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Kemet» Forums » Variants

Subject: Another Green Pyramid rss

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John Jester
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I thought Kemet would be a wonderful game for adding more custom stuff to, and lo and behold, I come here to find two other threads already discussing a custom Green Pyramid and associated power tiles.

Like the others, this would be a 4th pyramid, but you are still only allowed to construct 3 pyramids in your city. Of course, that doesn't mean you can't go and capture someone else's pyramid of the color you are missing!


Green Pyramid - Mobility and Objectives


Level 1

Jackal Pack - For the linked troop: +1 Damage, +1 Movement

God Speed - All your troops gain +1 Movement.
(Note: In our games, God Speed is almost always immediately grabbed by whoever is going first, and since it fits the mobility theme of green very nicely I wanted to include another copy of it in this color.)

Rites of Worship (x2) - Reduces the number of troops you must sacrifice for Temple or Sanctuary benefit by 1.


Level 2

Zealots - All your troops gain +1 Strength when in Battle at a Temple or Sanctuary.

Premonition - Draw a DI card for each battle you win.

Devout March - Whenever your troops move without teleporting, gain 1 PP for each space moved.

Regroup - After losing a battle, you may immediately take an extra Recruit action.


Level 3

Vigilance - During the Night Phase, gain 2 PP for each of your troops in a Temple or Sanctuary.

Master Handlers - Your troops can now contain up to 2 creatures instead of 1, and you may place up to 2 creatures when using the Recruit action.

Hippopotamus - For the linked troop: +1 Strength, +1 Damage, +1 Protection, +1 Movement

Victory Point - Worth 1 permanent VP.


Level 4

Lines of Supply - The Recruit action allows you to also place units and creatures in any of your troops.

Giant Crocodile - For the linked troop: +1 Strength, +2 Protection, +2 additional Strength when defending a Temple or Sanctuary.

Fanatics - On your turn, discard a DI card to immediately take an extra Move action.

Act of God - Take an additional silver Action Token. It must be placed and played at the same time as a regular token.


Do these power tiles look like a balanced and viable choice when compared with the other 3 colors?
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John Jester
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And here's another:


Orange Pyramid - Trickery and Damage


Level 1

Pillage - All your troops gain +1 Damage, +1 Protection in an opponent's city.

Sacrament - During the Night Phase, draw an additional DI card if all your pyramids are the same level.

Providence (x2) - Gain 1 PP whenever you play a DI card.


Level 2

Focused Strategy - Take back your discarded battle cards. Remove 2 of them from your deck permanently.

Ferocity - All your troops gain +1 Damage when defending, and +1 Protection when attacking.

War Chant - During the Night Phase, gain 1 PP for each Battle VP you have.

Desperate Prayer - Whenever you use the Pray action, you may pay 4 PP to draw a DI card.


Level 3

Divine Grace - When recalling a troop, gain an additional 1 PP per unit recalled.

Bloodthirst - You gain a Battle VP if you kill all enemy units in a battle.

Righteous Fury - In Battle, after cards are revealed, you may pay 2 PP to give your troop +1 Damage, +1 Protection.

Victory Point - Worth 1 permanent VP.


Level 4

Dutiful God - On your turn, you may pay 1 PP to draw a DI card. Only use this ability if you have no DI cards.

Armored Lynx - For the linked troop: +2 Damage, +2 Protection, +1 Movement

Fervor - On your turn, you may play any number of additional action tokens. You must pass the turn if you are out of action tokens.

Act of God - Take an additional silver Action Token. It must be placed and played at the same time as a regular token.
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