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Subject: WIP-Mean Streets Of Chiacgo - Contest Ready rss

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Charles Polenzani
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Entry Thread for The Mean Streets of Chicago - Contest Ready
Designed for the 2013 Solitaire Print and Play Contest

Hello fellow BGGers! This is my FIRST game. Played it a bunch with my friends and decided to throw it up on here. I am currently talking with a couple artists with the idea of possibly making a retail edition but for now I hope you all feast on the lovely goodness that is "The Mean Streets Of Chicago"

The game is a card & dice driven solitaire game that takes place in Chicago during Prohibition. In the game, you assign you actions each turn by declaring dice for each action. For instance one of the actions is to try to acquire a New Location to bring under your control. One you have finished with your actions you move on to the event phase. A Random deck of events & Locations is built for each game so each play-through is different!

Each game lasts 22 turns and if you think you are strong enough at the end of the game to take over all of Chicago you can challenge "Da Boss" from 1 of 4 randomly chosen Crime Bosses.

I hope you all give it a fair shake and end up enjoying it! Its a great way to kill 30 minutes and is relatively compact (the largest thing is the player board which is only 5x7)

As of 9/28, low ink version of the cards, player mat & counters have been uploaded. As soon as they are cleared they will be available for download.

Would love to hear any constructive criticism you have to offer for future projects!

Thanks!

--Lord Malachi

Components:
Rules Tri-Column, Double sided, single sheet. Optional 2nd sheet which shows a typical game layout.
Player Mat & Counters Single Page. Mat & Counters.
Location & Boss Decks 20 & 4 cards respectively. 4 sheets with backs (so 2 front 2 back).
Events Deck 18 Cards. 4 sheets with backs (so 2 front 2 back).
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Chad Mestdagh
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Re: Mean Streets Of Chiacgo
You are going to want to update your entry so that it follows the rules of the contest. Otherwise, Chris won't even know that this game exists.

First step, change the title so that it looks like a WIP and is an entry to the contest and that it has components ready.
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Chris Hansen
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If given the option, I would prefer to play with the green pieces, please.
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Re: Mean Streets Of Chiacgo
I know it exists (the designer emailed me). But Chad is right, please format the first post to match the example shown in the first post of the rules. Thanks!
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Charles Polenzani
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Re: WIP-Mean Streets Of Chiacgo
Updated (I Think) ;P
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Manuel Ingeland
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So you don't want to provide any files?
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Charles Polenzani
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Sorry thought the link to the game itself was enough! laugh Still so new to this whole deal. I have been a player for so long, its the first time I have ever had to be the one doing the submitting.

Here's hoping I win (something LOL) and that a decent percentage of y'all enjoy the game!
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Charles Polenzani
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A couple things of note:

First off the Low(er) Ink version has been posted. Also after the extensive correction my "Galactidice" game rules required, I decided to go back through this rule book and fix as many spelling and grammatical errors I could find
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Charles Polenzani
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AKRepublic wrote:
Overall it is a very nice game, well designed and thought out.

I was a little confused with regards to setup. It seems to me the income and reputation marker are always set to 1. The first location you draw during setup (lets say Burrwood Lounge), Would that give you 2 gold additional? Likewise one with reputation.
Yeah initially there were a lot more locations that generated income but after extensive play-testing the game was WAY too easy. So I got them down the the level of occurrence you see now. Because of this you might go several turns before gaining any location that generates any income at all thus the "You always gain at least 1 money each turn" rule. But for instance the second you gain a location, like the "Burrwood Lounge" that does generate money, that bonus goes away. So in this example if that were your first location that increases income, your income would now be at 2, not 3. Reputation is different as its starting bonus is actually in the form of a bonus reputation token so you will ALWAYS get it (unless you lose it due to an event)

AKRepublic wrote:
I think the markers for money and reputation are a bit too small, very easy for them to get lost.
Yeah I wanted this to be on a compact board/mat (to keep the cost of materials low) so anything much larger and it would have been too large for the board.

AKRepublic wrote:
The game also seems geared towards getting as many points as possible, you can fight the boss if you want to. This is purely my preference, but i would prefer a condition you have to obtain by end of the game (e.g; Minimum number of locations and reputation points). Then if you succeed you have to fight the boss for total control of Chicago. No matter how the game plays out you would then total up the points. That is purely my preference as i prefer solo games where you have a main objective, rather than getting as much VP's as possible.
Yeah I wanted to keep the game light and easy to play so it doesn't get too bogged down in one area. I had play-throughs where I just could not get anything going and fighting the boss at the end would have been futile so made fighting him optional AND I geared the point ranking system so that you HAD to fight him in order to gain the highest rank ;p So consider him the condition you have to obtain by the end of the game if you want to WIN win ;P

AKRepublic wrote:
I hope it makes a bit of sense to you and good luck for the competition.
THANK YOU THANK YOU THANK YOU for the excellent feedback! Because I didn't go through the WIP process (I designed this on my own and bounced it off friends for most of the initial play-testing so it was pretty good to go by the time I created an entry for it here) I haven't gotten any feedback from people who don't know me and are more likely to be honest in their evaluations. I didn't even know a contest was going on until I got mentioned in the PnP news blog and saw the blurb about it in there. So thanks again and I am looking forward to hearing what the rest of you think xD


EDIT(s): And for those of you who may have missed it... Andy wrote an excellent summary of the game that puts mine to shame! Check this out:


"You give me your land or you will meet my friend Tommy...Capish?"

Dice rolling doesn't quite have the same effect of pulling the trigger, but sure is fun to be a gangster.

Prohibition Chicago, your objective is to control as many locations as possible, gaining wealth and reputation in the process and if you want to overthrow the current boss to become the Capo Di Capi.

How you succeed is your choice. Do you assign dice to try and obtain more locations, that will in turn increase your wealth and reputation; do you buy reputation, that will allow you to have more dice; do you buy Henchmen to protect your property or invest in some other ill gained goods?

Once dice assigned you have to succeed in the throw to obtain the goods. Just close your eyes and pull the trigger...Bang!

This is Victory points driven game. You can overthrow Da Boss but is not necessary.
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todd sanders
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Some smart moves here I think:

building the dice values around 4 pips and things costing multiples of $5

the game seems to slot the theme nicely into the mechanical side

I also like the mini Casino Night game within a game

I found the rules easy to read and well paced. Definitely a game to build and perhaps ummm 'pimp' up a bit



One little grammar pet peeve of mine - in your second paragraph it should be 'Eras' not Era's

and 'gotten again' is a bit rough. Perhaps change it to 'may again be purchased'

Good job with the work!
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Chad Mestdagh
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And the next Vassal module is here!

Vassal module for Mean Streets of Chicago





So I was sick for the past two days. Which meant that I had a lot of time at home alone and was able to cram together a vassal module for this game. When I first played the game, I was completely frustrated with it and really didn't like the game at all.

But then I choose to play with a house rule that I mention in the FAQ section of the rules in the module. I liked the game significantly more that way, but then it made the game much too easy. But then I added a mechanic to the game that made the game more difficult. I now consider the game to be a keeper. But playing the second way makes me want to go back to try the game the way it was stated originally because I have a better feel for how the strategy might work.

Never the less, the module is now ready for your consumption and you can now try the game before printing it up if you like.
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Charles Polenzani
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Wooohoooo! THANK YOU! Gonna try it out RIGHT NOW! xD
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