoon 4
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Paul Hederer
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"Capitaine Conan," by Roger Vercel (1934).
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Mike Szarka
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I just got the newest S&T which surely has to be a wet dream for a techno-junkie: Fail Safe.
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Wendell
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Si non potes reperire Berolini in tabula, ludens essetis non WIF.
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Patrick Williams
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MBT (First Edition) and it's cousin IDF (Israeli Defense Force) are great for Cold War Era hardware v. Hardware. Includes some combined arms elements, but you certainly could go with a straight up Abrams v. T80 slug- (get it? Sabot = slug? ) -fest.

Big +1 for the Harpoon 4 suggestion. Doesn't get any better than that for hardware.
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Dan Joyce
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The Panzer series from GMT and their ancestors. Nothing like knowing you have an 88' that can pen and frag anything they have :-)
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danjay1 wrote:
The Panzer series from GMT and their ancestors. Nothing like knowing you have an 88' that can pen and frag anything they have :-)


The perfect example.

Just avoid getting into a debate with the designer about the thickness of turret armor on a Pzkw IV-H...

Anyway, with that game you have some detailed weapon stats and a rules/game system that is hardware centric.

Naval Miniatures, World War 1 and 2 - oh my, very hardware centric for some. Most players just want to fight and pick the best Battleships to do it with.

Take a look at Seekrieg 5, a hardware centrist's wet dream.
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Eric Walters
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Here's another one. It's a game less about purely tactical innovation and more about the "toys" (e.g., tanks and aircraft). Those a treated in loving detail compared to the infantry rules!

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Eric Walters
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desertfox2004 wrote:
The first one to come to mind was this:

I first played this in Army officer basic with a couple of other LT's, and I remember really enjoying the whole gun vs. armor comparison and all of the various charts, and all of the different tank and AT information. It really was a kind of dry and straightforward weapons study, without bothering with all of the 'leadership and morale' crap!


Yup, this was the game that got me started on all that stuff. Couldn't get enough of it. Battles seemed so much like mathematical contests more than a conflict of wills and friction....
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Art Bugorski
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ericmwalters wrote:
Forget leadership. Forget logistics. Forget morale. You can forget even combined arms and asymmetrical ploys. Because it's all about pitting strength against technical strength in a totally cool confrontational conflict, baby!


This is what got me into the World at War Series. Solos well too, but I wanted to use missile launchers and helicopters and it's the only system that does in a real-world setting.

PS- Battletech rules and is probably the game I've been searching for.
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berto
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Mechwar 2,panzer battle,seekrieg 4&5,command at sea series
 
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Charles Vasey
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ericmwalters wrote:
For some reason this evening, I just want to trash everything I've learned since I was 16 years old and go back to playing wargames that glorify the only tangible, incontrovertible, unarguable, heavy-metal aspects of modern combat--HARDWARE! Especially ADVANCED TECHNOLOGY hardware!

Forget leadership. Forget logistics. Forget morale. You can forget even combined arms and asymmetrical ploys. Because it's all about pitting strength against technical strength in a totally cool confrontational conflict, baby!

What are your favorite games that do this? If you immediately think BattleTech, you've got the right idea!


Police? Yes, this is an emergency. Eric is off his meds and he's going TECHNO.
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Pokey 64
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Modern Naval Battles: Global Warfare

Mustangs

Seekrieg (Fourth Edition)





 
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Morten Lund
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Most of the detailed Air Combat wargames are very hardware-centric:

Birds of Prey: Air Combat in the Jet Age
Whistling Death, part of Fighting Wings
Air Superiority
The Speed of Heat, etc

Another BIG +1 for Harpoon 4 and the Admiral's Trilogy
SEEKRIEG 5
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Michael Lind
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Gammarauders

It's only about the hardware!
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Enrico Viglino
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Aardvarkius wrote:

Gammarauders

It's only about the hardware!


And popcorn.
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Carsten Bohne
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calandale wrote:
Aardvarkius wrote:

Gammarauders

It's only about the hardware!


And popcorn.


And looking away from the board to avoid that your eyes may start to bleed. Graphic design has come a long way since...
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Kyle Seely
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dasher47051 wrote:
calandale wrote:
Aardvarkius wrote:

Gammarauders

It's only about the hardware!


And popcorn.


And looking away from the board to avoid that your eyes may start to bleed. Graphic design has come a long way since...


But Bioborg technology has only gone downhill...
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Lawrence Hung
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How come you guys coming up without mentioning Star Fleet Battles? Nothing more hardware centric than keep rolling thirty two dices on the table to find where to hit!
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Enrico Viglino
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Lawrence Hung wrote:
How come you guys coming up without mentioning Star Fleet Battles? Nothing more hardware centric than keep rolling thirty two dices on the table to find where to hit!


Or Starfire, Traveller's space combat, and Striker, all of which
allow you to actually design the hardware!
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Christopher Taylor
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calandale wrote:
Lawrence Hung wrote:
How come you guys coming up without mentioning Star Fleet Battles? Nothing more hardware centric than keep rolling thirty two dices on the table to find where to hit!


Or Starfire, Traveller's space combat, and Striker, all of which
allow you to actually design the hardware!

You never designed SFB ships? For shame! We used a metric ton of graph paper in high school making custom Trek ships and new alien races. Who needs design rules?
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