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Dungeon Twister 2: Prison» Forums » General

Subject: Worth getting primarily for solo? rss

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esin .
United States
Massachusetts
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Much as I'd love to play this sort of game with others, I may not have many opportunities.

How strong is this as a solo game?
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Ben Skellett
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esin wrote:
Much as I'd love to play this sort of game with others, I may not have many opportunities.

How strong is this as a solo game?


I think it's very strong as a solo game. It's the only solo variant of a game that I will actually bother to play.

It's not like you're playing both sides of a 2 player game: there's a whole set of components & rules just for the solo game.
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MARIOS CHRISTAKIS
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Dungeon twister is a 10 for me.
It is nice as a solo game but I prefer Gears of war for solo experience.
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Jonan Jello
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Yes, it's definitely a worthy solitaire game.
I haven't played in a couple of years, but am interested in getting it back out to revisit the challenge.

This YouTube person, Eric Aylward (is he here on BGG?) has been filming his solitaire play sessions for DT: Prison and uploading to YouTube.
He creates his own variants and trims down the dungeon layout to a couple of tiles. I'm enjoying his videos and hope he uploads some more of his sessions.


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E. A.
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As with most solo games, DT2 solo plays more like a puzzle than a game. It works fine, but I don't find it that engaging. With another player it has that chess-like quality of trying to anticipate your opponent's next moves whereas the solo version just has you rolling dice to determine the behavior of the NPCs. If you like abstract puzzles, you might like this.
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Erik T.A. wrote:
whereas the solo version just has you rolling dice to determine the behavior of the NPCs.


This is a misrepresentation of the NPC behavior, they each actually have their own (thematic) personality, with each having a different prioritized list of actions they will do if possible. Been a while since I played but as far as their behavior goes, doesn't rolling the dice only happen in certain tie-breaker situations when the "AI algorithm" doesn't have a clear choice? Contrasted against AIs in other games I've played where it's much more weighted towards randomly decided AI behavior.

For the OP, yes, I'd highly recommend it for solo play, one of the best solo implementations i've seen.
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Eric Franklin
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Erik T.A. wrote:
As with most solo games, DT2 solo plays more like a puzzle than a game. It works fine, but I don't find it that engaging. With another player it has that chess-like quality of trying to anticipate your opponent's next moves whereas the solo version just has you rolling dice to determine the behavior of the NPCs. If you like abstract puzzles, you might like this.


You only roll dice to determine initial placement.
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E. A.
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Quote:
This is a misrepresentation of the NPC behavior


While NPCs do have ranked "objectives," that AI is usually determined by the location you roll when placing them (e.g. if they are trapped in a small room, they won't be revealing new locations or engaging in combat anytime soon). Furthermore, a die is also used to determine the rotation direction and number of AP spent when rotating rooms and, as you mentioned, the "proximity rule" (page 7) states that in cases of equal AP expenditure, you roll to determine the result.

I'm certainly not arguing that this is a poor implementation of solo play, I just don't find it that interesting compared to two-player. If you're predisposed to enjoy solo puzzle games, it might be a good fit.
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Tadeu Zubaran
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No its is not. Its is a terrible solo game.
 
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esin .
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Massachusetts
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tkzubaran wrote:
No its is not. Its is a terrible solo game.


Why?
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